Bully vs. Fart 4: Terminating Sara O'Connor's Fart (ePub)

Bully vs. Fart 4: Terminating Sara O'Connor's Fart (ePub)
Author: Dingleberry Small
Publisher: Dingleberry Small
Total Pages: 28
Release: 2016-08-22
Genre: Juvenile Fiction
ISBN: 1536534862

Nerdastic fifth grader Adam Gason is at it again, and is barely conscious when he realizes that the fate of mankind hangs in the balance. When he befriends Sara O’Connor, the mother of the future resistance, his destiny becomes clear: that he must save her from an evil fart send back in time to kill her or the future is really going to stink. WARNING: This book is full of farts!

My Robot Farts (EPUB)

My Robot Farts (EPUB)
Author: Dingleberry Small
Publisher: Dingleberry Small
Total Pages: 30
Release: 2015-08-25
Genre: Juvenile Fiction
ISBN: 1536577375

Daniel D. Drek has a problem. His new toy robot won’t stop farting, and even worse, he’s the one getting blamed. Can Danny boy put a cork in his robot’s farting habit once and for all, or will his parents ground him for all eternity? Intended for children 9-12. WARNING: This book is full of farts!

Max Underpants

Max Underpants
Author: Dingleberry Smal
Publisher: Dingleberry Small
Total Pages: 30
Release: 2013-04-04
Genre: Juvenile Fiction
ISBN: 1624544541

Wally Wilbert knew writing contests were tough, but good grief! All weekend long he's slaved over his latest creation, Max Underpants, until he hit a snag. Now faced with the real possibility that he might not be able to finish his epic masterpiece, Wally digs in and makes one last stand. Will he finish his harebrained adventure? Or will Max Underpants wind up on the proverbial scrapheap where all unfinished novels go? TECHNICAL SPECIFICATIONS Max Underpants is a short story, approximately 4,000 words. Although there isn't any profanity, plenty of crazy ideas are sprinkled throughout. Intended for teens and adults.

The Serpent King

The Serpent King
Author: Jeff Zentner
Publisher: Ember
Total Pages: 321
Release: 2017-06-06
Genre: Young Adult Fiction
ISBN: 0553524046

Named to ten BEST OF THE YEAR lists and selected as a William C. Morris Award Winner,The Serpent King is the critically acclaimed, much-beloved story of three teens who find themselves--and each other--while on the cusp of graduating from high school with hopes of leaving their small-town behind. Perfect for fans of John Green's Turtles All the Way Down. "Move over, John Green; Zentner is coming for you." —The New York Public Library “Will fill the infinite space that was left in your chest after you finished The Perks of Being a Wallflower.” —BookRiot.com Dill isn't the most popular kid at his rural Tennessee high school. After his father fell from grace in a public scandal that reverberated throughout their small town, Dill became a target. Fortunately, his two fellow misfits and best friends, Travis and Lydia, have his back. But as they begin their senior year, Dill feels the coils of his future tightening around him. His only escapes are music and his secret feelings for Lydia--neither of which he is brave enough to share. Graduation feels more like an ending to Dill than a beginning. But even before then, he must cope with another ending--one that will rock his life to the core. Debut novelist Jeff Zentner provides an unblinking and at times comic view of the hard realities of growing up in the Bible belt, and an intimate look at the struggles to find one’s true self in the wreckage of the past. “A story about friendship, family and forgiveness, it’s as funny and witty as it is utterly heartbreaking.” —PasteMagazine.com “A brutally honest portrayal of teen life . . . [and] a love letter to the South from a man who really understands it.” —Mashable.com “I adored all three of these characters and the way they talked to and loved one another.”—New York Times

Paper Towns

Paper Towns
Author: John Green
Publisher: A&C Black
Total Pages: 321
Release: 2013
Genre: Juvenile Fiction
ISBN: 140884818X

Quentin Jacobson has spent a lifetime loving Margo Roth Spiegelman from afar. So when she cracks open a window and climbs into his life - dressed like a ninja and summoning him for an ingenious campaign of revenge - he follows. After their all-nighter ends, Q arrives at school to discover that Margo has disappeared.

The Onion Book of Known Knowledge

The Onion Book of Known Knowledge
Author: The Onion
Publisher: Little, Brown
Total Pages: 259
Release: 2012-10-23
Genre: Humor
ISBN: 031613323X

Are you a witless cretin with no reason to live? Would you like to know more about every piece of knowledge ever? Do you have cash? Then congratulations, because just in time for the death of the print industry as we know it comes the final book ever published, and the only one you will ever need: The Onion's compendium of all things known. Replete with an astonishing assemblage of facts, illustrations, maps, charts, threats, blood, and additional fees to edify even the most simple-minded book-buyer, The Onion Book of Known Knowledge is packed with valuable information -- such as the life stages of an Aunt; places to kill one's self in Utica, New York; and the dimensions of a female bucket, or "pail." With hundreds of entries for all 27 letters of the alphabet, The Onion Book of Known Knowledge must be purchased immediately to avoid the sting of eternal ignorance.

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Verbal Advantage

Verbal Advantage
Author: Charles Harrington Elster
Publisher: Random House Reference
Total Pages: 482
Release: 2009-02-04
Genre: Language Arts & Disciplines
ISBN: 030756097X

First time in book form! A successful program for teaching 3,500 vocabulary words that successful people need to know, based on America's #1 bestselling audio vocabulary series. "People judge you by the words you use." Millions of Americans know this phrase from radio and print advertising for the Verbal Advantage audio series, which has sold over 100,000 copies. Now this bestselling information is available for the first time in book form, in an easy-to-follow, graduated vocabulary building program that teaches an outstanding vocabulary in just ten steps. Unlike other vocabulary books, Verbal Advantage provides a complete learning experience, with clear explanations of meanings, word histories, usages, pronunciation, and more. Far more than a cram session for a standardized test, the book is designed as a lifetime vocabulary builder, teaching a vocabulary shared by only the top percentage of Americans, with a proven method that helps the knowledge last. A 10-step vocabulary program teaches 500 key words and 3,000 synonyms. Lively, accessible writing from an expert author and radio personality. From the Trade Paperback edition.

Approaches to the Medieval Self

Approaches to the Medieval Self
Author: Stefka G. Eriksen
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 365
Release: 2020-09-21
Genre: Literary Criticism
ISBN: 3110664763

The main aim of this book is to discuss various modes of studying and defining the medieval self, based on a wide span of sources from medieval Western Scandinavia, c. 800-1500, such as archeological evidence, architecture and art, documents, literature, and runic inscriptions. The book engages with major theoretical discussions within the humanities and social sciences, such as cultural theory, practice theory, and cognitive theory. The authors investigate how the various approaches to the self influence our own scholarly mindsets and horizons, and how they condition what aspects of the medieval self are 'visible' to us. Utilizing this insight, we aim to propose a more syncretic approach towards the medieval self, not in order to substitute excellent models already in existence, but in order to foreground the flexibility and the complementarity of the current theories, when these are seen in relationship to each other. The self and how it relates to its surrounding world and history is a main concern of humanities and social sciences. Focusing on the theoretical and methodological flexibility when approaching the medieval self has the potential to raise our awareness of our own position and agency in various social spaces today.