Computer Fun for Everyone

Computer Fun for Everyone
Author: Elin Kordahl Saltveit
Publisher: Jossey-Bass
Total Pages: 124
Release: 1998-08-25
Genre: Juvenile Nonfiction
ISBN: 9780471244509

The fast, fun way to become a computer whiz! Do you love drawing, writing, or just playing games? Now you can have an even better time doing them on your computer. With the amazing activities in this book, you can become a spy, a newspaper reporter, even a comic book illustrator. And you can do it on any computer. With the click of a mouse and this fun-filled book, you will be able to draw pictures and create graphics, design books and a newspaper, exchange secret codes and write stories with your friends, and more—all without buying any special programs! You can also learn how to: Publish your own newspaper—complete with pictures Print play money (don't try to spend it!) Create mazes, puzzles, and word games Invent all sorts of new computer projects of your own Draw maps for treasure hunts Chat with your friends through circular E-mail And more! So what are you waiting for? Start having more fun with your computer today!

Computer Fun for Everyone

Computer Fun for Everyone
Author: Elin Kordahl Saltveit
Publisher: Turtleback
Total Pages:
Release: 1998-08
Genre:
ISBN: 9780613883047

Presents a variety of projects using computers to create such things as coloring books, comic books, stationery, an email diary, mazes, party invitations, rebuses, and more.

But how Do it Know?

But how Do it Know?
Author: J. Clark Scott
Publisher: John C Scott
Total Pages: 223
Release: 2009
Genre: Computers
ISBN: 0615303765

This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 1593277954

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Computer Recreation for Everyone

Computer Recreation for Everyone
Author: Eamon Patrick Doherty, Ph.D.
Publisher: AuthorHouse
Total Pages: 178
Release: 2005-02-21
Genre: Computers
ISBN: 1463458029

This book describes the history of video games and shows their evolution to the present. We survey a variety of common vintage Atari and Coleco games that can be used as part of a computer recreation plan for the disabled, senior citizens, and anyone else who wants to have fun. We also discuss some developments resulting from some computer games that were operated with electrodes for people with persistent vegetative state, spinal chord injured, and comatose. There are also some fascinating computer simulations used with doctors to help people recover from fear of driving, fear of height, and to distract them from pain experienced from severe burns. We also survey recreational/communication games in the Middle East.

Computer Fun for Kids

Computer Fun for Kids
Author: Jason Williams
Publisher: Independently Published
Total Pages: 0
Release: 2023-12-13
Genre:
ISBN:

Do your kids enjoy playing, watching videos, or listening to music? Would you like your kids to know more about the functions and applications of computers? Do you want your kids to have fun and be creative with computers? This book is for you if any of these questions apply to you. A book called Computer Fun for Kids will teach your kids all they need to know about computers in an approachable and fun way. This book will teach your kids: The various components of a computer and how they function as a unit How to operate a computer with a mouse, keyboard, and touchpad How to access websites, search engines, and online services using a web browser How to produce and edit documents, photos, music, and more using a variety of tools and apps. How to defend your computer and private data against internet dangers, including malware, viruses, phishing, and cyberbullying How to use and develop your computer abilities in enjoyable and imaginative ways, such coding, music, painting, and typing Computer Fun for Kids is a book that will help your kids discover the wonders of computers and inspire them to become confident and creative computer users. This book will provide your kids with the foundation they need to succeed, whether they wish to utilize computers for education, hobbies, or future jobs. So grab your computer and start using Computer Fun for Kids to study, play, and create. So grab your copy now!