Beginner's Guide to Second Life®

Beginner's Guide to Second Life®
Author: Gwyneth Llewelyn
Publisher: Gwyneth Llewelyn
Total Pages: 25
Release: 2014-09-15
Genre:
ISBN:

If you have just arrived at the Second Life® virtual world and are absolutely clueless about how to proceed, or baffled by the technical slang used by fellow users when they try to explain things to you, this is the guide you need to finally make some sense of what to do and how to have fun in Second Life!

A Beginner's Guide to Second Life

A Beginner's Guide to Second Life
Author: V3image
Publisher: Second Life Beginner's Guide
Total Pages: 204
Release: 2007
Genre: Entertainment computing
ISBN: 1595071903

Millions and millions of people from all over the world have discovered the new virtual universe of Second Life. There you can meet new people, make friends, conduct business, build empires, whatever your imagination can conjure. This easy to use Beginner's Guide takes you step-by-step through the process of going from embarrassingly unprepared "Newbie" to a seasoned resident in no time. Learn how to design an Avatar for your new appearance. You can look like anyone or anything you desire. Buy land, build a house, a fortress, or even an entire city. Buy and island. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.

Second Life

Second Life
Author: Brian A. White
Publisher: Que Publishing
Total Pages: 982
Release: 2007-08-21
Genre: Computers
ISBN: 0132714493

Live your Second Life to the fullest! Create Your Virtual Life in an Incredible Online World...Right Now! Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever! Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams! The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims! Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29

The Entrepreneur's Guide to Second Life

The Entrepreneur's Guide to Second Life
Author: Daniel Terdiman
Publisher: John Wiley & Sons
Total Pages: 326
Release: 2007-10-29
Genre: Business & Economics
ISBN: 0470179147

"You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practical pointers from some of the metaverse's best-known entrepreneurs. And you'll get the nuts-and-bolts expertise you need to succeed, from developing a unique product or service to mounting an effective marketing campaign."--Jacket.

Coming of Age in Second Life

Coming of Age in Second Life
Author: Tom Boellstorff
Publisher: Princeton University Press
Total Pages: 348
Release: 2015-08-25
Genre: Social Science
ISBN: 0691168342

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

The Complete Carnivore Diet for Beginners

The Complete Carnivore Diet for Beginners
Author: Judy Cho
Publisher: Fair Winds Press (MA)
Total Pages: 210
Release: 2024-01-23
Genre: Cooking
ISBN: 0760382832

"The Complete Carnivore Diet for Beginners is the ultimate beginner's guide to eating an animal-based diet"--

Second Life For Dummies

Second Life For Dummies
Author: Sarah Robbins
Publisher: John Wiley & Sons
Total Pages: 403
Release: 2011-04-27
Genre: Computers
ISBN: 1118051963

You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to Install Second Life get started Create and customize your avatar Meet and get to know fascinating people Stay safe and comfortable as you learn and explore Make, wear, and sell your own fashions Script your Second Life Buy land and build a house Become a land baron or a money maker Make real money in Second Life Get a real-life education—even a degree Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.

A Survival Guide for New Faculty Members

A Survival Guide for New Faculty Members
Author: Jeffrey P. Bakken
Publisher: Charles C Thomas Publisher
Total Pages: 259
Release: 2011
Genre: Education
ISBN: 039808629X

"A Survival Guide for New Faculty Members: Outlining the Keys to Success for Promotion and Tenure provides new faculty members with practical, down-to-earth wisdom and suggestions for successfully working through to tenure and promotion. The authors, both successful and experienced administrators and experts in higher education, have provided an extremely well-organized and useful guide for new faculty members. It focuses on all aspects of becoming a new faculty member including the various expectations in completing a successful journey toward promotion and tenure. The book underscores the importance of recognizing the three facets of faculty life of teaching, research, and service. This volume clearly sets out, compares, and separates those three components with clarity and provides very useful advice for putting the three together. Taken together with the chapters on 'Documenting Your Progress' and 'Promotion and Tenure, ' new faculty are provided with a solid, practical introduction to building a foundation for success in higher education. Feedback and tips are also provided within each chapter. It is written in a style that readers will be able to easily comprehend and understand and is supported with many examples. In addition, the information can be easily applied to new faculty at various types of institutions of higher education."--EBL book details.

Researching Learning in Virtual Worlds

Researching Learning in Virtual Worlds
Author: Anna Peachey
Publisher: Springer Science & Business Media
Total Pages: 222
Release: 2010-02-05
Genre: Computers
ISBN: 184996047X

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

How to Do Everything with Second Life®

How to Do Everything with Second Life®
Author: Richard Mansfield
Publisher: McGraw Hill Professional
Total Pages: 290
Release: 2007-10-01
Genre: Computers
ISBN: 0071595945

Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize--and even earn real money. Inside, you'll find exclusive coverage of all the menus, features, and utilities. Whether you're a newbie or an old hand, this book will help you get the most out of Second Life. Understand all the user interface features Build hidden rooms, custom teleporters, secret sliding panels, and more Shop for cool stuff and find the best values Master the Maps, Inventory, Appearance, and Search dialogs Start scripting with help from step-by-step tutorials Control lag and find lost items using Preferences and the hidden Client menu Visit exotic lands, travel in time, and enjoy roleplay Create beautiful objects using expert texturing techniques Earn money in ways that best suit your talents Find land bargains, a bit of privacy, a great house, and lasting friendships