An Overview Of Three Dimensional Object Recognition
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Author | : Olivier Faugeras |
Publisher | : MIT Press |
Total Pages | : 712 |
Release | : 1993 |
Genre | : Computers |
ISBN | : 9780262061582 |
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.
Author | : PAUL BESL |
Publisher | : |
Total Pages | : 87 |
Release | : 1984 |
Genre | : |
ISBN | : |
Author | : Derek Hoiem |
Publisher | : Morgan & Claypool Publishers |
Total Pages | : 172 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 1608457281 |
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
Author | : Minsoo Suk |
Publisher | : Springer Science & Business Media |
Total Pages | : 318 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 4431682139 |
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer graphics, computer animation, database management systems, and computer-aided design and manufacturing systems. Computer Science Workbench represents an important new contribution in the field of practical computer technology. T08iyasu L. Kunii PREFACE The primary aim of this book is to present a coherent and self-contained de scription of recent advances in three-dimensional object recognition from range images. Three-dimensional object recognition concerns recognition and localiza tion of objects of interest in a scene from input images. This problem is one of both theoretical and practical importance. On the theoretical side, it is an ideal vehicle for the study of the general area of computer vision since it deals with several important issues encountered in computer vision-for example, issues such as feature extraction, acquisition, representation and proper use of knowl edge, employment of efficient control strategies, coupling numerical and symbolic computations, and parallel implementation of algorithms. On the practical side, it has a wide range of applications in areas such as robot vision, autonomous navigation, automated inspection of industrial parts, and automated assembly.
Author | : Marco Alexander Treiber |
Publisher | : Springer Science & Business Media |
Total Pages | : 210 |
Release | : 2010-07-23 |
Genre | : Computers |
ISBN | : 1849962359 |
Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the field of object recognition (OR). The book presents an overview of the diverse applications for OR and highlights important algorithm classes, presenting representative example algorithms for each class. The presentation of each algorithm describes the basic algorithm flow in detail, complete with graphical illustrations. Pseudocode implementations are also included for many of the methods, and definitions are supplied for terms which may be unfamiliar to the novice reader. Supporting a clear and intuitive tutorial style, the usage of mathematics is kept to a minimum. Topics and features: presents example algorithms covering global approaches, transformation-search-based methods, geometrical model driven methods, 3D object recognition schemes, flexible contour fitting algorithms, and descriptor-based methods; explores each method in its entirety, rather than focusing on individual steps in isolation, with a detailed description of the flow of each algorithm, including graphical illustrations; explains the important concepts at length in a simple-to-understand style, with a minimum usage of mathematics; discusses a broad spectrum of applications, including some examples from commercial products; contains appendices discussing topics related to OR and widely used in the algorithms, (but not at the core of the methods described in the chapters). Practitioners of industrial image processing will find this simple introduction and overview to OR a valuable reference, as will graduate students in computer vision courses. Marco Treiber is a software developer at Siemens Electronics Assembly Systems, Munich, Germany, where he is Technical Lead in Image Processing for the Vision System of SiPlace placement machines, used in SMT assembly.
Author | : Herbert Freeman |
Publisher | : |
Total Pages | : 480 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
A framework for 3D recognition / Ruud M. Bolle and Andrea Califano -- The free-form surface matching problem / Paul J. Besl -- Object recognition by constrained search / W. Eric L. Grimson -- The use of characteristic-view classes for 3D object recognition / Ruye Wang and Herbert Freeman -- Interpretation of 3D medical scenes / C. Smets [and others] -- 3D motion estimation / T.S. Huang and A.N. Netravali -- Project LESTRADE : the design of a trainable machine vision inspection system / Herbert Freeman -- Fast 3D integrated circuit inspection / Arend van de Stadt and Albert Sicignano -- Segmentation and analysis of multi-sensor images / J.K. Aggarwal -- Occlusion-free sensor placement planning / Roger Y. Tsai and Kostantino TarabanisThe state of the art in real-time range mapping : a panel discussion / Joseph Wilder -- Generalized and separable Sobel operators / Per-Erik Danielsson and Olle Seger -- A fast lightstripe rangefinding system with smart VLSI sensor / Andrew Gruss, Takeo Kana ...
