The Teachers' Animation Toolkit

The Teachers' Animation Toolkit
Author: Britta Pollmüller
Publisher: A&C Black
Total Pages: 181
Release: 2011-09-01
Genre: Education
ISBN: 1441147969

Including animation in your classroom can: • improve literacy and numeracy • develop critical thinking, communication and problem-solving skills • enhance teamwork and negotiation • encourage creativity This toolkit, together with an extensive companion website, will give you the confidence to use animation in your classroom. From teaching basic flip-book animation right through to producing an animated film, there are drawing templates for the less confident artists and tried-and-tested schemes of work, plus advice on how to use animation equipment and what technology and software is available. This practical, cross-curricular resource is particularly suitable for use with students aged 11-16, although many of the activities can be adapted for older or younger students. It can be used in Art, Media Studies, ICT and many other subjects to engage learners of all styles and abilities.

The Animator's Survival Kit

The Animator's Survival Kit
Author: Richard Williams
Publisher: Macmillan
Total Pages: 393
Release: 2012-09-25
Genre: Art
ISBN: 086547897X

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Text, Speech and Dialogue

Text, Speech and Dialogue
Author: Václav Matoušek
Publisher: Springer
Total Pages: 679
Release: 2007-08-19
Genre: Computers
ISBN: 3540746285

This book constitutes the refereed proceedings of the 10th International Conference on Text, Speech and Dialogue, TSD 2007, held in Pilsen, Czech Republic, in September 2007. The 80 revised full papers presented in this volume cover a wealth of state-of-the-art research results in the field of natural language processing with an emphasis on text, speech, and spoken dialogue ranging from theoretical and methodological issues to applications in various fields.

Life-Like Characters

Life-Like Characters
Author: Helmut Prendinger
Publisher: Springer Science & Business Media
Total Pages: 474
Release: 2013-03-09
Genre: Computers
ISBN: 3662083736

For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Creating and Animating the Virtual World

Creating and Animating the Virtual World
Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
Total Pages: 281
Release: 2012-12-06
Genre: Computers
ISBN: 4431681868

This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

Animation and Scientific Visualization

Animation and Scientific Visualization
Author: Rae A. Earnshaw
Publisher:
Total Pages: 344
Release: 1993
Genre: Computers
ISBN:

During the past decade the field of computer graphics has undergone a significant evolution as the development of new tools and techniques has made possible the production of an increasingly sophisticatedand multifaceted array of visualizations-from animation to virtual environments. Animation and Scientific Visualization: Tools and Applications provides a comprehensive overview of the tools and techniques involved in these applications, with an emphasis on practical examples and experiences, and 32 pages of full-color plates. This book enables readers to see how animation and scientific visualization are invaluable aids to scientists and researchers.

Smart Graphics

Smart Graphics
Author: Marc Christie
Publisher: Springer
Total Pages: 191
Release: 2014-08-22
Genre: Computers
ISBN: 3319116509

This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.

Digital Creature Rigging

Digital Creature Rigging
Author: Stewart Jones
Publisher: CRC Press
Total Pages: 433
Release: 2012-12-13
Genre: Computers
ISBN: 1136146148

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.

Cross-Cultural Design. Methods, Tools and User Experience

Cross-Cultural Design. Methods, Tools and User Experience
Author: Pei-Luen Patrick Rau
Publisher: Springer
Total Pages: 616
Release: 2019-07-10
Genre: Computers
ISBN: 3030225771

This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. CCD 2019 includes a total of 80 papers; they were organized in topical sections named: Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness. Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.