Cartoon Figural Toys
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Author | : Jameson Scott |
Publisher | : Schiffer Book for Collectors |
Total Pages | : 0 |
Release | : 1999 |
Genre | : Technology & Engineering |
ISBN | : 9780764308321 |
This splendid book of cartoon figural toys shows your favorite characters, tells a bit of history, and offers over 200 color photographs. They're all here: Bugs Bunny*t, the Peanuts Gang*t, Casper*t, The Cat in the Hat*t, Popeye*t, and Underdog*t.This is a volume for cartoon buffs and toy collectors--and there's a price guide.
Author | : Sharon M. Scott |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 536 |
Release | : 2009-12-09 |
Genre | : Social Science |
ISBN | : |
Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.
Author | : Jeffrey B. Snyder |
Publisher | : Schiffer Book for Collectors |
Total Pages | : 132 |
Release | : 1999-11-16 |
Genre | : Antiques & Collectibles |
ISBN | : 9780764310751 |
Explains what the Pokémon are, where they originated, their introduction in Japan and release in the United States, and why items relating to them are collected.
Author | : Frank Hoffmann |
Publisher | : Routledge |
Total Pages | : 181 |
Release | : 2013-10-08 |
Genre | : Sports & Recreation |
ISBN | : 1135418535 |
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
Author | : Harry L. Rinker |
Publisher | : House of Collectibles |
Total Pages | : 480 |
Release | : 2000-10-10 |
Genre | : Antiques & Collectibles |
ISBN | : 9780676601596 |
This fourth edition of the Harry L. Rinker Official Price Guide to Collectibles has more coverage of collectibles than any other book on the market. Here you'll find furniture, decorative accessories, and giftware along with the traditional character and personality items, ceramic, glass, and toys. Each category includes a brief history, collecting tips, reference books, periodicals, collector clubs, and vital information on reproductions. It's a complete document of the 20th-century American lifestyle.
Author | : Mark Rich |
Publisher | : McFarland |
Total Pages | : 345 |
Release | : 2020-08-28 |
Genre | : Social Science |
ISBN | : 1476639787 |
By the middle 1800s, toys were appearing in forms that drew upon--and that inspired--advances in areas such as optics, biology, geography, transportation, and automation. In these decades, too, a new type of wonder tale was being brought to maturity by a Poe-inspired Jules Verne. The modern wonder tale's highly-charged vision expressed the hopes and the fears, and the delights and the traumas, engendered by "new worlds idealism"--that Western pursuit of both mechanical and geographical conquest. Exploring realms belonging to childhood, literature, science, and history, this innovative study weaves together the histories of wonder tales and children's toys, focusing specifically on their modern aspects and how they reflect and express the social attitudes of that time period beginning around 1859 and ending around 1957.
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-07-15 |
Genre | : Games & Activities |
ISBN | : 0786965592 |
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Author | : |
Publisher | : Bloomsbury Publishing |
Total Pages | : 281 |
Release | : 2017-12-14 |
Genre | : Literary Criticism |
ISBN | : 1350015334 |
Animal characters abound in graphic narratives ranging from Krazy Kat and Maus to WE3 and Terra Formars. Exploring these and other multispecies storyworlds presented in words and images, Animal Comics draws together work in comics studies, narrative theory, and cross-disciplinary research on animal environments and human-animal relationships to shed new light on comics and graphic novels in which animal agents play a significant role. At the same time, the volume's international team of contributors show how the distinctive structures and affordances of graphic narratives foreground key questions about trans-species entanglements in a more-than-human world. The writers/artists covered in the book include: Nick Abadzis, Adolpho Avril, Jeffrey Brown, Sue Coe, Matt Dembicki, Olivier Deprez, J. J. Grandville, George Herriman, Adam Hines, William Hogarth, Grant Morrison, Osamu Tezuka, Frank Quitely, Yu Sasuga, Charles M. Schultz, Art Spiegelman, Fiona Staples, Ken'ichi Tachibana, Brian K. Vaughan, and others.
Author | : William Moulton Marston |
Publisher | : DC Comics |
Total Pages | : 392 |
Release | : 2017-11-28 |
Genre | : Comics & Graphic Novels |
ISBN | : 1401282954 |
The most famous of all the women who have ever been called a superhero, Wonder Woman exploded into the world of comic books amid the uncertainty and bleak determination of World War II. Fighting for justice and treating even her enemies with firm compassion, Wonder Woman brought not a cape nor a ring nor a personal fortune or hidden clubhouse, but a magical lariat that compelled anyone it bound to tell the truth, and bracelets that could not only deflect bullets but prevent Wonder Woman from ever using her superpowers for unchecked destruction. The very first stories of the Amazon Warrior are collected here in WONDER WOMAN: THE GOLDEN AGE VOLUME 1, featuring the adventures of Wonder Woman as she tackles corruption, oppression and cruelty in ALL STAR COMICS #8, COMIC CAVALCADE #1, SENSATION COMICS #1-14 and WONDER WOMAN #1-3.
Author | : Collector Books |
Publisher | : |
Total Pages | : 516 |
Release | : 1995 |
Genre | : Antiques & Collectibles |
ISBN | : 9780891456612 |
Toys are the happening collectible for the '90s. To meet the market explosion, this monumental value guide devoted entirely to toys has been created. Providing identification and values for more than 20,000 collectible toys of all kinds, this easy-to-use book puts buyers in touch with sellers, magazines, clubs, and newsletters that cover specific fields of collector interest.