Education for an Information Age

Education for an Information Age
Author: Bernard John Poole
Publisher: McGraw-Hill Humanities, Social Sciences & World Languages
Total Pages: 0
Release: 1997
Genre: Computer software
ISBN: 9780697298874

Reviews various areas related to technology, especially computer-based technology in K-12 schools. This text aims to help pre-service and in-service teachers reflect upon and discover the range of issues that need to be addressed in order to achieve integration of computer-based technology for teaching and learning into the K-12 curriculum.

Early Language & Literacy Classroom Observation

Early Language & Literacy Classroom Observation
Author: Miriam W. Smith
Publisher:
Total Pages: 0
Release: 2008
Genre: Education
ISBN: 9781557669476

SAVE when you order the ELLCO Pre-K User's Guide and ELLCO Pre-K Tool together! The Early Language and Literacy Classroom Observation Tool (ELLCO) comes in a package of 5 and is part of ELLCO, the bestselling classroom observation tool that helps schools assess the quality of literacy practices and supports and give children the best possible start in language and literacy development. Trusted by schools across the country, ELLCO helps educators reliably gather the data needed for professional development and program improvement, leading to better literacy outcomes for young children. Learn more about ELLCO Pre-K and ELLCO Kâe"3. See which domain of school readiness in the Head Start Child Development and Early Learning Framework this tool addresses.

Math Fact Fluency

Math Fact Fluency
Author: Jennifer Bay-Williams
Publisher: ASCD
Total Pages: 206
Release: 2019-01-14
Genre: Education
ISBN: 1416627227

This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.

Mindstorms

Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
Total Pages: 256
Release: 2020-10-06
Genre: Education
ISBN: 154167510X

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Mathematics Learning in Early Childhood

Mathematics Learning in Early Childhood
Author: National Research Council
Publisher: National Academies Press
Total Pages: 399
Release: 2009-11-13
Genre: Education
ISBN: 0309147433

Early childhood mathematics is vitally important for young children's present and future educational success. Research demonstrates that virtually all young children have the capability to learn and become competent in mathematics. Furthermore, young children enjoy their early informal experiences with mathematics. Unfortunately, many children's potential in mathematics is not fully realized, especially those children who are economically disadvantaged. This is due, in part, to a lack of opportunities to learn mathematics in early childhood settings or through everyday experiences in the home and in their communities. Improvements in early childhood mathematics education can provide young children with the foundation for school success. Relying on a comprehensive review of the research, Mathematics Learning in Early Childhood lays out the critical areas that should be the focus of young children's early mathematics education, explores the extent to which they are currently being incorporated in early childhood settings, and identifies the changes needed to improve the quality of mathematics experiences for young children. This book serves as a call to action to improve the state of early childhood mathematics. It will be especially useful for policy makers and practitioners-those who work directly with children and their families in shaping the policies that affect the education of young children.

Teaching Digital Natives

Teaching Digital Natives
Author: Marc Prensky
Publisher: Corwin Press
Total Pages: 225
Release: 2010-03-29
Genre: Education
ISBN: 1412975417

Students today are growing up in a digital world. These "digital natives" learn in new and different ways, so educators need new approaches to make learning both real and relevant for today's students. Marc Prensky, who first coined the terms "digital natives" and "digital immigrants," presents an intuitive yet highly innovative and field-tested partnership model that promotes 21st-century student learning through technology. Partnership pedagogy is a framework in which: - Digitally literate students specialize in content finding, analysis, and presentation via multiple media - Teachers specialize in guiding student learning, providing questions and context, designing instruction, and assessing quality - Administrators support, organize, and facilitate the process schoolwide - Technology becomes a tool that students use for learning essential skills and "getting things done" With numerous strategies, how-to's, partnering tips, and examples, Teaching Digital Natives is a visionary yet practical book for preparing students to live and work in today's globalized and digitalized world.

The Children's Machine

The Children's Machine
Author: Seymour Papert
Publisher: Basic Books
Total Pages: 256
Release: 1994-04-29
Genre: Education
ISBN: 9780465010639

In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children's Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.

Where's the Math?

Where's the Math?
Author: Mary Hynes-Berry
Publisher:
Total Pages: 160
Release: 2019-09-10
Genre: Education
ISBN: 9781938113512

Use the powerful strategies of play and storytelling to help young children develop their "math brains." This easy-to-use resource includes fun activities, routines, and games inspired by children's books that challenge children to recognize and think more logically about the math all around them.