Computer Graphics

Computer Graphics
Author: Rajiv Chopra
Publisher: S. Chand Publishing
Total Pages: 695
Release: 2010
Genre: Computers
ISBN: 8121935814

Many Books on Computer Graphics (C.G) are available in the market but they tend to be dry and formal. I have made this book the most lucid and simplified, that A student feels as if a teacher is sitting behind him and guiding him. It can be used as a textbook also for all graduates and postgraduates programs of DU, GGSIPU, JNU, JNTU, UPTU, GNDU, VTU, RGPV, and Nagpur Universities of India

Computer Graphics with An Introduction to Multimedia, 4th Edition

Computer Graphics with An Introduction to Multimedia, 4th Edition
Author: Chopra Rajiv
Publisher: S. Chand Publishing
Total Pages: 683
Release:
Genre: Computers
ISBN: 9385676334

This well-written textbook discusses the concepts, principles and applications of Computer Graphics in a simple, precise and systematic manner. It explains how to manipulate visual and geometric information by using the computational techniques. It also incorporates several experiments to be performed in computer graphics and multimedia labs.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics
Author: Steve Marschner
Publisher: CRC Press
Total Pages: 749
Release: 2018-10-24
Genre: Computers
ISBN: 1315362546

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Fundamentals of Multimedia

Fundamentals of Multimedia
Author: Ze-Nian Li
Publisher: Springer Science & Business Media
Total Pages: 741
Release: 2014-04-09
Genre: Computers
ISBN: 331905290X

This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Computer Graphics

Computer Graphics
Author: M. Pauline Baker
Publisher:
Total Pages: 672
Release: 1994
Genre: Computer graphics
ISBN: 9788120309449

Introduction to Media Production

Introduction to Media Production
Author: Gorham Kindem
Publisher: Taylor & Francis
Total Pages: 536
Release: 2012-08-21
Genre: Performing Arts
ISBN: 1136053212

Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how film affects video, and how video affects working in a studio, and ultimately, how one needs to know how to put it all together. Introduction to Media Production is the book that shows this intersection among the many forms of media, and how students can use this intersection to begin to develop their own high quality work. Introduction to Media Production is a primary source for students of media. Its readers learn about various forms of media, how to make the best use of them, why one would choose one form of media over another, and finally, about all of the techniques used to create a media project. The digital revolution has exploded all the former techniques used in digital media production, and this book covers the now restructured and formalized digital workflows that make all production processes by necessity, digital. This text will concentrate on offering students and newcomers to the field the means to become aware of the critical importance of understanding the end destination of their production as a part of pre-production, not the last portion of post production. Covering film, tv, video, audio, and graphics, the fourth edition of Introduction to Digital Media promises to be yet another comprehensive guide for both students of media and newcomers to the media industry.

Career Opportunities in the Internet, Video Games, and Multimedia

Career Opportunities in the Internet, Video Games, and Multimedia
Author: Allan Taylor
Publisher: Infobase Publishing
Total Pages: 385
Release: 2010-04-21
Genre: Computers
ISBN: 143811074X

Provides updated key information, including salary ranges, employment trends, and technical requirements. Career profiles include animator, content specialist, game designer, online editor, web security manager, and more.

Introduction to Multimedia Systems

Introduction to Multimedia Systems
Author: Gaurav Bhatnagar
Publisher: Academic Press
Total Pages: 222
Release: 2002
Genre: Computers
ISBN: 0125004532

Designed to be a general introduction to the broad field of multimedia ... more specifically digital interactive multimedia. The editors have included topics such as the principles of "multiple" and "media," including sound, two-dimensional and three-dimensional graphics, animation, and text. All of these elements are stitched together by the programmer, or multimedia designer, based on the conceptualization of the designer.

Introduction To Computer Graphics And Mu

Introduction To Computer Graphics And Mu
Author: Arup Chatterjee
Publisher: Vikas Publishing House
Total Pages: 532
Release: 2009-11-01
Genre: Computer graphics
ISBN: 9788125919315

Second Edition Of The Book Is The Result Of A Fresh Study Of The Latest In The Technology And Syllabi Of Various Universities. Thus, It Intends To Make Students Up-To-Date In Knowledge, And To Make The Book More Comprehensive And Relevant At The All-India