The Algorithms and Principles of Non-photorealistic Graphics

The Algorithms and Principles of Non-photorealistic Graphics
Author: Weidong Geng
Publisher: Springer Science & Business Media
Total Pages: 368
Release: 2011-02-02
Genre: Computers
ISBN: 3642048919

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author: Thomas Strothotte
Publisher: Morgan Kaufmann
Total Pages: 502
Release: 2002-04-12
Genre: Computers
ISBN: 1558607870

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Non-Photorealistic Rendering

Non-Photorealistic Rendering
Author: Bruce Gooch
Publisher: CRC Press
Total Pages: 286
Release: 2001-07-18
Genre: Computers
ISBN: 1439864179

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author: Thomas Strothotte
Publisher: Elsevier
Total Pages: 501
Release: 2002-04-24
Genre: Computers
ISBN: 0080512844

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

Non-photorealistic Rendering with Coherence for Augmented Reality

Non-photorealistic Rendering with Coherence for Augmented Reality
Author: Jiajian Chen
Publisher:
Total Pages:
Release: 2012
Genre: Algorithms
ISBN:

A seamless blending of the real and virtual worlds is key to increased immersion and improved user experiences for augmented reality (AR). Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Non-photorealistic rendering creates an abstract and stylized version of both the real and virtual world, making them indistinguishable. This could be particularly useful in some applications (e.g., AR/VR aided machine repair, or for virtual medical surgery) or for certain AR games with artistic stylization.\r :Achieving temporal coherence is a key challenge for all NPR algorithms. Rendered results are temporally coherent when each frame smoothly and seamlessly transitions to the next one without visual flickering or artifacts that distract the eye from perceived smoothness. NPR algorithms with coherence are interesting in both general computer graphics and AR/VR areas. Rendering stylized AR without coherence processing causes the final results to be visually distracting. While various NPR algorithms with coherence support have been proposed in general graphics community for video processing, many of these algorithms require thorough analysis of all frames of the input video and cannot be directly applied to real-time AR applications. We have investigated existing NPR algorithms with coherence in both general graphics and AR/VR areas. These algorithms are divided into two categories: Model Space and Image Space. We present several NPR algorithms with coherence for AR: a watercolor inspired NPR algorithm, a painterly rendering algorithm, and NPR algorithms in the model space that can support several styling effects.

Image and Video-Based Artistic Stylisation

Image and Video-Based Artistic Stylisation
Author: Paul Rosin
Publisher: Springer Science & Business Media
Total Pages: 396
Release: 2012-10-29
Genre: Computers
ISBN: 1447145194

Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Image Segmentation for Stylized Non-photorealistic Rendering and Animation [microform]

Image Segmentation for Stylized Non-photorealistic Rendering and Animation [microform]
Author: Alexander Kolliopoulos
Publisher: Library and Archives Canada = Bibliothèque et Archives Canada
Total Pages: 216
Release: 2005
Genre:
ISBN: 9780494021699

This thesis approaches the problem of non-photorealistic rendering by identifying segments in the image plane and filling them using algorithms to render in artistic styles. Using segments as a 2D primitive for non-photorealistic styles is a natural extension of techniques artists often implicitly employ for purposes such as abstraction of unnecessary detail. The problem of segmenting an arbitrary 3D scene in a 2D view using geometric scene information is presented, and a solution based on spectral clustering is proposed. With an acceleration technique, segmentation can be performed in near real-time for interactive, artistic environments. This approach is automatic beyond the setting of segmentation parameters by a user, and it can be extended to temporally coherent non-photorealistic animation by segmenting adjacent frames together. A number of artistic rendering styles are applied within this segmentation framework to demonstrate the effects that such a system makes possible.

Real-Time Rendering

Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 1315362007

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Non-Photorealistic Rendering from Stereo

Non-Photorealistic Rendering from Stereo
Author:
Publisher:
Total Pages: 8
Release: 2005
Genre:
ISBN:

A new paradigm for automatic non-photorealistic rendering is introduced in this paper. Non-photorealistic rendering (NPR) provides an alternative way to render complex scenes by emphasizing high level or salient perceptual features. Particularly, the pen-and-ink rendering style produces sketchy-like drawings that can effectively communicate shape and geometry. This is achieved by combining drawing primitives that mimic ink patterns used by artists. Existing NPR approaches can be categorized into two groups depending on the type of input they use: image based and object based. Image-based NPR techniques use 2D images to produce the renderings. Object-based techniques work directly on given 3D models and make use of the full volumetric representation. In this paper, the authors propose to enjoy the best of both worlds by developing a hybrid model that simultaneously uses information from the image and object domains. These two sources of information are provided by a calibrated stereoscopic system. Given a pair of stereo images and the calibration data, they solve the stereo problem to extract the normal and principal direction fields, which are fundamental for guiding a texture synthesis algorithm that generates the NPR renderings. In particular, normals guide tonal variations, while principal directions determine the orientation of stroke-like texture patterns. They describe a particular, fully automatic implementation of these ideas and present a number of examples.