Build Mobile Apps With Swiftui And Firebase
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Author | : Sullivan De Carli |
Publisher | : |
Total Pages | : 0 |
Release | : 2023 |
Genre | : |
ISBN | : 9781484294536 |
Create a mobile app for Apple platforms using SwiftUI in conjunction with Google's Firebase backend to post and retrieve data, authenticate users, and store data securely. You'll use SwiftUI to create an engaging and aesthetically appealing user interface that meets the expectations of iOS users while leveraging the power of Google's Firebase to securely and seamlessly work with your backend data. With an intro to Xcode and SwiftUI, followed by tutorials on how build an app with Firestore, Firebase Storage, and the Authenticate framework, you'll find everything you need to build a complete iOS application. You'll begin with an introduction to Firebase and an overview of how to use Xcode and write code in SwiftUI. Then dive into two real-life projects where you'll build a note application and a social media application. With these projects, you'll see how to post, read, edit, and delete data using Firestore. You'll also upload large assets, such as pictures, to Firebase Storage, and we will also authenticate users with email and Sign in with Apple. On the backend, you'll learn how to structure our data, secure it, and also use third-party extensions to enhance the user experience. Build Mobile Apps with SwiftUI and Firebase offers the skills and knowledge necessary to develop apps that are both fun and functional for the user while also providing a robust backend that integrates with your app and stores data securely. Use SwiftUI and Firebase to build something your users will love! You will: Authenticate users on your app Secure a remote database and manage data easily Enhance user experience with extensions.
Author | : Gergely Orosz |
Publisher | : |
Total Pages | : 238 |
Release | : 2021-04-06 |
Genre | : |
ISBN | : 9781638778868 |
While there is a lot of appreciation for backend and distributed systems challenges, there tends to be less empathy for why mobile development is hard when done at scale. This book collects challenges engineers face when building iOS and Android apps at scale, and common ways to tackle these. By scale, we mean having numbers of users in the millions and being built by large engineering teams. For mobile engineers, this book is a blueprint for modern app engineering approaches. For non-mobile engineers and managers, it is a resource with which to build empathy and appreciation for the complexity of world-class mobile engineering. The book covers iOS and Android mobile app challenges on these dimensions: Challenges due to the unique nature of mobile applications compared to the web, and to the backend. App complexity challenges. How do you deal with increasingly complicated navigation patterns? What about non-deterministic event combinations? How do you localize across several languages, and how do you scale your automated and manual tests? Challenges due to large engineering teams. The larger the mobile team, the more challenging it becomes to ensure a consistent architecture. If your company builds multiple apps, how do you balance not rewriting everything from scratch while moving at a fast pace, over waiting on "centralized" teams? Cross-platform approaches. The tooling to build mobile apps keeps changing. New languages, frameworks, and approaches that all promise to address the pain points of mobile engineering keep appearing. But which approach should you choose? Flutter, React Native, Cordova? Native apps? Reuse business logic written in Kotlin, C#, C++ or other languages? What engineering approaches do "world-class" mobile engineering teams choose in non-functional aspects like code quality, compliance, privacy, compliance, or with experimentation, performance, or app size?
Author | : Giordano Scalzo |
Publisher | : Packt Publishing Ltd |
Total Pages | : 616 |
Release | : 2021-11-01 |
Genre | : Computers |
ISBN | : 1803240431 |
Unleash the power of declarative programming in SwiftUI by building cross-platform Apple apps for iOS 15, macOS, and watchOS using Swift 5.5, Xcode 13, and SwiftUI 3 Key FeaturesApply the declarative programming paradigm to build cross-platform UIs for Apple devicesLearn to integrate UIkit, Core Data, Firebase, and Sign in with Apple with SwiftUIAdopt the new SwiftUI 3.0 features to build visually appealing UIs speedilyBook Description SwiftUI provides an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based cookbook, you'll cover the foundations of SwiftUI as well as the new SwiftUI 3 features introduced in iOS 15 and explore a range of essential techniques and concepts that will help you through the development process. The cookbook begins by explaining how to use basic SwiftUI components. Once you've learned the core concepts of UI development, such as Views, Controls, Lists, and ScrollViews, using practical implementations in Swift, you'll advance to adding useful features to SwiftUI using drawings, built-in shapes, animations, and transitions. You'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps by sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems encountered when building SwiftUI apps. What you will learnExplore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGridCreate widgets to quickly display relevant content at glanceGet up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygonsDiscover modern animation and transition techniques in SwiftUIAdd user authentication using Firebase and Sign in with AppleManage concurrency with Combine and async/await in SwiftUISolve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layoutsWho this book is for This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIkit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures will be useful but not necessary. You'll also find this book to be a helpful resource if you're looking for reference material regarding the implementation of various features in SwiftUI.
