Animated Simulation
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Author | : N. Magnenat-Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 207 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709163447 |
This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.
Author | : Nadia Magnenat-Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 205 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709162408 |
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.
Author | : Bruno Arnaldi |
Publisher | : Springer Science & Business Media |
Total Pages | : 132 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709163757 |
Author | : Nadia Magnenat-Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 233 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709164230 |
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
Author | : Roger McHaney |
Publisher | : Academic Press |
Total Pages | : 298 |
Release | : 1991-08-07 |
Genre | : Computers |
ISBN | : 9780124841406 |
Simulation overview; Evolution of modern computer simulation; Simulation in the real world; Six symptoms of a sick simulation; The professional simulation analyst; Building a simulation the right way; Learning a simulation language; Simple queuing systems; Advanced topics; Applying the process.
Author | : Demetri Terzopoulos |
Publisher | : Springer Science & Business Media |
Total Pages | : 240 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709194350 |
This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes. The creation of realistic animation based on the simulation of physical and biological phenomena is a unify ing and rapidly evolving research theme. This series of workshops, an activity of the Eurographics Working Group on Animation and Simulation, is an international forum where researchers representing the animation and simulation communities convene to exchange knowledge and experience related to this theme and to physics-based mod elling, human modelling, motion control, visualization, etc. Of keen interest at this sixth workshop were novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects-solid, fluid, and gaseous-as well as the behaviors of living systems such as plants, lower animals, and humans. The workshop continued to promote the confluence of animation and simulation as a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes. The call for extended abstracts for the workshop, issued in February 1995, elicited an enthusiastic response.
Author | : John Sturgul |
Publisher | : CRC Press |
Total Pages | : 590 |
Release | : 2015-09-10 |
Genre | : Mathematics |
ISBN | : 1482254425 |
General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system. Discrete Simulatio
Author | : Ronan Boulic |
Publisher | : Springer Science & Business Media |
Total Pages | : 226 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709174864 |
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Author | : Richard Lowe |
Publisher | : Cambridge University Press |
Total Pages | : 403 |
Release | : 2008 |
Genre | : Business & Economics |
ISBN | : 0521851890 |
This book explores the effectiveness of electronic-based learning materials by a team of international experts.
Author | : Adrian Dobre |
Publisher | : Apress |
Total Pages | : 547 |
Release | : 2012-01-31 |
Genre | : Computers |
ISBN | : 1430236752 |
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.