Chess And Computers
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Author | : Christian Kongsted |
Publisher | : Gambit Publications |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Computer chess |
ISBN | : 9781904600022 |
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
Author | : David N. L. Levy |
Publisher | : Computer Science Press, Incorporated |
Total Pages | : 160 |
Release | : 1976 |
Genre | : Games & Activities |
ISBN | : |
Author | : T. D. Harding |
Publisher | : Elsevier |
Total Pages | : 329 |
Release | : 2014-05-17 |
Genre | : Games & Activities |
ISBN | : 1483140326 |
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
Author | : Cameron Browne |
Publisher | : Springer Nature |
Total Pages | : 196 |
Release | : 2023-05-23 |
Genre | : Computers |
ISBN | : 3031340175 |
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Author | : Tony Marsland |
Publisher | : Springer Science & Business Media |
Total Pages | : 456 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 3540430806 |
This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.
Author | : M. R. B. Clarke |
Publisher | : Elsevier |
Total Pages | : 189 |
Release | : 2014-05-23 |
Genre | : Games & Activities |
ISBN | : 1483137570 |
Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.
Author | : T. Anthony Marsland |
Publisher | : Springer Science & Business Media |
Total Pages | : 331 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 146139080X |
Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Author | : Allen Kent |
Publisher | : CRC Press |
Total Pages | : 390 |
Release | : 2001-05-22 |
Genre | : Computers |
ISBN | : 9780824722975 |
This volume investigates automated scheduling and course scheduling at the University of Waikato to traffic control for real-time VBR services in ATM network.
Author | : D. LEVY |
Publisher | : Springer Science & Business Media |
Total Pages | : 449 |
Release | : 2013-06-29 |
Genre | : Computers |
ISBN | : 147571968X |
For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.
Author | : Stephen Lucci |
Publisher | : Mercury Learning and Information |
Total Pages | : 1214 |
Release | : 2022-06-30 |
Genre | : Computers |
ISBN | : 1683922247 |
This third edition provides a comprehensive, colorful, up-to-date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on deep learning, AI security, and AI programming are included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion disc is provided with resources, applications, and figures from the book. Numerous instructors’ resources are available upon adoption. Features: • Includes new chapters on deep learning, AI security, and AI programming • Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations • Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest • Introduces important AI concepts e.g., robotics, use in video games, neural nets, machine learning, and more thorough practical applications • Features over 300 figures and color images with worked problems detailing AI methods and solutions to selected exercises • Includes companion files with resources, simulations, and figures from the book • Provides numerous instructors’ resources, including: solutions to exercises, Microsoft PP slides, etc. The companion files are available online by emailing the publisher with proof of purchase at [email protected].