Action Analysis for Animators

Action Analysis for Animators
Author: Chris Webster
Publisher: Taylor & Francis
Total Pages: 426
Release: 2012-10-02
Genre: Computers
ISBN: 1136136533

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.

Action Analysis for Animators

Action Analysis for Animators
Author: Chris Webster
Publisher: Taylor & Francis
Total Pages: 426
Release: 2012
Genre: Art
ISBN: 0240812182

Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.

Action!

Action!
Author: John Kundert-Gibbs
Publisher: John Wiley & Sons
Total Pages: 628
Release: 2009-10-08
Genre: Computers
ISBN: 0470596058

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Comedy for Animators

Comedy for Animators
Author: Jonathan Lyons
Publisher: CRC Press
Total Pages: 212
Release: 2015-11-19
Genre: Computers
ISBN: 1317679555

While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh. Drawing from traditions such as commedia dell’arte, pantomime, Vaudeville, the circus, and silent and modern film, animators will learn not only to create funny characters, but also how to execute gags, create a comic climate, and use environment as a character. Whether you’re creating a comic villain or a bumbling sidekick, this is the one and only guide you need to get your audience laughing! Explanation of comedic archetypes and devices will both inspire and inform your creative choices Exploration of various modes of storytelling allows you to give the right context for your story and characters Tips for creating worlds, scenarios, and casts for your characters to flourish in Companion website includes example videos and further resources to expand your skillset--check it out at www.comedyforanimators.com! Jonathan Lyons delivers simple, fun, illustrated lessons that teach readers to apply the principles of history’s greatest physical comedians to their animated characters. This isn’t stand-up comedy—it’s the falling down and jumping around sort!

Animation: The Mechanics of Motion

Animation: The Mechanics of Motion
Author: Chris Webster
Publisher: Taylor & Francis
Total Pages: 281
Release: 2005-07-26
Genre: Art
ISBN: 1136135014

Complete coverage of vital animation techniques, whatever area you work in!

Acting for Animators

Acting for Animators
Author: Ed Hooks
Publisher: Heinemann Drama
Total Pages: 152
Release: 2003
Genre: Drama
ISBN:

This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.

Acting for Animators

Acting for Animators
Author: Ed Hooks
Publisher: Heinemann Drama
Total Pages: 152
Release: 2003
Genre: Drama
ISBN:

This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.

Acting in Animation

Acting in Animation
Author: Ed Hooks
Publisher: Heinemann Drama
Total Pages: 0
Release: 2005
Genre: Animated films
ISBN: 9780325007052

This book is an invaluable tool for the animator who wants to learn and be able to apply the dynamics of story and character.

Physics for Animators

Physics for Animators
Author: Michele Bousquet
Publisher: CRC Press
Total Pages: 819
Release: 2015-12-07
Genre: Computers
ISBN: 1135016534

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Acting for Animators

Acting for Animators
Author: Ed Hooks
Publisher:
Total Pages: 0
Release: 2011
Genre: ART
ISBN: 9780415580236

"A guide to acting theory written specifically for animators"--Provided by publisher.