Bard Games
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Author | : Victor Cahn |
Publisher | : Taylor Trade Publications |
Total Pages | : 129 |
Release | : 2011-09-16 |
Genre | : Drama |
ISBN | : 1589796187 |
The works of Shakespeare remain a staple of the theatrical and academic worlds, yet even non-experts enjoy his works. On the television program "Jeopardy," for example, "Shakespeare" is a category at least once a week. Bard Games demands recognition of quotations, but always in the context of matching them with the speakers, so that less experienced readers have help, while the more ambitious can work independently. In addition, the quizzes are arranged roughly in order of difficulty, with the most challenging at the end of the book, while individual quizzes, too, move from easier questions to harder ones.
Author | : Justin Hillgrove |
Publisher | : |
Total Pages | : |
Release | : 2016-02-01 |
Genre | : |
ISBN | : 9781495192135 |
Author | : Piken Sander |
Publisher | : Lulu.com |
Total Pages | : 426 |
Release | : 2017-03-25 |
Genre | : Fiction |
ISBN | : 1365797546 |
At forty-five, striking Carol Blake has it all: a Chicago corporation she built from the ground up on the verge of international success with a complicated merger, and Brian Cross, who at thirty is the youngest Board member of her company. Against her better judgement she and Brian fall in love and secretly marry. Marriage is not without your ups and downs, but as the merger grows closer to fruition, Carol's Board of Directors, including Brian, undercut her to wrest control of her company from her. Betrayed and enraged, Carol must regain control. ...but is it too late?
Author | : Felipe Pepe |
Publisher | : |
Total Pages | : 528 |
Release | : 2019-09 |
Genre | : Computer games |
ISBN | : 9781999353308 |
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Author | : Daniel Solis |
Publisher | : CRC Press |
Total Pages | : 303 |
Release | : 2024-10-03 |
Genre | : Games & Activities |
ISBN | : 1040120636 |
Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming. With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged. Key Features: Highlights unique challenges and solutions of graphic design for board games Includes commentary from over a dozen board game graphic designers Explains complex concepts with numerous visual examples Trains designers to incorporate heuristics, accessibility, and semiotics Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals. Soon you’ll design unforgettable gaming experiences for your players!
Author | : Tracy Fullerton |
Publisher | : CRC Press |
Total Pages | : 498 |
Release | : 2008-02-08 |
Genre | : Art |
ISBN | : 0240809742 |
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Author | : Simon Egenfeldt-Nielsen |
Publisher | : Taylor & Francis |
Total Pages | : 445 |
Release | : 2024-05-08 |
Genre | : Social Science |
ISBN | : 104000248X |
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Author | : Stu Horvath |
Publisher | : MIT Press |
Total Pages | : 457 |
Release | : 2023-10-10 |
Genre | : Games & Activities |
ISBN | : 026204823X |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Author | : Stephanie Hedge |
Publisher | : McFarland |
Total Pages | : 242 |
Release | : 2021-02-18 |
Genre | : Games & Activities |
ISBN | : 147664201X |
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Author | : Emma Whipday |
Publisher | : Bloomsbury Publishing |
Total Pages | : 277 |
Release | : 2024-07-11 |
Genre | : Literary Criticism |
ISBN | : 1350304441 |
What is (a) play? How do Shakespeare's plays engage with and represent early modern modes of play – from jests and games to music, spectacle, movement, animal-baiting and dance? How have we played with Shakespeare in the centuries since? And how does the structure of the plays experienced in the early modern playhouse shape our understanding of Shakespeare plays today? Shakespeare / Play brings together established and emerging scholars to respond to these questions, using approaches spanning theatre and dance history, cultural history, critical race studies, performance studies, disability studies, archaeology, affect studies, music history, material history and literary and dramaturgical analysis. Ranging across Shakespeare's dramatic oeuvre as well as early modern lost plays, dance notation, conduct books, jest books and contemporary theatre and film, it includes consideration of Measure for Measure, A Midsummer Night's Dream, Macbeth, Titus Andronicus, Merchant of Venice, Twelfth Night, Romeo and Juliet, Othello, King Lear and The Merry Wives of Windsor, among others. The subject of this volume is reflected in its structure: Shakespeare / Play features substantial new essays across 5 'acts', interwoven with 7 shorter, playful pieces (a 'prologue', 4 'act breaks', a 'jig' and a 'curtain call'), to offer new directions for research on Shakespearean playing, playmaking and performance. In so doing, this volume interrogates the conceptions of playing of/in Shakespeare that shape how we perform, read, teach and analyze Shakespeare today.