Architecture Development Made Simple Second Edition
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Author | : Charles Babers |
Publisher | : Lulu.com |
Total Pages | : 534 |
Release | : 2006-08-01 |
Genre | : Architecture |
ISBN | : 1847288332 |
This is a must-have comprehensive resource and reference book for anyone who has to develop, manage, or use enterprise architectures. It is the perfect companion to the Department of Defense's "Architecture Framework." (Architecture)
Author | : Obi Ogbanufe |
Publisher | : iUniverse |
Total Pages | : 225 |
Release | : 2019-04-27 |
Genre | : Computers |
ISBN | : 1532064985 |
If you’re a technical recruiter who wants to keep your skills up to date in the competitive field of technical resource placement, you need a detailed guidebook to outpace competitors. This technical skills primer focuses on technology fundamentals—from basic programming terms to big data vocabulary, network lingo, operating system jargon, and other crucial skill sets. Topics covered include: •sample questions to ask candidates, •types of networks and operating systems, •software development strategies, •cloud systems administration and DevOps, •data science and database job roles, and •information security job roles. Armed with indispensable information, the alphabet soup of technology acronyms will no longer be intimidating, and you will be able to analyze client and candidate requirements with confidence. Written in clear and concise prose, Technology Made Simple for the Technical Recruiter is an invaluable resource for any technical recruiter.
Author | : Michael T. Nygard |
Publisher | : Pragmatic Bookshelf |
Total Pages | : 490 |
Release | : 2018-01-08 |
Genre | : Computers |
ISBN | : 1680504525 |
A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your life, help is here. With a combination of case studies about huge losses - lost revenue, lost reputation, lost time, lost opportunity - and practical, down-to-earth advice that was all gained through painful experience, this book helps you avoid the pitfalls that cost companies millions of dollars in downtime and reputation. Eighty percent of project life-cycle cost is in production, yet few books address this topic. This updated edition deals with the production of today's systems - larger, more complex, and heavily virtualized - and includes information on chaos engineering, the discipline of applying randomness and deliberate stress to reveal systematic problems. Build systems that survive the real world, avoid downtime, implement zero-downtime upgrades and continuous delivery, and make cloud-native applications resilient. Examine ways to architect, design, and build software - particularly distributed systems - that stands up to the typhoon winds of a flash mob, a Slashdotting, or a link on Reddit. Take a hard look at software that failed the test and find ways to make sure your software survives. To skip the pain and get the experience...get this book.
Author | : Charles Babers |
Publisher | : Lulu.com |
Total Pages | : 110 |
Release | : 2006-08 |
Genre | : Technology & Engineering |
ISBN | : 1847288324 |
An addendum to "Architecture Development Made Easy, Second Edition," that provides comprehensive checklists for the development of each DoDAF enterprise architecture product.
Author | : Christopher W. Totten |
Publisher | : CRC Press |
Total Pages | : 474 |
Release | : 2018-09-03 |
Genre | : Computers |
ISBN | : 1351982923 |
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Author | : Charles Babers |
Publisher | : Lulu.com |
Total Pages | : 560 |
Release | : 2013-05-21 |
Genre | : Technology & Engineering |
ISBN | : 1304058654 |
An update to the 1st Edition, the 2nd Edition of the Enterprise Architecture Sourcebook Volume 1 has been completely revised and updated. It addresses twelve of the most popular commercial, government, and defense-related architecture frameworks and the two standard architecture development approaches: product-centric and data-centric. It provides a comprehensive overview of the current state of architecture practice.
Author | : James Shore |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 436 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 0596527675 |
For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.
Author | : Lonneke Dikmans |
Publisher | : Packt Publishing Ltd |
Total Pages | : 406 |
Release | : 2012-01-01 |
Genre | : Computers |
ISBN | : 1849684170 |
"SOA Made Simple" is a concise and indispensable handbook for finally understanding exactly what Service Oriented Architecture is. Split into three clear sections, in this book you'll learn from both theory as well as step-by-step implementation examples to aid in your understanding of this often poorly- articulated industry term.If you are an architect who wants to be completely clear in your understanding of what SOA is, then this book is essential. In fact, anyone (designer, developer, administrator or team lead) who is implementing or about to implement an architecture in an IT environment should not miss out on "SOA Made Simple." Some previous experience with general software architecture is required, but this guide will tell you everything you need to know about SOA in a clear and easy fashion.
Author | : Michael Keeling |
Publisher | : Pragmatic Bookshelf |
Total Pages | : 449 |
Release | : 2017-10-18 |
Genre | : Computers |
ISBN | : 1680503448 |
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.
Author | : Håkan Edvinsson, Lottie Aderinne |
Publisher | : Technics Publications |
Total Pages | : 181 |
Release | : 2013-10-01 |
Genre | : Computers |
ISBN | : 1634620291 |
Learn how to institute and implement enterprise architecture in your organization. You can make a quick start and establish a baseline for your enterprise architecture within ten weeks, then grow and stabilize the architecture over time using the proven Ready, Set, Go Approach. Reading this book will: 1. Give you directions on how to institute and implement enterprise architecture in your organization. You will be able to build close relationships with stakeholders and delivery teams, but you will not need to micromanage the architecture’s operations. 2. Increase your awareness that enterprise architecture is about business, not information technology. 3. Enable you to initiate and facilitate dramatic business development. The architecture of an enterprise must be tolerant of currently unknown business initiatives. 4. Show you how to get a holistic view of the process of implementing enterprise architecture. 5. Make you aware that information is a key business asset and that information architecture is a key part of the enterprise architecture. 6. Allow you to learn from our experiences. This book is based on our 30 years of work in the enterprise architecture field, colleagues in Europe, customer cases, and students. We do not pretend to cover all you need to know about enterprise architecture within these pages. Rather, we give you the information that is most important for effective and successful guidance. Sometimes, less is more. If your company is about to make a major change and you are looking for a way to reduce the changes into manageable pieces—and still retain control of how they fit together—this is your handbook. Maybe you are already acting as an enterprise architect and using a formal method, but you need practical hints. Or maybe you are about to set up an enterprise architect network or group of specialists and need input on how to organize your work. The Ready-Set-Go method for introducing enterprise architecture provides you, the enterprise architect, with an immediate understanding of the basic steps for starting, organizing, and operating the entirety of your organization’s architecture. Chapter 1: Ready shows how to model and analyze your business operations, assess their current status, construct a future scenario, compare it to the current structure, analyze what you see, and show the result in a city plan. Chapter 2: Set deals with preparing for the implementation of the architecture with governance, enterprise architecture organization, staffing, etc. This is the organizing step before beginning the actual work. Chapter 3: Go establishes how to implement a city plan in practice. It deals with the practicalities of working as an enterprise architect and is called the “running” step. The common thread through all aspects of the enterprise architect’s work is the architect’s mastery of a number of tools, such as business models, process models, information models, and matrices. We address how to initiate the architecture process within the organization in such a way that the overarching enterprise architecture and architecture-driven approach can be applied methodically and gradually improved.