Coding Shaping Making
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Author | : Haresh Lalvani |
Publisher | : Taylor & Francis |
Total Pages | : 421 |
Release | : 2023-01-31 |
Genre | : Architecture |
ISBN | : 1000822648 |
Coding, Shaping, Making combines inspiration from architecture, mathematics, biology, chemistry, physics and computation to look towards the future of architecture, design and art. It presents ongoing experiments in the search for fundamental principles of form and form-making in nature so that we can better inform our own built environment. In the coming decades, matter will become encoded with shape information so that it shapes itself, as happens in biology. Physical objects, shaped by forces as well, will begin to design themselves based on information encoded in matter they are made of. This knowledge will be scaled and trickled up to architecture. Consequently, architecture will begin to design itself and the role of the architect will need redefining. This heavily illustrated book highlights Haresh Lalvani’s efforts towards this speculative future through experiments in form and form-making, including his work in developing a new approach to shape‐coding, exploring higher‐dimensional geometry for designing physical structures and organizing form in higher-dimensional diagrams. Taking an in-depth look at Lalvani’s pioneering experiments of mass customization in industrial products in architecture, combined with his idea of a form continuum, this book argues for the need for integration of coding, shaping and making in future technologies into one seamless process. Drawing together decades of research, this book will be a thought-provoking read for architecture professionals and students, especially those interested in the future of the discipline as it relates to mathematics, science, technology and art. It will also interest those in the latter fields for its broader implications.
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Publisher | : Benjamin Taylor III |
Total Pages | : 135 |
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Author | : Max Wainewright |
Publisher | : In Easy Steps Limited |
Total Pages | : 84 |
Release | : 2024-10-16 |
Genre | : Juvenile Nonfiction |
ISBN | : 1787910288 |
Take your coding into the next dimension! Coding with Scratch – Make 3D Games & Graphics starts by showing you how to make 3D graphics and then, step-by-step, it takes you through to making 3D games. Try the challenges and mods and make your games unique. Your adventure in game design begins here! · Learn simple Scratch 3D techniques: · How to build simple 3D models one layer at a time. · Drawing shapes, cloning, animation, and adding perspective. · How to make 3D landscapes including a park, a racetrack, a maze, and a city. · How to speed up your code by creating your own render blocks and functions that work extra quickly. For children who have had some experience using Scratch. Table of Contents 1. Coding with Scratch 2. Rotating Shapes 3. Animated Dinosaur 4. 3D Chicken 5. Animated Dog 6. Cubic Tower 7. 3D Park 8. Skyscraper 9. 3D Car 10. 3D Levels Maze 11. City Driver 12. 3D Platformer 13. Dark Maze 14. Glossary
Author | : Yu Zhang |
Publisher | : Apress |
Total Pages | : 280 |
Release | : 2021-01-07 |
Genre | : Architecture |
ISBN | : 9781484262634 |
Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Author | : Frances Payne |
Publisher | : Redback Publishing |
Total Pages | : 32 |
Release | : 2019-09-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1925860701 |
Find out about computer coding.
Author | : Holly M. Smith |
Publisher | : Oxford University Press |
Total Pages | : 425 |
Release | : 2018 |
Genre | : Philosophy |
ISBN | : 0199560080 |
Moral theories are called on to play both a theoretical and a practical role. In their theoretical role they provide accounts of what features make actions right or wrong. In their practical role, they provide a standard by which agents can guide their own conduct. Although it is often assumed that a single theory can successfully serve both these roles, in fact the limits on human knowledge often prevent people from using traditional normative theories to make decisions. People suffer from a wealth of impediments to their grasp of facts morally relevant to their choices: they labor under false beliefs, or they are ignorant or uncertain about the circumstances and consequences of their possible actions. An agent so hampered cannot successfully use her chosen moral theory as a decision guide. Holly M. Smith examines three major strategies for addressing this "epistemic problem" in morality. One strategy argues that the epistemic limitations of agents are defects in them but not in the moral theories, which are only required to play the theoretical role. A second strategy holds that the main point of morality is to play the practical role, so that any theory incapable of guiding decisions provides an unacceptable account of right-making features, and must be rejected in favour of a more usable theory. The third strategy claims the correct theory can play both the theoretical and practical role by offering a two tier structure. The top tier plays the theoretical role, while the lower tier provides a coordinated set of user-friendly decision guides that play the practical role. Agents use the theoretical account indirectly to guide their choices by directly utilizing the supplementary decision guides. Smith argues that the first two strategies should be rejected, and develops a detailed novel version of the third strategy that positions us to understand its strengths and shortcomings. Making Morality Work opens a path towards resolving a deep problem of moral life.
Author | : Robert W. Proctor |
Publisher | : CRC Press |
Total Pages | : 676 |
Release | : 2018-01-02 |
Genre | : Computers |
ISBN | : 1482229579 |
Recently, there have been a number of advances in technology, including in mobile devices, globalization of companies, display technologies and healthcare, all of which require significant input and evaluation from human factors specialists. Accordingly, this textbook has been completely updated, with some chapters folded into other chapters and new chapters added where needed. The text continues to fill the need for a textbook that bridges the gap between the conceptual and empirical foundations of the field.
Author | : Aileen Nielsen |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 498 |
Release | : 2019-09-20 |
Genre | : Computers |
ISBN | : 1492041602 |
Time series data analysis is increasingly important due to the massive production of such data through the internet of things, the digitalization of healthcare, and the rise of smart cities. As continuous monitoring and data collection become more common, the need for competent time series analysis with both statistical and machine learning techniques will increase. Covering innovations in time series data analysis and use cases from the real world, this practical guide will help you solve the most common data engineering and analysis challengesin time series, using both traditional statistical and modern machine learning techniques. Author Aileen Nielsen offers an accessible, well-rounded introduction to time series in both R and Python that will have data scientists, software engineers, and researchers up and running quickly. You’ll get the guidance you need to confidently: Find and wrangle time series data Undertake exploratory time series data analysis Store temporal data Simulate time series data Generate and select features for a time series Measure error Forecast and classify time series with machine or deep learning Evaluate accuracy and performance
Author | : Silvio Carta |
Publisher | : Routledge |
Total Pages | : 197 |
Release | : 2019-06-19 |
Genre | : Computers |
ISBN | : 1351007386 |
Big Data, Code and the Discrete City explores how digital technologies are gradually changing the way in which the public space is designed by architects, managed by policymakers and experienced by individuals. Smart city technologies are superseding the traditional human experience that has characterised the making of the public space until today. This book examines how computers see the public space and the effect of algorithms, artificial intelligences and automated processes on the human experience in public spaces. Divided into three parts, the first part of this book examines the notion of discreteness in its origins and applications to computer sciences. The second section presents a dual perspective: it explores the ways in which public spaces are constructed by the computer-driven logic and then translated into control mechanisms, design strategies and software-aided design. This perspective also describes the way in which individuals perceive this new public space, through its digital logic, and discrete mechanisms (from Wi-Fi coverage to self-tracking). Finally, in the third part, this book scrutinises the discrete logic with which computers operate, and how this is permeating into aspects of city life. This book is valuable for anyone interested in urban studies and digital technologies, and more specifically in big data, urban informatics and public space.
Author | : Martin Clayton |
Publisher | : Routledge |
Total Pages | : 371 |
Release | : 2013-01-11 |
Genre | : Music |
ISBN | : 1136754326 |
First Published in 2003. Routledge is an imprint of Taylor & Francis, an informa company.