Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana
Author: Michael Witwer
Publisher: Ten Speed Press
Total Pages: 450
Release: 2018-10-23
Genre: Games & Activities
ISBN: 0399580948

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

TSR 31 Success Secrets - 31 Most Asked Questions on TSR - What You Need to Know

TSR 31 Success Secrets - 31 Most Asked Questions on TSR - What You Need to Know
Author: Sandra Buchanan
Publisher: Emereo Publishing
Total Pages: 28
Release: 2014-09-25
Genre:
ISBN: 9781488570308

TSR, Better than ever. 'TSR' might allude to: There has never been a TSR Guide like this. It contains 31 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about TSR. A quick look inside of some of the subjects covered: TSR (company) - TSR Hobbies, Inc., Conventional memory - DOS driver software and TSRs, Envisat - AATSR, TSR (company) - Comics, Terminate and stay resident program - Using TSRs, TSR (company) - Magazines, Bernd Pischetsrieder - Life and career, TSR (company) - Williams ownership, TSR (company) - Wargames, MSAV - VSafe TSR, Terminate and stay resident - Using TSRs, TSR (company) - Tactical Studies Rules, TSR (company) - Fiction, TSR - Organizations, KDKA-FM - KDKA-FM (Sportsradio 93.7 The Fan), Temporary speed restriction - TSR and ESR, TSR Records, TSR Records - Profile, TSR (company) - Role-playing games, TSR - Arts, media and culture, Conventional memory - Driver/TSR optimization, TSR (company) - Other games, TSR (company) - Criticism, Bernd Pischetsrieder - Family connection, TSR (company) - New TSR Games company announced, TSR - Science and technology, TSR (company) - Products, TSR - Other uses, and much more...

Game Wizards

Game Wizards
Author: Jon Peterson
Publisher: MIT Press
Total Pages: 401
Release: 2021-10-12
Genre: Games & Activities
ISBN: 0262542951

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

World Databases in Company Information

World Databases in Company Information
Author: C. J. Armstrong
Publisher: Saur K G Publisher Incorporated
Total Pages: 1190
Release: 1996
Genre: Business
ISBN:

This is the 11th in the series of directories whose overall aim is to make sense of the myriad files in the marketplace by listing databases completely, and grouping them logically. The title, Company Information, implies a somewhat narrower focus than the directory offers, as the five sections ac