Curves and Surfaces in Computer Aided Geometric Design

Curves and Surfaces in Computer Aided Geometric Design
Author: Fujio Yamaguchi
Publisher: Springer Science & Business Media
Total Pages: 389
Release: 2012-12-06
Genre: Computers
ISBN: 3642489524

This book contains various types of mathematical descriptions of curves and surfaces, such as Ferguson, Coons, Spline, Bézier and B-spline curves and surfaces. The materials are classified and arranged in a unified way so that beginners can easily understand the whole spectrum of parametric curves and surfaces. This book will be useful to many researchers, designers, teachers, and students who are working on curves and surfaces. The book can be used as a textbook in computer aided design classes.

Computer Graphics and Geometric Modelling

Computer Graphics and Geometric Modelling
Author: Max K. Agoston
Publisher: Springer Science & Business Media
Total Pages: 960
Release: 2005-01-04
Genre: Computers
ISBN: 9781852338183

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.

Interactive 3D Graphics in Windows®

Interactive 3D Graphics in Windows®
Author: Roy Hall
Publisher: Springer Science & Business Media
Total Pages: 372
Release: 2012-12-06
Genre: Computers
ISBN: 1461384664

Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Author: Richard H. Bartels
Publisher: Morgan Kaufmann
Total Pages: 504
Release: 1995-09
Genre: Computers
ISBN: 9781558604001

As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.

Computer Graphics

Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
Total Pages: 1294
Release: 1996
Genre: Computers
ISBN: 9780201848403

On computer graphics

Physics and Engineering of Medical Imaging

Physics and Engineering of Medical Imaging
Author: R. Guzzardi
Publisher: Springer Science & Business Media
Total Pages: 1004
Release: 2012-12-06
Genre: Medical
ISBN: 9400935374

The NATO Advanced Study Institute (ASI) on Physics and Engineering of Medical Imaging has addressed a subject which in the wide area of biomedical technology is one of those which are showing greater impact in the practice of medicine for the ability to picture both Anatomy and Physiology. The information and accuracy obtained by whatever imaging methodology is a complex result of a multidisciplinary effort of several sciences such as Physics, Engineering, Electronics, Chemistry, Medicine, etc ... Development has occurred through work performed in different environments such as basic and applied research laboratories, industries and clinical centers, with the aim of achieving an efficient transfer of know-how and technology for the improvement of both investigation possibilities and health care. On one hand, such an effort requires an ever-increasing committment of human and financial resources at research and industrial level, and, on the other, it meets serious difficulties in recruiting the necessary human expertise oriented to this technology which breaks with the tradi tiona I academic borders of the single disciplines. Furthermore, the scientific community is continually dealing with the problem of increasing the performance and, at the same time, complexity and costs of instruments, applying more and more sophisticated technology in an effort to meet the demand for more complete and accurate clinical information. The scientific program of this ASI and the qualification of the authors reveals the intrinsic complexity of the development process of the Imaging methodologies.

Point-Based Graphics

Point-Based Graphics
Author: Markus Gross
Publisher: Elsevier
Total Pages: 553
Release: 2011-05-04
Genre: Computers
ISBN: 0080548822

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop