Board Games in 100 Moves

Board Games in 100 Moves
Author: Ian Livingstone
Publisher: Penguin
Total Pages: 178
Release: 2019-09-17
Genre: Games & Activities
ISBN: 1465498710

Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.

Celebrating Board Games

Celebrating Board Games
Author: Nina Chertoff
Publisher: Sterling Publishing Company, Inc.
Total Pages: 170
Release: 2006
Genre: Antiques & Collectibles
ISBN: 9781402738951

This beautiful and nostalgic pictorial celebration of board games will transport readers back to a simpler time, when child’s play didn’t involve video games or computer screens of any kind. More than 100 of the best are featured, from the 19th century until today, with pictures of both the boards and the various pieces. They include Animal Crackers, which dates from 1883; Across the Continent (1888); the ever-popular children’s favorite Candyland (1938); Nurse Ames (1944); the mystery game Clue (1950); Elvis (1958); and many more. Some are well-known, others more rare, but they will surely send readers scrambling to their old toy chests to play another round.

Favorite Board Games You Can Make and Play

Favorite Board Games You Can Make and Play
Author: Asterie Baker Provenzo
Publisher: Courier Corporation
Total Pages: 258
Release: 1990-01-01
Genre: Games & Activities
ISBN: 0486264106

Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

Board Games: Throughout The History And Multidimensional Spaces

Board Games: Throughout The History And Multidimensional Spaces
Author: Jorma Kyppo
Publisher: World Scientific
Total Pages: 345
Release: 2019-07-08
Genre: Mathematics
ISBN: 9813233540

In this richly illustrated book, Dr Jorma Kyppö explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.

Board Games as Media

Board Games as Media
Author: Paul Booth
Publisher: Bloomsbury Publishing USA
Total Pages: 297
Release: 2021-01-14
Genre: Games & Activities
ISBN: 1501357182

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Storytelling in the Modern Board Game

Storytelling in the Modern Board Game
Author: Marco Arnaudo
Publisher: McFarland
Total Pages: 233
Release: 2018-09-13
Genre: Games & Activities
ISBN: 1476669511

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

What Board Games Mean To Me

What Board Games Mean To Me
Author: Donna Gregory
Publisher: Simon and Schuster
Total Pages: 180
Release: 2023-11-21
Genre: Games & Activities
ISBN: 1839082712

Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy

Cool Board Games: Crafting Creative Toys & Amazing Games

Cool Board Games: Crafting Creative Toys & Amazing Games
Author: Rebecca Felix
Publisher: ABDO
Total Pages: 35
Release: 2016-01-01
Genre: Juvenile Nonfiction
ISBN: 1680772910

Kids can make their own fun with Cool Board Games! This title has everything needed to create one-of-a-kind board games. Readers will create Mini Magnetic Battleship, The Game of Your Life, Giant Outdoor Checkers and more! Step-by-step photos, materials lists, and extra tips and tricks get kids started. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Avidly Reads Board Games

Avidly Reads Board Games
Author: Eric Thurm
Publisher: NYU Press
Total Pages: 167
Release: 2019-10-08
Genre: Biography & Autobiography
ISBN: 1479815829

Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidly—an online magazine supported by the Los Angeles Review of Books—specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author’s emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships—from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.

Game Play

Game Play
Author: Charles E. Schaefer
Publisher: John Wiley & Sons
Total Pages: 417
Release: 2004-03-29
Genre: Psychology
ISBN: 0471437336

The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications