Virtual Reality Battle Royal - The Books of Fantasy

Virtual Reality Battle Royal - The Books of Fantasy
Author: Mu San
Publisher: KPDF Publisher
Total Pages: 266
Release:
Genre: Fiction
ISBN:

Hiro, seorang pemuda yang tidak lulus sekolah SMA harus mencari uang untuk bertahan hidup. Dia mempunyai cita-cita menjadi orang kaya, namun saat dia menjual akun gamenya. Rentenir datang untuk menagih hutang. Dia terpaksa memberikan uang tersebut dan berjuang lagi dari 0. Namun, dewi keberuntungan tidak berpihak padanya. Karena ibunya jatuh sakit dan harus dirawat di rumah sakit. Dia tidak punya cukup uang untuk membayar biaya rumah sakit, apalagi membayar uang sekolah adik perempuannya. Sekarang, dia hanya bisa berjuang untuk mencari uang dengan caranya sendiri dengan memasuki dunia virtual reality. Mampukah dia bertahan? Ikuti perjalanan Hiro untuk bertahan hidup! Terinspirasi dari MLS dan RSSG.

The Battle for Compassion

The Battle for Compassion
Author: Jonathan Leighton
Publisher: Algora Publishing
Total Pages: 264
Release: 2011
Genre: Family & Relationships
ISBN: 087586872X

Six hundred years after Copernicus presented his revolutionary and heretical heliocentric theory, a sunset can still look unexpectedly new. What if the fate of our world depended on a similar shift in perspective?. Synthesizing recent thinking from science, philosophy, psychology and economics with the authorOCOs own reflections on freedom, identity and morality, The Battle for Compassion offers a fresh, sweeping perspective on the human condition and a deep contemplation of the basis for our priorities at this critical moment in our history. The threats to our existence and the persistence of intense suffering are closely intertwined issues with similar underlying causes. Addressing them honestly requires us to reflect detachedly on who we are, probe the boundaries of ethical thinking, and ask some really big questions. What matters? What are the basic forces driving our speciesOCO trajectory, and where are they leading us? And what would it realistically take for us to preserve a future worth living in?. These questions recur as we go through life and experience bliss and pain, the passing of time, the kindness and cruelty of our fellow humans, the monotony of routine and the shock of unanticipated change. This book ponders these pivotal questions and attempts to offer some answers."

ForeverQuest

ForeverQuest
Author: Alex Maven
Publisher:
Total Pages: 422
Release: 2020-10-24
Genre:
ISBN: 9781954078000

When a down on his luck, old-school gamer, wakes up in a daze on a foreign stage. He realizes he's about to be forced to fight to the death in an online battle arena of Ortem's most popular virtual reality game. A battle where only one group can survive. It's life or death. There are no respawns. He has a chance to escape but realizes Ortem's corporate goons have also caught his sister. Determined to save her life, he doesn't run. What's worse, the game masters spawned him into the world with the worst race-class combination in the game-a sickly dark-elf death knight. Still, can he find his sister and make it out of the game with her alive? A LitRPG & Gamelit novel full of adventure, comedy, bad puns, and a hint of romance. It's the Hunger Games if they tossed it into the blender with World of Warcraft and sprinkled it with poorly paced jokes.

Communication in the Age of Virtual Reality

Communication in the Age of Virtual Reality
Author: Frank Biocca
Publisher: Taylor & Francis
Total Pages: 401
Release: 2013-02-01
Genre: Language Arts & Disciplines
ISBN: 1135693587

This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as: * How will virtual reality influence perception of reality? * What are the legal issues defining communication in virtual reality? * What kind of cultural trends will this technology encourage?

Battle of the Immortal

Battle of the Immortal
Author: Jeff Norton
Publisher: Orchard Books
Total Pages: 217
Release: 2013-05-02
Genre: Juvenile Fiction
ISBN: 1408323826

Hordes of Uploaded (the online incarnations of dead people) have escaped the Metasphere and taken over the bodies of living people in the real world. As warring factions vie for control of the online sphere, computer viruses and rocket technology are among the weapons used in a savage battle between the living and the dead. Jonah faces an ever more complicated future - and must make a terrible choice about his own Uploaded father...

