Classroom Guidance Games

Classroom Guidance Games
Author: Shannon Trice Black
Publisher: Youthlight
Total Pages: 256
Release: 2005-10-01
Genre: Education
ISBN: 9781598500028

Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.

Baditude: What to Do When Life Stinks!

Baditude: What to Do When Life Stinks!
Author: Julia Cook
Publisher: Boys Town Press
Total Pages: 35
Release: 2018-01-23
Genre: Self-Help
ISBN: 1545721408

Everything in Noodle's life stinks, or so he thinks. Noodle's attitude, or "baditude," is alienating everyone around him. Can he let go of his angst and try to find the brighter side of life? With help, Noodle learns how to turn his baditude into gratitude!

The Good Egg

The Good Egg
Author: Jory John
Publisher: HarperCollins
Total Pages: 43
Release: 2019-03-05
Genre: Juvenile Fiction
ISBN: 0062958372

A #1 New York Times bestseller! An Amazon Best Books of the Year 2019 selection! From the bestselling creators of The Bad Seed, a timely story about not having to be Grade A perfect! Meet the good egg. He’s a verrrrrry good egg indeed. But trying to be so good is hard when everyone else is plain ol’ rotten. As the other eggs in the dozen behave badly, the good egg starts to crack from all the pressure of feeling like he has to be perfect. So, he decides enough is enough! It’s time for him to make a change… Dynamic duo Jory John and Pete Oswald hatch a funny and charming story that reminds us of the importance of balance, self-care, and accepting those we love (even if they are sometimes a bit rotten). Perfect for reading aloud and shared story time!

Mrs. Joyce Gives the Best High-Fives

Mrs. Joyce Gives the Best High-Fives
Author: Erainna Winnett
Publisher: Counseling with Heart
Total Pages: 34
Release: 2013-12-19
Genre: Children's stories
ISBN: 9780615907789

Mrs. Joyce, the school counselor at Emerson Elementary, uses high-fives to connect with her students. When Raymond moves to town he's not sure what to think of Mrs. Joyce. He enters her office nervous and full of questions, but it doesn't take long for him to trust the caring counselor. By learning exactly what a school counselor does, Raymond finds he has nothing to fear and much to gain from friendly Mrs. Joyce. Building relationships is one of the primary jobs of a school counselor. Whether it's giving a high-five, a thumbs-up, a fist bump, a handshake or a hug, finding a way to connect with students is vital. "Mrs. Joyce Gives the Best High-Fives" is a fun-loving story that explains the important role of the school counselor. Grades K-6, Softcover, 32 pages Other titles written by Erainna to help school counselors help children The Bully Trap (bullying) Superheroes (bystander power) Mathsketball (test anxiety) It's Good to Be Me (self-confidence) Frenemy Jungle (relational aggression) Cyberfriend? (cyberbullying) Friendship Tug-of-War (friendship triangle) Winter Wishes (kindness and compassion) No Thanks! Saying NO to Alcohol and Drugs (Red Ribbon Week) Sarah's Sick Day (Red Ribbon Week) Charlie and the Curious Club...Candy or Medicine? (Red Ribbon Week) New School, New Friends (new friendships)

Trouble Talk

Trouble Talk
Author: Trudy Ludwig
Publisher: Tricycle Press
Total Pages: 33
Release: 2008-05-01
Genre: Juvenile Fiction
ISBN: 1582462402

Maya's friend Bailey loves to talk about everything and everyone. At first, Maya thinks Bailey is funny. But when Bailey's talk leads to harmful rumors and hurt feelings, Maya begins to think twice about their friendship. In her fourth book for children, relational aggression expert Trudy Ludwig acquaints readers with the damaging consequences of "trouble talk"-talking to others about someone else's troubles in order to establish connection and gain attention. Includes additional resources for kids, parents, and teachers, as well as advice from Trudy about how to combat trouble talk. Trudy Ludwig's books have sold more than 50,000 copies. Includes foreword by Dr. Charisse L. Nixon, author of Girl Wars: 12 Strategies That Will End Female Bullying.

Empathy is my Superpower! A Story about Showing you care

Empathy is my Superpower! A Story about Showing you care
Author: Bryan Smith
Publisher: Boys Town Press
Total Pages: 35
Release: 2019-09-28
Genre: Juvenile Fiction
ISBN: 1545747830

Why does her brother cry when it's dark? Why does her classmate Kayla take so long to do her math? And what's up with that strange-smelling dish that Priya brings to lunch every day? With the help of her parents, Amelia soon learns about the importance of empathy and starts to see the power it can have! Will Amelia be able to put her new-found skill to good use and help others find the strength in empathy as well? Written for readers in grades K-6, this storybook also includes tips to help parents and teachers foster empathy in every child.

Annie's Plan

Annie's Plan
Author: Jeanne R. Kraus
Publisher:
Total Pages: 0
Release: 2006
Genre: Behavior
ISBN: 9781591474814

Annie is really smart, but she needs a plan for focusing on her work at school and getting her homework done and turned in. ""Annie's Plan"" spells out a 10-Point Schoolwork Plan and a 10-Point Homework Plan that will help her - and her readers - master the organizational and study skills that spell school success. Each point of the two plans is detailed in a ten-page Note to Teachers and Parents in the back of the book.

Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom
Author: Katrin Becker
Publisher: Springer
Total Pages: 429
Release: 2016-09-29
Genre: Education
ISBN: 3319122231

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.