Batman Teenage Mutant Ninja Turtles Ii
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Batman/Teenage Mutant Ninja Turtles Adventures
Author | : Matthew K. Manning |
Publisher | : IDW Publishing |
Total Pages | : 147 |
Release | : 2017-08-16 |
Genre | : Comics & Graphic Novels |
ISBN | : 168406256X |
The animated worlds of the current Teenage Mutant Ninja Turtles Nickelodeon cartoon and Batman: The Animated Series collide in this outstanding mini-series featuring fan-favorite characters from both universes! Villains start to mysteriously escape Arkham and Batman seeks to track them down, but he discovers that they have left Gotham completely... and gone to the New York City of the Teenage Mutant Ninja Turtles! Collects issues #1-6!
Batman/Teenage Mutant Ninja Turtles Omnibus
Author | : James Tynion IV |
Publisher | : |
Total Pages | : 0 |
Release | : 2023 |
Genre | : Science fiction comic books, strips, etc |
ISBN | : 9781779513403 |
"Join the Bat and some teenage turtles as they try to save their cities from the baddest of the bad guys! New York City. The Teenage Mutant Ninja Turtles face the battle of a lifetime, fighting both the fearsome Foot Clan and their leader, the Shredder, and the alien forces of General Krang... which is exactly Krang's plan. Now a single dimensional warp can rid him of both of his greatest rivals at once. Gotham City. From the Penguin to Killer Croc to Ra's al Ghul and beyond, the caped crime-fighter called Batman already has his hands full protecting his city. Suddenly, a new enemy emerges-the Shredder and his ninja followers, transported to Gotham and unleashed upon an unsuspecting world. Now they're on the hunt for the technology that will help them return home...and conquer Gotham City in the process. But heroes come in all shapes, and the Dark Knight does not fight alone. As the Caped Crusader joins forces with Leonardo, Donatello, Michelangelo, Raphael and Master Splinter, can the Bat, the Rat and the Turtles take down the most vicious villains from two dimensions?"--
Batman/Teenage Mutant Ninja Turtles II
Author | : James Tynion IV |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-08-20 |
Genre | : Comics & Graphic Novels |
ISBN | : 1401292437 |
The Dark Knight and the heroes in a half shell reunite! The team behind the smash-hit crossover series brings Batman and Robin to the Teenage Mutant Ninja Turtles' New York to fight the menace Bane! But will Donatello's attempt to fix things create an even deadlier threat? The team behind the smash-hit crossover series brings Batman and Robin to the Teenage Mutant Ninja Turtles' New York to fight the menace of Bane! But will Donatello's attempt to fix things create an even deadlier threat? When Donatello opens a portal to Gotham City in search of the Turtles' recent ally, Batman, he accidentally gets sent to Gotham City and someone else comes through--Bane! The villain who broke Batman finds a new world to conquer, developing a new strain of Venom to inflict on the Big Apple's unsuspecting population. Donnie manages to bring Batman and Robin (Damian Wayne) to his world to join the fight, but when they, Master Splinter, and the rest of the Turtles--Leonardo, Michelangelo, and Raphael--disagree with his plans, the dejected Donatello takes matters into his own hands...with disastrous results! Written by James Tynion IV (Detective Comics) and Ryan Ferrier (Teenage Mutant Ninja Turtles: Dimension X) and illustrated by Freddie Williams II (Robin), Batman/Teenage Mutant Ninja Turtles II is just as fun as you might imagine! Collects Batman/Teenage Mutant Ninja Turtles II #1-6.
Batman/Teenage Mutant Ninja Turtles Adventures #2
Author | : Matthew K. Manning |
Publisher | : IDW Publishing |
Total Pages | : 23 |
Release | : 2016-12-14 |
Genre | : Comics & Graphic Novels |
ISBN | : |
Trapped in a world where they can scarcely tell friend from foe, the Turtles\\\' first encounter with the Dark Knight puts their fighting skills to the ultimate test. And while Batman and scientist Lucius Fox search for any clue as to where these strange ninjas come from, Shredder strikes a deal with The Penguin! Co-published with IDW!
Batman/Teenage Mutant Ninja Turtles Adventures #6
Author | : Matthew K. Manning |
Publisher | : IDW Publishing |
Total Pages | : 30 |
Release | : 2017-05-10 |
Genre | : Comics & Graphic Novels |
ISBN | : |
Months after the conclusion to their adventure, Batman and the TMNT discover that the hidden threat has not passed and now Gotham is in danger! A last-ditch effort may be the only thing that saves two worlds!
Teenage Mutant Ninja Turtles Universe #10
Author | : Sophie Campbell |
Publisher | : IDW Publishing |
Total Pages | : 35 |
Release | : 2017-05-24 |
Genre | : Comics & Graphic Novels |
ISBN | : |
"Toad Baron's Ball" Part 2! There's seemingly no escape from Toad Baron's reveries but Alopex and Nobody must find a way before the next guests arrive-Toad Baron's immortal and deadly family!
Teenage Mutant Ninja Turtles Universe #12
Author | : Erik Burnham |
Publisher | : IDW Publishing |
Total Pages | : 35 |
Release | : 2017-07-19 |
Genre | : Comics & Graphic Novels |
ISBN | : |
Karai's Path, part 1 of 4. Karai has always embodied the Foot Clan. With the Clan under the control of Splinter, what path will Karai take during her travels in Japan? Danger and intrigue await Karai, Koya, and Bludgeon!
Graphic Novels
Author | : Michael Pawuk |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 1113 |
Release | : 2017-05-30 |
Genre | : Language Arts & Disciplines |
ISBN | : |
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Comic Books Incorporated
Author | : Shawna Kidman |
Publisher | : Univ of California Press |
Total Pages | : 328 |
Release | : 2019-04-30 |
Genre | : Performing Arts |
ISBN | : 0520969863 |
Comic Books Incorporated tells the story of the US comic book business, reframing the history of the medium through an industrial and transmedial lens. Comic books wielded their influence from the margins and in-between spaces of the entertainment business for half a century before moving to the center of mainstream film and television production. This extraordinary history begins at the medium’s origin in the 1930s, when comics were a reviled, disorganized, and lowbrow mass medium, and surveys critical moments along the way—market crashes, corporate takeovers, upheavals in distribution, and financial transformations. Shawna Kidman concludes this revisionist history in the early 2000s, when Hollywood had fully incorporated comic book properties and strategies into its business models and transformed the medium into the heavily exploited, exceedingly corporate, and yet highly esteemed niche art form we know so well today.