Fields of Battle

Fields of Battle
Author: P. Doyle
Publisher: Springer Science & Business Media
Total Pages: 246
Release: 2013-03-14
Genre: Science
ISBN: 9401715505

Terrain has a profound effect upon the strategy and tactics of any military engagement and has consequently played an important role in determining history. In addition, the landscapes of battle, and the geology which underlies them, has helped shape the cultural iconography of battle certainly within the 20th century. In the last few years this has become a fertile topic of scientific and historical exploration and has given rise to a number of conferences and books. The current volume stems from the international Terrain in Military History conference held in association with the Imperial War Museum, London and the Royal Engineers Museum, Chatham, at the University of Greenwich in January 2000. This conference brought together historians, geologists, military enthusiasts and terrain analysts from military, academic and amateur backgrounds with the aim of exploring the application of modem tools of landscape visualisation to understanding historical battlefields. This theme was the subject of a Leverhulme Trust grant (F/345/E) awarded to the University of Greenwich and administered by us in 1998, which aimed to use the tools of modem landscape visualisation in understanding the influence of terrain in the First World War. This volume forms part of the output from this grant and is part of our wider exploration of the role of terrain in military history. Many individuals contributed to the organisation of the original conference and to the production of this volume.

Winning the Battle for Relevance

Winning the Battle for Relevance
Author: Michael McQueen
Publisher: Morgan James Publishing
Total Pages: 285
Release: 2016-03-17
Genre: Business & Economics
ISBN: 1630478229

Based on a 6-year study of 500 of the world’s biggest brands, Winning the Battle for Relevance seeks to answer the question: “What separates the enduring from the endangered?” As businesses, industries, and revenue models continue to be disrupted at an alarming rate, leaders would do well to learn from the mistakes of fallen brands such as Borders, Kodak, and Blockbuster—lest they fall into the same trap. Better still, Winning the Battle for Relevance highlights what every organization and institution can learn from enduringly successful brands in order to win the battle for relevance in the turbulent years ahead.

The Battle for Your Computer

The Battle for Your Computer
Author: Alon Arvatz
Publisher: John Wiley & Sons
Total Pages: 327
Release: 2023-08-31
Genre: Business & Economics
ISBN: 1394174160

Discover the extraordinary realities of the world’s most advanced cybersecurity companies and tech In The Battle for Your Computer: Israel and the Growth of the Global Cyber-Security Industry, Israeli Defense Force (IDF) cyberwarfare veteran and tech product leader Alon Arvatz examines the “why” and the “how” of the extraordinarily strong connection between Israel’s elite cyber military unit and that country’s booming offensive and defensive cybersecurity industry. In the book, you’ll explore the central role played by Israel in the global fight for cybersecurity supremacy. Featuring interviews with some of the world’s leading cybersecurity professionals and leaders, The Battle for Your Computer explains how the IDF’s “Unit 8200” became the globe’s most fruitful incubator of cyber technologies. You’ll also find: Explanations of how the technologies that protect your own computers at home and at work probably began their lives in IDF personnel or equipment The stories of the men and women working to protect Israel and how they pivoted to protecting her technology against attack Answers to fascinating questions like: How does an offensive cyber company decide to whom to sell its tech? An endlessly engrossing take on an equally engrossing subject, The Battle for Your Computer is a must-read for laypeople and cyber experts alike.

Soccer Robots vs. Battle Robots

Soccer Robots vs. Battle Robots
Author: Podoal Friend
Publisher: Graphic Universe TM
Total Pages: 171
Release: 2023-10-03
Genre: Juvenile Fiction
ISBN: 1728495083

La Ion is happiest when he's on the soccer field with friends. So when he transfers to a new school, he's excited to see it has a soccer club. But the kids he meets aren't kicking a ball around—they're controlling soccer robots! Soon La Ion is stuck in the middle of a rivalry between the robot-soccer club and its battle-robot rivals. Soccer Robots vs. Battle Robots kicks off the Robot Makers manhwa series with an introduction to robotics history, including key concepts, famous figures, power sources, and more.