After Unity

After Unity
Author: Konrad Hugo Jarausch
Publisher: Berghahn Books
Total Pages: 232
Release: 1997
Genre: History
ISBN: 9781571810403

In order to probe this new uncertainty and to explore the consequences of unification for German politics, history and culture, political scientists, historians and literary scholars have come together in this volume to focus on the main issues of the current debate such as the shadow of the Nazi past, the threat of xenophobia, new regional tensions, persistent problems of gender relations, and the future shape of Europe.

Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
Total Pages: 985
Release: 2011-08-18
Genre: Computers
ISBN: 1430234237

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Unity in Action

Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
Total Pages: 586
Release: 2018-03-27
Genre: Computers
ISBN: 1638356211

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Visions of Unity After the Visigoths

Visions of Unity After the Visigoths
Author: Ksenia Bonch Reeves
Publisher: Brepols Publishers
Total Pages: 0
Release: 2016
Genre: Iberian Peninsula
ISBN: 9782503565095

This study focuses on post-Visigothic Latin chronicles as testimonies of an intense search for models of stability and social cohesion on the Iberian Peninsula. As the principal source of Iberian political thought between the eighth and mid-thirteenth centuries, these texts have long been regarded from the perspective of modern-day national boundaries of a political entity called Spain. From the post-national perspective of Mediterranean studies, which considers Iberian centres of power in cultural contact with the broader world, post-Visigothic Iberian chronicle writing is seen as a cultural practice that seeks to reconcile the imperative of unity and stability with the reality of diversity and social change. The book examines, firstly, the Andalusi Christian narrative of Visigothic political demise, which originated in Iberian dhimm? communities between the mid-eighth and mid-ninth centuries. Second, it explores the narrative of sovereignty, developed in Asturias-Leon from the late ninth century onwards. Finally, it examines the historiographical manipulation of both of these traditions in Rodrigo Jimenez de Rada's Historia de rebus Hispanie (1243). The ongoing contact between Iberian Latin textual communities and the broader Mediterranean is interpreted as central to both the development of Iberian historical mythology and its historiographical renovation.

Irish Unity

Irish Unity
Author: Ben Collins
Publisher: Luath Press Ltd
Total Pages: 269
Release: 2022-10-05
Genre: Political Science
ISBN: 180425052X

Growing up during The Troubles, I was determined that I was not going to be forced into Irish unity by terrorist violence or the threat of it. At the time, there was no space to think about a different future. But since then, we have had peace, however imperfect it may be, and we now have the opportunity to freely decide our fate. Why will everyone living on the island of Ireland benefit from Irish unity? How will the referendum be won? Do we need to start preparing now? What will happen when Ireland is reunified? Disillusioned with the state of pro-union politics in Britain and Northern Ireland, scarred by what he and many others see as a detrimental vote for Brexit and determined to heal the wounds inflicted by partition, Ben Collins sets out a multitude of political, social and economic benefits of removing the border on the island of Ireland, once and for all. Written from the viewpoint of an East Belfast-born former UUP campaigner, Irish Unity: Time to Prepare addresses the concerns of unionists in Northern Ireland and sceptics in the Republic and urges everyone on the island of Ireland to escape the crumbling United Kingdom so that we can build a peaceful and prosperous future together, for ourselves and our children.

Unity

Unity
Author:
Publisher:
Total Pages: 510
Release: 1906
Genre:
ISBN:

The Fateful Alliance

The Fateful Alliance
Author: Hermann Beck
Publisher: Berghahn Books
Total Pages: 370
Release: 2008-04-01
Genre: History
ISBN: 0857450182

On 30 January 1933, Alfred Hugenberg's conservative German National People's Party (DNVP) formed a coalition government with the Nazi Party, thus enabling Hitler to accede to the chancellorship. This book analyzes in detail the complicated relationship between Conservatives and Nazis and offers a re-interpretation of the Nazi seizure of power - the decisive months between 30 January and 14 July 1933. The Machtergreifung is characterized here as a period of all-pervasive violence and lawlessness with incessant conflicts between Nazis and German Nationals and Nazi attacks on the conservative Bürgertum, a far cry from the traditional depiction of the takeover as a relatively bloodless, virtually sterile assumption of power by one vast impersonal apparatus wresting control from another. The author scrutinizes the revolutionary character of the Nazi seizure of power, the Nazis' attacks on the conservative Bürgertum and its values, and National Socialism's co-optation of conservative symbols of state power to serve radically new goals, while addressing the issue of why the DNVP was complicit in this and paradoxically participated in eroding the foundations of its very own principles and bases of support.

Poet Lore

Poet Lore
Author:
Publisher:
Total Pages: 1330
Release: 1893
Genre: Literature
ISBN: