City Game
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Author | : Matthew Goodman |
Publisher | : Ballantine Books |
Total Pages | : 450 |
Release | : 2021-03-02 |
Genre | : Biography & Autobiography |
ISBN | : 1101882859 |
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
Author | : William C. Rhoden |
Publisher | : Rizzoli Publications |
Total Pages | : 196 |
Release | : 2020-02-11 |
Genre | : Sports & Recreation |
ISBN | : 0847867625 |
The players, people, flavor, and contributions New York has given the game. From the playgrounds to the NBA, New York has invented a way of playing basketball, and City/Game is not only about the three renowned NBA teams--the Knicks, the Nets, and the Liberty--and their predecessors, but also the many high-school and college basketball teams with legendary rivalries. Through art and testimonials from the fans, coaches, and players, we learn about Lew Alcindor (later known as Kareem Abdul-Jabbar), Kenny Anderson, and Chris Mullin, all birthed on the city blacktop and who took their skills to the NBA hardwood. Explore the famous street-ball courts on a map of the five boroughs, including Rucker Park and the Cage on West 4th Street, home to Abdul-Jabbar, Wilt Chamberlain, and Kyrie Irving; read about New York's style of play--like the infamous one-handed jump shot--and glossary of NYC-style trash talk and slang; see "celebrity row" photographs courtside at the Garden and Barclay's Center; revel in the images, headlines, and objects related to the 1970 and 1973 championship Knicks. Packed with new and archival images, this book brings the energy of the sport through original essays by noted writers and highlights from players, fans, and rising stars of the New York scene and features interviews with NBA greats including Queens-born Kenny Smith and Bronx-born former Knick Rod Strickland. A great book for any basketball fan to relive old memories and learn new details.
Author | : Pete Axthelm |
Publisher | : Open Road Media |
Total Pages | : 275 |
Release | : 2011-06-28 |
Genre | : Sports & Recreation |
ISBN | : 145322064X |
DIVA fascinating chronicle of New York basketball, from the concrete courts of the city’s parks to the bright lights of Madison Square Garden/divDIV/divDIVThe New York Knickerbockers, one of the NBA’s charter franchises, played professionally for twenty-four years before winning their first championship in 1970, defeating the Los Angeles Lakers in a thrilling seven-game series. Those Knicks, who won again in 1973, became legends, and captivated a city that has basketball in its blood./divDIV /divDIVBut this book is more than a history of the championship Knicks. It is an exploration of what basketball means to New York—not just to the stars who compete nightly in the garden, but to the young men who spend their nights and weekends perfecting their skills on the concrete courts of the city’s parks. Basketball is a city game, and New York is the king of cities./div
Author | : Konstantinos Dimopoulos |
Publisher | : Unbound Publishing |
Total Pages | : 257 |
Release | : 2020-11-12 |
Genre | : Games & Activities |
ISBN | : 1783528508 |
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Author | : Ekim Tan |
Publisher | : |
Total Pages | : 392 |
Release | : 2017 |
Genre | : |
ISBN | : 9789490322878 |
A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.
Author | : Gerald D. Suttles |
Publisher | : University of Chicago Press |
Total Pages | : 336 |
Release | : 1990-03-21 |
Genre | : History |
ISBN | : 9780226781938 |
With its extraordinary uniform street grid, its magnificent lake-side park, and innovative architecture and public sculpture, Chicago is one of the most planned cities of the modern era. Yet over the past few decades Chicago has come to epitomize some of the worst evils of urban decay: widespread graft and corruption, political stalemates, troubled race relations, and economic decline. Broad-shouldered boosterism can no longer disguise the city's failure to keep pace with others, its failure to attract new "sunrise" industries and world-class events. For Chicago, as for other rust-belt cities, new ways of planning and managing the urban environment are now much more than civic beautification; they are the means to survival. Gerald D. Suttles here offers an irreverent, highly critical guide to both the realities and myths of land-use planning and development in Chicago from 1976 through 1987.
Author | : Dale Leorke |
Publisher | : Routledge |
Total Pages | : 242 |
Release | : 2020-12-30 |
Genre | : Architecture |
ISBN | : 1000217787 |
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Author | : Mohamed A. El-Erian |
Publisher | : Random House |
Total Pages | : 338 |
Release | : 2016-01-26 |
Genre | : Business & Economics |
ISBN | : 0812997638 |
NEW YORK TIMES BESTSELLER • A roadmap to what lies ahead and the decisions we must make now to stave off the next global economic and financial crisis, from one of the world’s most influential economic thinkers and the author of When Markets Collide • Updated, with a new chapter and author’s note “The one economic book you must read now . . . If you want to understand [our] bifurcated world and where it’s headed, there is no better interpreter than Mohamed El-Erian.”—Time Our current economic path is coming to an end. The signposts are all around us: sluggish growth, rising inequality, stubbornly high pockets of unemployment, and jittery financial markets, to name a few. Soon we will reach a fork in the road: One path leads to renewed growth, prosperity, and financial stability, the other to recession and market disorder. In The Only Game in Town, El-Erian casts his gaze toward the future of the global economy and markets, outlining the choices we face both individually and collectively in an era of economic uncertainty and financial insecurity. Beginning with their response to the 2008 global crisis, El-Erian explains how and why our central banks became the critical policy actors—and, most important, why they cannot continue is this role alone. They saved the financial system from collapse in 2008 and a multiyear economic depression, but lack the tools to enable a return to high inclusive growth and durable financial stability. The time has come for a policy handoff, from a prolonged period of monetary policy experimentation to a strategy that better targets what ails economies and distorts the financial sector—before we stumble into another crisis. The future, critically, is not predestined. It is up to us to decide where we will go from here as households, investors, companies, and governments. Using a mix of insights from economics, finance, and behavioral science, this book gives us the tools we need to properly understand this turning point, prepare for it, and come out of it stronger. A comprehensive, controversial look at the realities of our global economy and markets, The Only Game in Town is required reading for investors, policymakers, and anyone interested in the future.
Author | : Grant Howitt |
Publisher | : |
Total Pages | : |
Release | : 2020-06 |
Genre | : |
ISBN | : 9780996376570 |
Roleplaying game set in a strange undercity that warps to match your heart's desire.
Author | : Al Alvarez |
Publisher | : A&C Black |
Total Pages | : 120 |
Release | : 2009-08-17 |
Genre | : Social Science |
ISBN | : 1408806630 |
Since its first publication twenty years ago, The Biggest Game in Town has become a sought-after cult classic. Acclaimed writer and critic Al Alvarez delves into the murky and compelling world of high-stakes Vegas poker, where 'the next best thing to playing and winning is playing and losing'. Uncovering an exotic underground rich in ambiance and eccentricity, The Biggest Game in Town is a real one of a kind, deftly capturing the skewed psyches and peculiar rites of professional poker players who descend every year for the World Series of Poker. It's a world that seems almost too surprising and bizarre to be true. 'A cool, precise, sharply witty, vivid evocation of a place and people, their appearances, behaviour and speech..Mr Alvarez is a shrewd analyst of the psychology of gamblers and a cleverly selective recorder of their bizarre talk with which, directly and indirectly, they reveal their secure grasp of unreality and their insane courage' Sunday Telegraph 'It will have most readers sitting on the edge of their seats' Sunday Times 'A new classic on gambling...it's quite brilliant' Time Out 'This is a magnificent book. Beyond the straights and full houses, Alvarez has written about people who are extremely good at what they do, and about America' San Francisco Chronicle