ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook
Author: Joey Lott
Publisher: "O'Reilly Media, Inc."
Total Pages: 589
Release: 2006-10-11
Genre: Computers
ISBN: 0596554621

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

ActionScript Cookbook

ActionScript Cookbook
Author: Joey Lott
Publisher: "O'Reilly Media, Inc."
Total Pages: 904
Release: 2003
Genre: Computers
ISBN: 9780596004903

Complements "ActionScript for Flash MX: the definitive guide, 2nd ed."

Essential ActionScript 2.0

Essential ActionScript 2.0
Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
Total Pages: 531
Release: 2004-06-16
Genre: Computers
ISBN: 0596006527

Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.

Learning ActionScript 3.0

Learning ActionScript 3.0
Author: Rich Shupe
Publisher: "O'Reilly Media, Inc."
Total Pages: 458
Release: 2010-10-18
Genre: Computers
ISBN: 1449397743

If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation
Author: Keith Peters
Publisher: Apress
Total Pages: 556
Release: 2007-05-25
Genre: Computers
ISBN: 1430203846

This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

ActionScript

ActionScript
Author: Colin Moock
Publisher: O'Reilly Media
Total Pages: 728
Release: 2001
Genre: Computers
ISBN:

The definitive guide is for Web developers and Web authors who want to go beyond simple Flash animations to create enhanced Flash-driven sites, this book covers fundamental programming concepts as well as components, syntax, and usage, and how to use common applications.

Migrating to Swift from Flash and ActionScript

Migrating to Swift from Flash and ActionScript
Author: Radoslava Leseva Adams
Publisher: Apress
Total Pages: 518
Release: 2016-10-17
Genre: Computers
ISBN: 1484216660

Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C. Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build your apps, sell them. What You Will Learn: Expand your development knowledge to native iOS programming with Swift Use the latest Xcode 7 IDE Migrate your existing ActionScript projects to Swift Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics Diagnose your app quickly with Xcode’s debugger and instruments Prepare and submit our iOS app in Apple’s App Store Who This Book is For: Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.

ActionScript Graphing Cookbook

ActionScript Graphing Cookbook
Author: Peter Backx
Publisher: Packt Publishing Ltd
Total Pages: 448
Release: 2012-11-21
Genre: Computers
ISBN: 1849693218

Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.

ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book

ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book
Author: Adobe Creative Team
Publisher: Peachpit Press
Total Pages: 384
Release: 2010-04-16
Genre: Computers
ISBN: 0132089076

The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you. Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction with data, text, video, sound, and images. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: · If you are able to search the book, search for "Where are the lesson files?" · Go to the very last page of the book and scroll backwards. · You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. · Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Fundamentals of ActionScript 3.0

Fundamentals of ActionScript 3.0
Author: Doug Winnie
Publisher: Peachpit Press
Total Pages: 471
Release: 2011-07-11
Genre: Computers
ISBN: 0132789043

Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.