Alan Wake
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Author | : Rick Burroughs |
Publisher | : St. Martin's Press |
Total Pages | : 388 |
Release | : 2011-10-04 |
Genre | : Fiction |
ISBN | : 9780765366474 |
Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer's block. But when Alice goes missing under mysterious circumstances, Wake's desperate search for her leads him into a hell only he could imagine. In the depths of nearby Cauldron Lake, a dark and malevolent presence has awakened from a long slumber. It's reaching out now, turning the townsfolk into mindless killers. Sheathed in shadows, vulnerable only to light, they are Taken. Wake's journey will lead him to the very edge of madness, and deep within the dark woods, he will come face-to-face with a story he has no recollection of ever writing.
Author | : David Hodgson |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Authors |
ISBN | : 9780307470140 |
- Created by Microsoft Games Studios, this collectible hardcover is an in-depth examination of "Alan Wake"'s creation, from conception to the final game. - Production art and stills take you on a tour through the inspirations for Bright Falls and the horror that lurks within it. - The history of Remedy, the game's developer: Where they came from and how they grew to become the creators of "Alan Wake," one of the most highly-anticipated games ever. - This stand-alone book, "Alan Wake Illuminated, " is identical to the hardcover book sold in "Prima's Official Alan Wake Collector's Edition" bundle.
Author | : |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Authors |
ISBN | : 9780307466525 |
* Full-color, fully-annotated maps to light the way. With ammunition, supplies, collectibles, weapons, Safe Havens, and much more labeled on every one to assure a complete tour through the horrors of Bright Falls. * Every Achievement is listed, showing the name, the description before and after you succeed, plus details on how to achieve each one. * All six Episodes are given a complete and incredibly detailed walkthrough written in a narrative style. The most important parts are highlighted so you can skip to the "good bits" or read the story completely through. * There are over 300 collectibles, Achievements, Easter eggs, and encounters to tally up while playing. The guide has comprehensive lists for all of them, including locations and the Episodes where (and when) each one can be found.
Author | : Cam Rogers |
Publisher | : Macmillan + ORM |
Total Pages | : 355 |
Release | : 2016-04-05 |
Genre | : Fiction |
ISBN | : 0765391619 |
From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more. The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : B. Alan Wallace |
Publisher | : Shambhala Publications |
Total Pages | : 197 |
Release | : 2012-05-29 |
Genre | : Body, Mind & Spirit |
ISBN | : 083482793X |
An “accessible look at the ways we can access the hidden adventures within our dreams and stretch our imaginations into the realm of enlightenment” through lucid dreaming and dream yoga (San Francisco Book Review) Some of the greatest of life’s adventures can happen while you’re sound asleep. That’s the promise of lucid dreaming, which is the ability to alter your own dream reality any way you like simply by being aware of the fact that you’re dreaming while you’re in the midst of a dream. There is a range of techniques anyone can learn to become a lucid dreamer—and this book provides all the instruction you need to get started. But B. Alan Wallace also shows how to take the experience of lucid dreaming beyond entertainment to use it to heighten creativity, to solve problems, and to increase self-knowledge. He then goes a step further: moving on to the methods of Tibetan Buddhist dream yoga for using your lucid dreams to attain the profoundest kind of insight.
Author | : David Nytra |
Publisher | : Candlewick Press |
Total Pages | : 89 |
Release | : 2012-09-11 |
Genre | : Juvenile Fiction |
ISBN | : 1935179187 |
Siblings Leah and Alan wake one morning in the middle of an enchanted forest and encounter a strange and spectacular world filled with foppish lions, giant rabbits, and a talking stone frog for a guide.
Author | : Tom Bissell |
Publisher | : Vintage |
Total Pages | : 258 |
Release | : 2011-06-14 |
Genre | : Social Science |
ISBN | : 0307474313 |
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Author | : Alan Jacobs |
Publisher | : Currency |
Total Pages | : 162 |
Release | : 2017-10-17 |
Genre | : Psychology |
ISBN | : 0451499603 |
"Absolutely splendid . . . essential for understanding why there is so much bad thinking in political life right now." —David Brooks, New York Times How to Think is a contrarian treatise on why we’re not as good at thinking as we assume—but how recovering this lost art can rescue our inner lives from the chaos of modern life. As a celebrated cultural critic and a writer for national publications like The Atlantic and Harper’s, Alan Jacobs has spent his adult life belonging to communities that often clash in America’s culture wars. And in his years of confronting the big issues that divide us—political, social, religious—Jacobs has learned that many of our fiercest disputes occur not because we’re doomed to be divided, but because the people involved simply aren’t thinking. Most of us don’t want to think. Thinking is trouble. Thinking can force us out of familiar, comforting habits, and it can complicate our relationships with like-minded friends. Finally, thinking is slow, and that’s a problem when our habits of consuming information (mostly online) leave us lost in the spin cycle of social media, partisan bickering, and confirmation bias. In this smart, endlessly entertaining book, Jacobs diagnoses the many forces that act on us to prevent thinking—forces that have only worsened in the age of Twitter, “alternative facts,” and information overload—and he also dispels the many myths we hold about what it means to think well. (For example: It’s impossible to “think for yourself.”) Drawing on sources as far-flung as novelist Marilynne Robinson, basketball legend Wilt Chamberlain, British philosopher John Stuart Mill, and Christian theologian C.S. Lewis, Jacobs digs into the nuts and bolts of the cognitive process, offering hope that each of us can reclaim our mental lives from the impediments that plague us all. Because if we can learn to think together, maybe we can learn to live together, too.
Author | : Prima Games |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Computer adventure games |
ISBN | : 9780744017182 |
Quantum Break: The Secret History of Time Travel includes... History of Remedy: A behind-the-scenes look at Remedy Entertainment, creators of Max Payne, Alan Wake, and other groundbreaking games--including a foreword by Sam Lake, Creative Director at Remedy, and personal commentary from the designers. Early Development Concept Art Gallery: We showcase the concepts and prototypes from the game's early years of development. Our visual tour of this never-before-seen artwork reveals how these ideas evolved into Quantum Break. Full Strategy Guide: Comprehensive coverage of Quantum Break--including an act by act synopsis, a full breakdown of story branching and its unique consequences, cast and character backgrounds, and tactical essentials. Exclusive Extras: We reveal how the amazing visuals for this game were created, explore the science of Monarch's experimental Chronon technology, and unveil a wealth of materials that were left on the cutting room floor. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. This limited edition product will only be printed once. When they are sold out, they will be gone forever!
Author | : Prima Games Staff |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2010-05-18 |
Genre | : |
ISBN | : 9780307466549 |
The more you know, the longer you'll survive. This two-book collector's edition bundle contains the most information available anywhere about the mysterious and suspenseful gameAlan Wake. Alan Wake: The Official Survival Guide • A unique guide, brimming with documents, maps, resident biographies, and a full walkthrough. • All six Episodes are given a complete and incredibly detailed walkthrough. The most important parts are highlighted, and ever area receives a full-color, fully-annotated map. • Every collectible in the game is revealed along with details on how to complete every Achievement. Alan Wake Illuminated • Created by Microsoft Games Studios, this collectible hardcover is an in-depth examination ofAlan Wake's creation, from conception to the final game. • Production art and stills take you on a tour through the inspirations for Bright Falls and the horror that lurks within it. • The history of Remedy, the game's developer: Where they came from and how they grew to become the creators ofAlan Wake, one of the most highly-anticipated games ever.