Beyond the Gates of Antares
Author | : Rick Priestley |
Publisher | : |
Total Pages | : |
Release | : 2016 |
Genre | : Fantasy games |
ISBN | : 9781911281009 |
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Author | : Rick Priestley |
Publisher | : |
Total Pages | : |
Release | : 2016 |
Genre | : Fantasy games |
ISBN | : 9781911281009 |
Author | : Mark Barber |
Publisher | : Winged Hussar Publishing |
Total Pages | : 452 |
Release | : 2018-06-05 |
Genre | : Fiction |
ISBN | : 194543080X |
Markov's Prize is an isolated planet within the Determinate, cut off since the 6th Age. Its human population have thrived and advanced over the centuries but now, recently rediscovered, they find themselves simultaneously invaded by the aggressive and bloodthirsty Ghar Empire and the expansionist PanHuman Concord. The Ghar are looking to plunder the planet for resources and slaves while the Concord desire to assimilate the planet into their collective whole, believing it to be the best course of action for the Concord and the planet's people.
Author | : Tim Bancroft |
Publisher | : Winged Hussar Publishing |
Total Pages | : 311 |
Release | : 2017-05-10 |
Genre | : Fiction |
ISBN | : 0997094680 |
This is the universe of the Seventh Age of Humanity and the setting for the game called Beyond the Gates of Antares. Travel through Antarean dimensional gateways to the galaxy spanning empires of the PanHuman Concord and Isorian Senatex, and to the myriad worlds of the Determinate and beyond. Board the glittering space borne cities of the Vardari, the great mercantile powers of Antarean space, and confront foes as implacable as the Ghar and as merciless as the Renegade NuHu Shards.
Author | : Warlord Games |
Publisher | : Bloomsbury Publishing |
Total Pages | : 102 |
Release | : 2017-10-19 |
Genre | : Fiction |
ISBN | : 1472826515 |
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Author | : Warlord Games |
Publisher | : Bloomsbury Publishing |
Total Pages | : 401 |
Release | : 2016-08-25 |
Genre | : Fiction |
ISBN | : 147281570X |
1944 Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured. 1947 World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47. *** With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.
Author | : Scott Washburn |
Publisher | : Winged Hussar Publishing |
Total Pages | : 365 |
Release | : 2016-02-10 |
Genre | : Fiction |
ISBN | : 0997094613 |
Following the defeat of the Martian invasion of Britain, a new threat to humanity lands in the American west. President Roosevelt musters the captains of industry and leading scientists to find a way to turn back the Martian tide
Author | : Rick Priestly |
Publisher | : |
Total Pages | : 0 |
Release | : 2010-01-19 |
Genre | : Board games |
ISBN | : 9780956358103 |
Black Powder is Warlord Games' first publication. It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection. The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs. Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.
Author | : Tim Powers |
Publisher | : Penguin |
Total Pages | : 400 |
Release | : 1997-01-01 |
Genre | : Fiction |
ISBN | : 1101575891 |
Take a dazzling journey through time with Tim Power’s classic, Philip K. Dick Award-winning tale... “There have been other novels in the genre about time travel, but none with The Anubis Gates’ unique slant on the material, nor its bottomless well of inventiveness. It’s literally in a class by itself, a model for others to follow, and it's easy to see how it put Powers on the map.”—SF Reviews Brendan Doyle, a specialist in the work of the early-nineteenth century poet William Ashbless, reluctantly accepts an invitation from a millionaire to act as a guide to time-travelling tourists. But while attending a lecture given by Samuel Taylor Coleridge in 1810, he becomes marooned in Regency London, where dark and dangerous forces know about the gates in time. Caught up in the intrigue between rival bands of beggars, pursued by Egyptian sorcerers, and befriended by Coleridge, Doyle somehow survives and learns more about the mysterious Ashbless than he could ever have imagined possible...
Author | : Scott Washburn |
Publisher | : Winged Hussar Publishing |
Total Pages | : 467 |
Release | : 2020-05-20 |
Genre | : Fiction |
ISBN | : 1950423336 |
After the failure of their first scouting expedition to England in 1900, the Martians regrouped, developed means to deal with the deadly Earthly microorganisms, and landed again in 1908. Not just in one location, but all over the world. Their transport cylinders fell on every continent and in great number. Only England and Europe were spared this time.The first three books in the Great Martian War series dealt with the invasion in America. The Gathering Storm expands the narrative to Australia, Africa, and the Near East. The year is 1912 and the Martians have planned a vast coordinated offensive to link up their scattered conquests and assemble a force so powerful that nothing can resist it.