Chi 14 Extended Abstracts On Human Factors In Computing Systems
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Author | : Matt Jones |
Publisher | : |
Total Pages | : |
Release | : 2014-04-26 |
Genre | : Computer science |
ISBN | : 9781450324748 |
CHI'14: CHI Conference on Human Factors in Computing Systems Apr 26, 2014-May 01, 2014 Toronto, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Author | : Wendy E. Mackay |
Publisher | : |
Total Pages | : 3320 |
Release | : 2013 |
Genre | : Computer science |
ISBN | : 9781450319522 |
Author | : Rohit Ashok Khot |
Publisher | : |
Total Pages | : 196 |
Release | : 2019-08-29 |
Genre | : Computers |
ISBN | : 9781680835762 |
Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI). This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate. Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.
Author | : Joseph A. Konstan |
Publisher | : |
Total Pages | : |
Release | : 2012-05-05 |
Genre | : |
ISBN | : 9781450319409 |
CHI '12: CHI Conference on Human Factors in Computing Systems May 05, 2012-May 10, 2012 Austin, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Author | : Patrick Baudisch |
Publisher | : |
Total Pages | : 140 |
Release | : 2017-05-08 |
Genre | : Computers |
ISBN | : 9781680832587 |
While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic "makers." Personal Fabrication looks at the massive, disruptive changes that are likely to be seen in interactive computing, as well as to computing as a whole. It discusses six main challenges that need to be addressed for this change to take place, and explains researchers in HCI will play a key role in tackling these challenges.
Author | : Anders Drachen |
Publisher | : Oxford University Press |
Total Pages | : 549 |
Release | : 2018 |
Genre | : Computers |
ISBN | : 0198794843 |
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Author | : Antti Oulasvirta |
Publisher | : Oxford University Press |
Total Pages | : 433 |
Release | : 2018 |
Genre | : Computers |
ISBN | : 0198799608 |
This book introduces a new perspective on how to design user interfaces called "Computational Interaction". This new method applies principles of computational thinking (abstraction, automation and analysis) to inform our understanding of how people interact with user interfaces.
Author | : Christian Rudder |
Publisher | : Crown |
Total Pages | : 226 |
Release | : 2014-09-09 |
Genre | : Social Science |
ISBN | : 0385347383 |
A New York Times Bestseller An audacious, irreverent investigation of human behavior—and a first look at a revolution in the making Our personal data has been used to spy on us, hire and fire us, and sell us stuff we don’t need. In Dataclysm, Christian Rudder uses it to show us who we truly are. For centuries, we’ve relied on polling or small-scale lab experiments to study human behavior. Today, a new approach is possible. As we live more of our lives online, researchers can finally observe us directly, in vast numbers, and without filters. Data scientists have become the new demographers. In this daring and original book, Rudder explains how Facebook "likes" can predict, with surprising accuracy, a person’s sexual orientation and even intelligence; how attractive women receive exponentially more interview requests; and why you must have haters to be hot. He charts the rise and fall of America’s most reviled word through Google Search and examines the new dynamics of collaborative rage on Twitter. He shows how people express themselves, both privately and publicly. What is the least Asian thing you can say? Do people bathe more in Vermont or New Jersey? What do black women think about Simon & Garfunkel? (Hint: they don’t think about Simon & Garfunkel.) Rudder also traces human migration over time, showing how groups of people move from certain small towns to the same big cities across the globe. And he grapples with the challenge of maintaining privacy in a world where these explorations are possible. Visually arresting and full of wit and insight, Dataclysm is a new way of seeing ourselves—a brilliant alchemy, in which math is made human and numbers become the narrative of our time.
Author | : Bernard J. Jansen |
Publisher | : Springer Nature |
Total Pages | : 317 |
Release | : 2022-05-31 |
Genre | : Computers |
ISBN | : 3031022319 |
Data-driven personas are a significant advancement in the fields of human-centered informatics and human-computer interaction. Data-driven personas enhance user understanding by combining the empathy inherent with personas with the rationality inherent in analytics using computational methods. Via the employment of these computational methods, the data-driven persona method permits the use of large-scale user data, which is a novel advancement in persona creation. A common approach for increasing stakeholder engagement about audiences, customers, or users, persona creation remained relatively unchanged for several decades. However, the availability of digital user data, data science algorithms, and easy access to analytics platforms provide avenues and opportunities to enhance personas from often sketchy representations of user segments to precise, actionable, interactive decision-making tools—data-driven personas! Using the data-driven approach, the persona profile can serve as an interface to a fully functional analytics system that can present user representation at various levels of information granularity for more task-aligned user insights. We trace the techniques that have enabled the development of data-driven personas and then conceptually frame how one can leverage data-driven personas as tools for both empathizing with and understanding of users. Presenting a conceptual framework consisting of (a) persona benefits, (b) analytics benefits, and (c) decision-making outcomes, we illustrate applying this framework via practical use cases in areas of system design, digital marketing, and content creation to demonstrate the application of data-driven personas in practical applied situations. We then present an overview of a fully functional data-driven persona system as an example of multi-level information aggregation needed for decision making about users. We demonstrate that data-driven personas systems can provide critical, empathetic, and user understanding functionalities for anyone needing such insights.
Author | : Margunn Aanestad |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2013-07-14 |
Genre | : Computers |
ISBN | : 9783642398315 |
This book contains the refereed proceedings of the 4th Scandinavian Conference on Information Systems (SCIS), held in Oslo, Norway, in August 2013. Participants were invited to discuss experiences of "digital living" within a multitude of empirical settings, covering questions like e.g. "how do people relate to each other when interaction is mediated through social networks?" or "what are the societal effects of ICT becoming ubiquitous in everyday situations?". The 6 papers accepted for presentation at the conference were selected from 18 submissions and address "digital living" from different perspectives.