BattleTech Legends: D.R.T.

BattleTech Legends: D.R.T.
Author: Jim Long
Publisher: Catalyst Game Labs
Total Pages: 374
Release: 2018-09-11
Genre: Fiction
ISBN:

DEAD RIGHT THERE Flush with their success against the Jade Falcons on Borghese, Jeremiah Rose and the Black Thorns head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans. They find more than they bargained for. Their assignment: Garrison duty on Wolcott—a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. The world itself is besieged, but protected from further Clan aggression by the Clan code of honor. And Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The mission pay is good. The advance is unbelievable. They just have to live long enough to spend it...

Battletech 14

Battletech 14
Author: James D. Long
Publisher: New Amer Library
Total Pages: 288
Release: 1994
Genre: Fiction
ISBN: 9780451453662

In a new adventure based on the popular science fiction role-playing game, rebel forces battle government armies as they compete in an intergalactic war to capture a inestimable prize. Original.

Way of the Clans

Way of the Clans
Author: Robert Thurston
Publisher: Ace
Total Pages: 292
Release: 1991
Genre: Fiction
ISBN: 9780451451019

Main Event

Main Event
Author: James D. Long
Publisher: Ace Books
Total Pages: 0
Release: 1993
Genre:
ISBN: 9780451452450

In the tenth installment of this hard-hitting series, former Com Guard soldier Jeremiah Rose wants to strike back at the Clans who destroyed his 'Mech and his career. Rose is forced to recruit other soldiers to create a new mercenary unit to take his grudge back to the invaders. But Rose must fight his fellow MechWarriors first. . . .

BattleTech: Embers of War

BattleTech: Embers of War
Author: Jason Schmetzer
Publisher: Catalyst Game Labs
Total Pages: 352
Release: 2016-03-01
Genre: Fiction
ISBN: 1942487231

ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?

BattleTech: Nothing Ventured

BattleTech: Nothing Ventured
Author: Christoffer Trossen
Publisher: Catalyst Game Labs
Total Pages: 101
Release: 2019-12-07
Genre: Fiction
ISBN:

THERE'S MORE THAN ONE WAY TO ACQUIRE A BATTLEMECH... In the year 2456, the Great House of the Federated Suns is between the rock of the Terran Hegemony and its fielded BattleMechs, and the hard place of the Lyran Commonwealth, which has just acquired the plans to build its own walking war machines. Beset by enemies on all sides, what is Prince Simon Davion to do? Why, employ his most cunning weapon—a diplomatic envoy sent to Tharkad with the express purpose of gaining access to the stolen Battlemech plans. But when diplomatic niceties are unable to accomplish this goal, subterfuge and deception will have to win the day...

BattleTech: Prometheus Unbound

BattleTech: Prometheus Unbound
Author: Herbert A. Beas II
Publisher: Catalyst Game Labs
Total Pages: 80
Release: 2019-12-07
Genre: Fiction
ISBN:

THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES... Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. But there are other ways to level the battlefield... And the Lyran Commonwealth is about to employ one of the oldest strategies in the book: if you can't beat 'em, steal from 'em. A crack commando unit is assigned their most perilous mission yet: infiltrate a heavily-defended Terran world and steal the plans for the Terran BattleMechs. Besides the odds being stacked against the, the leader of this team has his own demon to deal with—one that stands twenty meters tall, and shakes the ground when it walks...

BattleTech: Redemption Rift

BattleTech: Redemption Rift
Author: Jason Schmetzer
Publisher: Catalyst Game Labs
Total Pages: 513
Release: 2019-09-24
Genre: Fiction
ISBN:

ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities—duty, honor, expediency—the Wolves and Combine forces share. But as the Wolves’ lightning tactics and unstoppable drive brings world after Davion world under the Dragon’s banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries’ downfall. Throughout the campaign, Colonel Kincaid struggles to rectify what he thought he had always known about the Kuritans with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf’s Dragoons be destroyed?

BattleTech: Break-Away

BattleTech: Break-Away
Author: Ilsa J. Bick
Publisher: Catalyst Game Labs
Total Pages: 92
Release: 2019-12-07
Genre: Fiction
ISBN:

THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH... Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage on the battlefield. And no one is more aware of the race to perfect this new machine than the leaders on Terra. But during the final trials to find the first pilot for the Terran prototype, the contest is infiltrated by a deadly enemy who wants to ensure that no one survives. It's up to the last remaining Terran candidate—and a scientist struggling to make a breakthrough on the human-machine interface that will control this new war machine—to save Terra's BattleMech program from those who wish to destroy it.

BattleTech: A Dish Served Cold

BattleTech: A Dish Served Cold
Author: Chris Hartford
Publisher: Catalyst Game Labs
Total Pages: 95
Release: 2019-12-07
Genre: Fiction
ISBN:

SOMETIMES THE BEST PRIZES AREN'T FOUND ON THE BATTLEFIELD... In the 25th century, the Free Worlds League is fighting for its life against the encroaching Lyran Commonwealth and its new weapon, the BattleMech. With a new, untested leader on the FWL throne, a precarious plan is hatched to gain the Great House the edge it needs to fight off the invaders. Using guile and seduction, a small team of infiltrators plans to take the information the Free Worlds League desperately needs, and the men who possess it, into their arms in one fell swoop...but how can they create a scenario where these technicians will come over of their own free will?