Building Object
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Author | : Charlotte Ashby |
Publisher | : Bloomsbury Publishing |
Total Pages | : 313 |
Release | : 2022-06-16 |
Genre | : Architecture |
ISBN | : 1350234028 |
Building/Object addresses the space in between the conventional objects of design and the conventional objects of architecture, probing and reassessing the differences between the disciplines of design history and architectural history Each of the 13 chapters in this book examine things which are neither object-like nor building-like, but somewhere in between – air conditioning; bookshelves; partition walls; table-monuments; TVs; convenience stores; cars – exposing particular political configurations and resonances that otherwise might be occluded. In doing so, they reveal that the definitions we make of objects in opposition to buildings, and of architecture in opposition to design, are not as fundamental as they seem. This book brings new aspects of the creative and experiential into our understanding of the human environment.
Author | : Scott W. Ambler |
Publisher | : Cambridge University Press |
Total Pages | : 516 |
Release | : 1998-02-13 |
Genre | : Computers |
ISBN | : 9780521648264 |
Reviews the entire process of building object applications from analyzing the project, to designing a user-friendly interface and testing the functionality of your approaches.
Author | : Lisa Gershkoff-Stowe |
Publisher | : Psychology Press |
Total Pages | : 482 |
Release | : 2005-05-06 |
Genre | : Psychology |
ISBN | : 1135626243 |
This book covers a broad range of current research topics in category development. Its aim is to understand the perceptual and cognitive mechanisms that underlie category formation and how they change in developmental time. The chapters in this book are
Author | : Graham Harman |
Publisher | : U of Minnesota Press |
Total Pages | : 208 |
Release | : 2022-07-26 |
Genre | : Architecture |
ISBN | : 1452962359 |
Thinking through object-oriented ontology—and the work of architects such as Rem Koolhaas and Zaha Hadid—to explore new concepts of the relationship between form and function Object-oriented ontology has become increasingly popular among architectural theorists and practitioners in recent years. Architecture and Objects, the first book on architecture by the founder of object-oriented ontology (OOO), deepens the exchange between architecture and philosophy, providing a new roadmap to OOO’s influence on the language and practice of contemporary architecture and offering new conceptions of the relationship between form and function. Graham Harman opens with a critique of Heidegger, Derrida, and Deleuze, the three philosophers whose ideas have left the deepest imprint on the field, highlighting the limits of their thinking for architecture. Instead, Harman contends, architecture can employ OOO to reconsider traditional notions of form and function that emphasize their relational characteristics—form with a building’s visual style, function with its stated purpose—and constrain architecture’s possibilities through literalism. Harman challenges these understandings by proposing de-relationalized versions of both (zero-form and zero-function) that together provide a convincing rejoinder to Immanuel Kant’s dismissal of architecture as “impure.” Through critical engagement with the writings of Peter Eisenman and fresh assessments of buildings by Rem Koolhaas, Frank Gehry, and Zaha Hadid, Architecture and Objects forwards a bold vision of architecture. Overcoming the difficult task of “zeroing” function, Harman concludes, would place architecture at the forefront of a necessary revitalization of exhausted aesthetic paradigms.
Author | : Scott W. Ambler |
Publisher | : SIGS |
Total Pages | : 512 |
Release | : 1997-01-01 |
Genre | : Computers |
ISBN | : 9781884842566 |
Written by internationally-acclaimed trainer and developer Scott Ambler, this book is a must-have resource for designers, programmers and testers of today's OO applications. The author takes you through the entire process of building object applications, from analyzing the project, to designing a user-friendly interface, to testing your approaches to make sure your applications work properly. Building Object Applications That Work includes sections on: how to use the Unified Modeling Language effectively; analysis, so you know what you need to build; design techniques, so that you know how you are going to build your application; collecting the right metrics to improve your development approach; applying OO patterns to improve the quality of your applications; creating applications for stand-alone, client/server and distributed environments; using both relational and object-oriented databases to make your objects persistent; and architecting your applications so they are maintainable and extensible.
Author | : Matthias Noback |
Publisher | : Simon and Schuster |
Total Pages | : 393 |
Release | : 2019-12-23 |
Genre | : Computers |
ISBN | : 1638350191 |
”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue
Author | : Laura Muir |
Publisher | : |
Total Pages | : 0 |
Release | : 2021 |
Genre | : Art |
ISBN | : 9780300254167 |
A fresh look at the influential pedagogy and practice pioneered by the Bauhaus Founded by architect Walter Gropius (1883-1969) in 1919, the Bauhaus was the 20th century's most influential school of art, architecture, and design. After the school was shuttered under pressure from the Nazis in 1933, many Bauhaus artists brought their innovative practices and teaching methods to the United States. Gropius himself accepted a position at Harvard, where he would help establish a collection of Bauhaus material that has since grown to more than 30,000 objects--the largest such collection outside Germany. Harvard in turn became an unofficial center for the Bauhaus in America. Written by established and emerging voices in the field, the scholarship presented here expands on the special link between the two institutions, while highlighting understudied aspects of the Bauhaus, such as weaving, photography, and art made by women. Accompanied by beautiful illustrations--some of never-before-published objects--this book yields fascinating insights for Bauhaus devotees and design aficionados. Distributed for the Harvard Art Museums
Author | : Mohamed E. Fayad |
Publisher | : |
Total Pages | : 694 |
Release | : 1999-09-27 |
Genre | : Computers |
ISBN | : |
Object Technology The first experience-based guide to building object-oriented frameworks Building Application Frameworks By providing reusable skeletons on which to build new applications, frameworks can save you countless hours and thousands (even millions) of dollars in development costs. Written and edited by some of the top names in the object-oriented programming world, this is the first complete study of building frameworks. Using examples drawn from successful implementations worldwide, it walks you through all the steps of a framework development project. Providing guidance on all key technical and business issues surrounding framework construction, it covers: * Techniques for developing, integrating, and adapting frameworks * Leveraging existing design and code * Selecting and utilizing frameworks * Tracking, controlling, and documenting framework development * Maintaining, measuring, and controlling framework quality * Training developers in the effective use of frameworks * Evaluating frameworks and framework investments
Author | : Heinz Züllighoven |
Publisher | : Elsevier |
Total Pages | : 546 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1558606874 |
Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense
Author | : Silas Farmer |
Publisher | : |
Total Pages | : 1094 |
Release | : 1890 |
Genre | : Detroit (Mich.) |
ISBN | : |