But How Do It Know
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Author | : J. Clark Scott |
Publisher | : John C Scott |
Total Pages | : 223 |
Release | : 2009 |
Genre | : Computers |
ISBN | : 0615303765 |
This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.
Author | : Jon Stokes |
Publisher | : No Starch Press |
Total Pages | : 320 |
Release | : 2007 |
Genre | : Computers |
ISBN | : 1593271042 |
Om hvordan mikroprocessorer fungerer, med undersøgelse af de nyeste mikroprocessorer fra Intel, IBM og Motorola.
Author | : Charles Petzold |
Publisher | : Microsoft Press |
Total Pages | : 563 |
Release | : 2022-08-02 |
Genre | : Computers |
ISBN | : 0137909292 |
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Author | : Stephen Hetherington |
Publisher | : Broadview Press |
Total Pages | : 203 |
Release | : 2009-09-01 |
Genre | : Philosophy |
ISBN | : 155111903X |
Yes, But How Do You Know? is an invitation to think philosophically through the use of sceptical ideas. Hetherington challenges our complacency and asks us to reconsider what we think we know. How much can we discover about our surroundings? What sort of beings are we? Can we trust our own reasoning? Is science all it is cracked up to be? Can we acquire knowledge of God? Are even the contents of our own minds transparent? In inviting, lucid prose, Hetherington addresses these questions and more, using scepticism to illuminate many perennial philosophical puzzles.
Author | : W. Daniel Hillis |
Publisher | : Basic Books |
Total Pages | : 133 |
Release | : 2014-12-09 |
Genre | : Computers |
ISBN | : 0465066879 |
Most people are baffled by how computers work and assume that they will never understand them. What they don't realize -- and what Daniel Hillis's short book brilliantly demonstrates -- is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle. Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do. Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today -- quantum computing, parallel computing, neural networks, and self-organizing systems. Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.
Author | : Josh Kaufman |
Publisher | : Penguin |
Total Pages | : 290 |
Release | : 2013-06-13 |
Genre | : Self-Help |
ISBN | : 1101623047 |
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Author | : J. Eldon Whitesitt |
Publisher | : Courier Corporation |
Total Pages | : 194 |
Release | : 2012-05-24 |
Genre | : Mathematics |
ISBN | : 0486158160 |
Introductory treatment begins with set theory and fundamentals of Boolean algebra, proceeding to concise accounts of applications to symbolic logic, switching circuits, relay circuits, binary arithmetic, and probability theory. 1961 edition.
Author | : Matthew Justice |
Publisher | : No Starch Press |
Total Pages | : 394 |
Release | : 2020-12-29 |
Genre | : Computers |
ISBN | : 171850067X |
An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.
Author | : Samantha Bee |
Publisher | : Simon and Schuster |
Total Pages | : 256 |
Release | : 2011-02-08 |
Genre | : Biography & Autobiography |
ISBN | : 1439142742 |
Candid, outspoken, laugh-out-loud funny essays from the much-loved Samantha Bee, the Most Senior Correspondent on The Daily Show with Jon Stewart . Critics have called her “sweet, adorable, and vicious.” But there is so much more to be said about Samantha Bee. For one, she’s Canadian. Whatever that means. And now, she opens up for the very first time about her checkered Canadian past. With charming candor, she admits to her Lennie from Of Mice and Men–style love of baby animals, her teenage crime spree as one-half of a car-thieving couple (Bonnie and Clyde in Bermuda shorts and braces), and the fact that strangers seem compelled to show her their genitals. She also details her intriguing career history, which includes stints working in a frame store, at a penis clinic, and as a Japanese anime character in a touring children’s show. Samantha delves into all these topics and many more in this thoroughly hilarious, unabashedly frank collection of personal essays. Whether detailing the creepiness that ensues when strangers assume that your mom is your lesbian lover, or recalling her girlhood crush on Jesus (who looked like Kris Kristofferson and sang like Kenny Loggins), Samantha turns the spotlight on her own imperfect yet highly entertaining life as relentlessly as she skewers hapless interview subjects on The Daily Show. She shares her unique point of view on a variety of subjects as wide ranging as her deep affinity for old people, to her hatred of hot ham. It’s all here, in irresistible prose that will leave you in stitches and eager for more.
Author | : M.L. Shannon |
Publisher | : |
Total Pages | : 172 |
Release | : 2000-03 |
Genre | : Political Science |
ISBN | : |
What would you do if you thought you were being bugged? How would you defend yourself? How would you even know about it? If you've pondered these questions, and especially if you haven't, you need to read this book. It was written to tell you, the average Joe, everything there is to know about tiny hidden transmitters that can broadcast your personal and business conversations to spies, government agents . . . even the next-door neighbors. Find out how these devices work, how effective they are, how to find them and deal with them and how to use this technology in your own self-defense if necessary. Includes scores of ideas and resources for protecting the privacy of landline, cellular and cordless telephones, as well as pagers, fax machines and computers, plus phone phreaking terms and tricks and, as one reviewer put it, true tales of the Biz that "will spook you . . . and a few that will make you laugh."