Blue Wizard is about to Die!

Blue Wizard is about to Die!
Author: Seth Flynn Barkan
Publisher:
Total Pages: 0
Release: 2004
Genre: Games & Activities
ISBN: 9780974100005

The first collection of poetry about video games ever published, BWIATD takes its readers on a psychotic and hilarious tour through the arcade and console games of the Eighties (and beyond). Funny, approachable, and beautifully illustrated by Warren Wucinich, BWIATD is sure to delight and thrill anyone who enjoys (or has enjoyed) playing video games.

Blue Wizard

Blue Wizard
Author: Eliza Bent
Publisher: Samuel French , Limited
Total Pages: 67
Release: 2018
Genre: Existential phenomenology
ISBN: 9780573704963

"Ancient ideals and modern musings rub up against each other in Blue Wizard / Black Wizard, a philosophical musical fantasia. Two referees adjudicate the proceedings as the Black and Blue Wizards battle to save themselves and humanity from the Great Mediocrity. Warping the conventions of musical theatre and classical art song to intersect with the sensibilities of electronic music, Blue Wizard / Black Wizard is a pop culture smash-up of fantasy language and contemporary parlance. What unfolds is a ritualistic sporting event, the likes of which audiences have never seen"-- Back cover.

Die Wise

Die Wise
Author: Stephen Jenkinson
Publisher: North Atlantic Books
Total Pages: 417
Release: 2015-03-17
Genre: Social Science
ISBN: 1583949739

Die Wise does not offer seven steps for coping with death. It does not suggest ways to make dying easier. It pours no honey to make the medicine go down. Instead, with lyrical prose, deep wisdom, and stories from his two decades of working with dying people and their families, Stephen Jenkinson places death at the center of the page and asks us to behold it in all its painful beauty. Die Wise teaches the skills of dying, skills that have to be learned in the course of living deeply and well. Die Wise is for those who will fail to live forever. Dying well, Jenkinson writes, is a right and responsibility of everyone. It is not a lifestyle option. It is a moral, political, and spiritual obligation each person owes their ancestors and their heirs. Die Wise dreams such a dream, and plots such an uprising. How we die, how we care for dying people, and how we carry our dead: this work makes our capacity for a village-mindedness, or breaks it. Table of Contents The Ordeal of a Managed Death Stealing Meaning from Dying The Tyrant Hope The Quality of Life Yes, But Not Like This The Work So Who Are the Dying to You? Dying Facing Home What Dying Asks of Us All Kids Ah, My Friend the Enemy

Search for the Red Mountain

Search for the Red Mountain
Author: B. L. Phillips
Publisher: CreateSpace
Total Pages: 302
Release: 2014-01-15
Genre: Fiction
ISBN: 9781482671223

After winning their battle against the miasma controlled army, the Blue Wizard's group continues its quest to find Meg's magic staff. On their journey across uncharted territory they encounter deception by a member of their company, deadly enemies, great kindnesses, romantic moments, and an horrific loss.

Search for the Red Wizard

Search for the Red Wizard
Author: B. L. Phillips
Publisher:
Total Pages: 312
Release: 2011-12
Genre: Fiction
ISBN: 9781463419073

Change is a powerful force of life and nature. Meg and her four friends discover this when they abruptly find themselves no longer in Kansas. The new world offers them the opportunity to experience the power of magic, the adventure of a life time, and the dynamics of love as they seek the Red Wizard to join them in their battle against the invaders who threaten to destroy their new world. As they and the Green Wizard with the aid of his family, gather their company in their search for the Red Wizard they gain the support of a telepathic wily feral canine, size shifting felines, and an assortment of fascinating creatures and characters. In the process they find danger, adventure, romance, passion and love.

Search for the Red Wizard

Search for the Red Wizard
Author: B. L. Phillips
Publisher: AuthorHouse
Total Pages: 313
Release: 2011-12-14
Genre: Fiction
ISBN: 1463419058

Book trailer: Search for the Red Wizard at: http://youtu.be/uK7hyOPo-zA or under title Search for the Red Wizard "Romance, Adventure, and Danger provide the reader with a delightful romp as teh Space Darlings encounter Fun, Fear and Perilous situations. When tghe Best Laid Plans go astray the Space Darlings are in the thick of the action"---Alva Underwood, autor of Star Trek Reader's Reference to the novels. Troubles start for Major Lori and Captain Gladriel when the Heroines in the hit video series 'The Space Darlings' look like them. The Galactic Council orders them to go undercover as entertainers to search for missing reports in the far reaches of the galaxy.

The Return of the King

The Return of the King
Author: J. R. R. Tolkien
Publisher: HarperCollins UK
Total Pages: 248
Release: 2008
Genre: Baggins, Frodo (Fictitious character)
ISBN: 0007269722

Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.

Playing War

Playing War
Author: Matthew Thomas Payne
Publisher: NYU Press
Total Pages: 283
Release: 2016-04-05
Genre: Games & Activities
ISBN: 1479848565

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Game Work

Game Work
Author: Ken S. McAllister
Publisher: University of Alabama Press
Total Pages: 250
Release: 2004
Genre: Computers
ISBN: 0817314180

Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.

The Middle Times

The Middle Times
Author: D.S. MacLEOD
Publisher: AuthorHouse
Total Pages: 402
Release: 2010-10-22
Genre: Fiction
ISBN: 1452088802

Traveling underground through an icy tunnel system into an unknown mysterious realm seeking out the Gavel of Elrahon, our Grenelf family and friends stumble into a land of ice. According to dwarven traveling companion Sir Timlikdam, it be the very lands of the hairy horned monsters from his childhood tales. Following closely behind the Grenelf family and friends in the ice tunnels, a garrison of goblins sent by the Goblin King Nifere pursues them relentlessly. Back within their home lands of the west, Lord Eltr of Lavon murders his ruling brother King Edrain and seizes the throne of the Lavon kingdom for launching an invasion against neighboring Nhora. Unknown to Eltr, the diabolical Nifere wishes also to claim the lands of Nhora. The two evils clash and only one of the evil leaders shall survive, but not by the actions of the other. Within the ice lands, the quest for the Gavel of Elrahon becomes a task of survival as hidden treacheries from the past explode changing the course of destiny. The race to save the westerly lands against something much worse than the wrath of the Lord of Darkness and Shadow emerges unleashing an ultimate evil force from the depths of the underwolde. Hold onto your bows and axes, this action-packed concluding story for the two part epic may only be the beginning.