Banjo - Kazooie

Banjo - Kazooie
Author: Kip Ward
Publisher: Prima Games
Total Pages: 0
Release: 1998
Genre: Banjo-Kazooie (Game)
ISBN: 9780761512486

Complete walkthroughs of all worlds Detailed strategies for all of Banjo and Kazooie's moves Every Jiggy, Jinjo, and golden musical note unearthed In-depth maps of all levels Everything you need to rescue the kidnapped Tooty

Banjo and Kazooie

Banjo and Kazooie
Author: Emily Pattison
Publisher: Bradygames
Total Pages: 0
Release: 1998
Genre: Computer adventure games
ISBN: 9781566867368

Fun-loving characters Banjo, a Honey Bear, and Kazooie, a "Red-Crested Breegul", are the next Laurel and Hardy. They search for missing puzzle pieces which enable them to rescue Banjo's girlfriend, Piccolo, and defeat the giant who captured her. This guide gives players walkthroughs of all the levels, strategies, locations of secret areas, and secret codes they need to win.

Yooka-Laylee and the Kracklestone

Yooka-Laylee and the Kracklestone
Author: D. M. Cumbo
Publisher:
Total Pages: 120
Release: 2019-11
Genre:
ISBN: 9781733739009

Yooka-Laylee and the Kracklestone features a brand new adventure for the heroic chameleon and bat duo. After discovering a portal to an unexplored realm, Yooka and Laylee set off to find an especially rare artifact called the Kracklestone, fabled to grant invincibility. It isn't long before they find themselves in a race against time trying to beat the evil Dr. Quack to the treasure. Only by working together with the many absurd characters they meet along the way will Yooka and Laylee have the chance to prevent absolute power from falling into the wrong hands, er... wings!

Banjo-Tooie Official Strategy Guide

Banjo-Tooie Official Strategy Guide
Author: Tim Bogenn
Publisher: Bradygames
Total Pages: 0
Release: 2000
Genre: Banjo-Kazooie (Game)
ISBN: 9780744000061

It's time to join Banjo, Kazooie and Tooie in their zaniest, most exciting adventure yet! BradyGames Banjo-Tooie Official Strategy Guide features a Complete Walkthrough, Detailed 3D Maps, Expert Boss Strategy, PLUS a FREE Poster, Every Cheat, Complete Mini-Game Strategy, and MORE!

Ultimate Nintendo 64 Pocket Power Guide

Ultimate Nintendo 64 Pocket Power Guide
Author: Prima
Publisher: Prima Games
Total Pages: 132
Release: 1999
Genre: Nintendo video games
ISBN: 9780761520832

Covers twelve N64 games: • 1080° Snowboarding™ • Banjo-Kazooie™ • Blast Corps™ • Diddy Kong® Racing • F-Zero® X • The Legend of Zelda®: Ocarina of Time™ • Mario Kart 64™ • PilotWings® 64 • Star Fox® 64 • Super Mario 64™ • Wave Race® 64 • Yoshi's Story™ • Special Bonus Pokémon™ Section for Game Boy®

Nintendo 64 Anthology

Nintendo 64 Anthology
Author: Math Manent
Publisher: Geeks - Line
Total Pages: 0
Release: 2016
Genre: Nintendo 64 (Video game console)
ISBN: 9781605849409

"Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes"--Back cover.

Screams from the Crypt

Screams from the Crypt
Author: Darkwell Bled
Publisher: Grim & Grin
Total Pages: 308
Release: 2019-09-17
Genre: Fiction
ISBN: 9780648586227

Collection of short stories

Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publisher: New Riders
Total Pages: 697
Release: 2010-04-07
Genre: Computers
ISBN: 013210475X

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Jumping for Joy

Jumping for Joy
Author: Chris Scullion
Publisher: White Owl
Total Pages: 170
Release: 2022-09-08
Genre: Games & Activities
ISBN: 1526790165

The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo’s mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it’s the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario’s former rival. After this it’s the book’s main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you’re a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that’s your thing.