Author | : Shimon Ullman |
Publisher | : MIT Press |
Total Pages | : 438 |
Release | : 2000 |
Genre | : Computers |
ISBN | : 9780262710077 |
Shimon Ullman focuses on the processes of high-level vision that deal with the interpretation and use of what is seen in the image. In this book, Shimon Ullman focuses on the processes of high-level vision that deal with the interpretation and use of what is seen in the image. In particular, he examines two major problems. The first, object recognition and classification, involves recognizing objects despite large variations in appearance caused by changes in viewing position, illumination, occlusion, and object shape. The second, visual cognition, involves the extraction of shape properties and spatial relations in the course of performing visual tasks such as object manipulation, planning movements in the environment, or interpreting graphical material such as diagrams, graphs and maps. The book first takes up object recognition and develops a novel approach to the recognition of three-dimensional objects. It then studies a number of related issues in high-level vision, including object classification, scene segmentation, and visual cognition. Using computational considerations discussed throughout the book, along with psychophysical and biological data, the final chapter proposes a model for the general flow of information in the visual cortex. Understanding vision is a key problem in the brain sciences, human cognition, and artificial intelligence. Because of the interdisciplinary nature of the theories developed in this work, High-Level Vision will be of interest to readers in all three of these fields.
Author | : Horst Bunke |
Publisher | : World Scientific |
Total Pages | : 516 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 9789810222383 |
This edited and reviewed volume consists of papers that were originally presented at a workshop in the Scientific Center at Schloss Dagstuhl, Germany. It gives an overview of the field and presents the latest developments in the areas of modeling and planning for sensor based robots. The particular topics addressed include active vision, sensor fusion, environment modeling, motion planning, robot navigation, distributed control architectures, reactive behavior, and others.
Author | : Anil K Jain |
Publisher | : |
Total Pages | : 488 |
Release | : 1993-05-05 |
Genre | : Computers |
ISBN | : |
The design and construction of three-dimensional [3-D] object recognition systems has long occupied the attention of many computer vision researchers. The variety of systems that have been developed for this task is evidence both of its strong appeal to researchers and its applicability to modern manufacturing, industrial, military, and consumer environments. 3-D object recognition is of interest to scientists and engineers in several different disciplines due to both a desire to endow computers with robust visual capabilities, and the wide applications which would benefit from mature and robust vision systems. However, 3-D object recognition is a very complex problem, and few systems have been developed for actual production use; most existing systems have been developed for experimental use by researchers only. This edited collection of papers summarizes the state of the art in 3-D object recognition using examples of existing 3-D systems developed by leading researchers in the field. While most chapters describe a complete object recognition system, chapters on biological vision, sensing, and early processing are also included. The volume will serve as a valuable reference source for readers who are involved in implementing model-based object recognition systems, stimulating the cross-fertilisation of ideas in the various domains. The variety of topics on Image Communication is so broad that no one can be a specialist in all the topics, and the whole area is beyond the scope of a single volume, while the requirement of up to date information is ever increasing. This new closed-end book series is intended both as a comprehensive reference for those already active in the area of Image Communication, as well as providing newcomers with a foothold for commencing research. Each volume will comprise a state of the art work on the editor's/author's area of expertise, containing information until now scattered in many journals and proceedings.
Author | : Bahram Javidi |
Publisher | : Springer Science & Business Media |
Total Pages | : 530 |
Release | : 2002-08-15 |
Genre | : Technology & Engineering |
ISBN | : 9783540435495 |
The first monograph on this rapidly evolving area of research and development, this book presents both the theory and applications of new advances in 3D TV and display techniques. The theoretical concepts are illustrated by applied examples, numerical simulations and experimental results.