Author | : Giordano Scalzo |
Publisher | : |
Total Pages | : 614 |
Release | : 2020-10-19 |
Genre | : Application software |
ISBN | : 9781838981860 |
Unleash the power of declarative programming in SwiftUI with practical recipes for building cross-platform Apple applications for iOS 14, macOS, and watchOS using Swift 5.3, Xcode 12, and SwiftUI 2.0 Key Features Apply the declarative programming paradigm for building cross-platform UIs for Apple devices Learn to integrate UIKit, Core Data, Sign in with Apple, and Firebase with SwiftUI Adopt the new SwiftUI 2.0 features to build visually appealing UIs at speed Book Description SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you'll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View. The cookbook begins by explaining how to use basic SwiftUI components. Then, you'll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you'll discover how to add useful features to the SwiftUI. When you're ready, you'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps. What you will learn Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid Create a cross-platform app for iOS, macOS, and watchOS Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons Discover modern animation and transition techniques in SwiftUI Add user authentication using Firebase and Sign in with Apple Handle data requests in your app using Core Data Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts Who this book is for This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures is useful but not necessary.
Author | : Marco L. Napoli |
Publisher | : John Wiley & Sons |
Total Pages | : 710 |
Release | : 2019-09-17 |
Genre | : Computers |
ISBN | : 1119550858 |
Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.
Author | : Giordano Scalzo |
Publisher | : Packt Publishing |
Total Pages | : 616 |
Release | : 2021-11 |
Genre | : |
ISBN | : 9781803234458 |
Find practical, logical, and efficient recipes for building cross-platform apps for iOS 15, macOS, and watchOS using Swift 5.5, Xcode 13, and SwiftUI 3.0 Key Features: Apply the declarative programming paradigm to build cross-platform UIs for Apple devices Learn to integrate UIkit, Core Data, Firebase, and Sign in with Apple with SwiftUI Adopt the new SwiftUI 3.0 features to build visually appealing UIs speedily Book Description: SwiftUI provides an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based cookbook, you'll cover the foundations of SwiftUI as well as the new SwiftUI 3 features introduced in iOS 15 and explore a range of essential techniques and concepts that will help you through the development process. The cookbook begins by explaining how to use basic SwiftUI components. Once you've learned the core concepts of UI development, such as Views, Controls, Lists, and ScrollViews, using practical implementations in Swift, you'll advance to adding useful features to SwiftUI using drawings, built-in shapes, animations, and transitions. You'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps by sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems encountered when building SwiftUI apps. What You Will Learn: Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid Create widgets to quickly display relevant content at glance Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons Discover modern animation and transition techniques in SwiftUI Add user authentication using Firebase and Sign in with Apple Manage concurrency with Combine and async/await in SwiftUI Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts Who this book is for: This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIkit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures will be useful but not necessary. You'll also find this book to be a helpful resource if you're looking for reference material regarding the implementation of various features in SwiftUI.
Author | : Marko Gargenta |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 286 |
Release | : 2014-01-09 |
Genre | : Computers |
ISBN | : 1449336264 |
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application
Author | : Tran Khanh Dang |
Publisher | : Springer Nature |
Total Pages | : 773 |
Release | : 2022-11-19 |
Genre | : Computers |
ISBN | : 9811980691 |
This book constitutes the refereed proceedings of the 9th International Conference on Future Data and Security Engineering, FDSE 2022, held in Ho Chi Minh City, Vietnam, during November 23–25, 2022. The 41 full papers(including 4 invited keynotes) and 12 short papers included in this book were carefully reviewed and selected from 170 submissions. They were organized in topical sections as follows: invited keynotes; big data analytics and distributed systems; security and privacy engineering; machine learning and artificial intelligence for security and privacy; smart city and industry 4.0 applications; data analytics and healthcare systems; and security and data engineering.
Author | : Reto Meier |
Publisher | : John Wiley & Sons |
Total Pages | : 866 |
Release | : 2012-04-05 |
Genre | : Computers |
ISBN | : 1118237226 |
Developers, build mobile Android apps using Android 4 The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you're an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 application development. Written by one of Google's lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, NFC Beam, and more. Shows experienced developers how to create mobile applications for Android smartphones and tablets Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform. Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the animation framework, and a range of new communications techniques including NFC and Wi-Fi direct. Provides practical guidance on publishing and marketing your applications, best practices for user experience, and more This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps.
Author | : Ahmed Fawzy Mohamed Gad |
Publisher | : Apress |
Total Pages | : 432 |
Release | : 2019-10-14 |
Genre | : Computers |
ISBN | : 1484250311 |
Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered in detail. You will then learn how to edit the generated Android Studio project into Android Studio by adding extensions to the original application. The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application. At the end, this book will give you the basic knowledge of Kivy needed to build cross-platform Android applications, produce an Android Studio project, and understand how it all works in detail. What You Will Learn Build cross-platform applications from scratch using Kivy in detailCreate a cross-platform interactive multi-level game from the ground upExamine the pipeline of building an Android app from the Python Kivy appUnderstand the structure of the Android Studio project produced by KivyRecognize how to extend the application within Android Studio by adding more Android views to the application main activity. Who This Book Is For Python developers with no previous experience in Kivy who are looking to create their first Android application completely in Python.