Absolute Beginner's Guide to Virtual Reality

Absolute Beginner's Guide to Virtual Reality
Author: Ron Wodaski
Publisher:
Total Pages: 350
Release: 1995-01-01
Genre:
ISBN: 9780672307010

This beginner's guide is a step-by-step tutorial that assumes no knowledge about virtual reality. The book focuses on three areas: virtual reality concepts, virtual reality in games, and hands-on experience with virtual reality products. The focus will be on short, fast-paced chapters with illustrations on (virtually) every page.

Mastering Virtual Reality

Mastering Virtual Reality
Author: Adidas Wilson
Publisher: Adidas Wilson
Total Pages: 48
Release:
Genre: Computers
ISBN:

People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain

Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer

Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer
Author: Patrick Buckley
Publisher: Regan Arts.
Total Pages: 0
Release: 2014-10-28
Genre: Games & Activities
ISBN: 9781941393109

Turn your smartphone into an interactive 3D viewer in under 5 minutes! Inspired by Google Cardboard, this affordable, easy-to-assemble kit from DODOcase is truly amazing. Fly through the Grand Canyon. Explore London from your living room. Create your own 360-degree photo spheres and watch videos on an immersive screen. All you need is your smartphone to unleash the power of virtual reality! Includes a guide to the technology and promise of virtual reality, teaching you how to make the most of your new viewer, revealing the science behind this revolutionary experience, and sharing an exclusive interview with the creators of Google Cardboard. Kit includes everything you need to start exploring 3D applications and videos with your smartphone (pre-cut cardboard VR headset, German-designed biconvex lenses, and NFC tag). Touchscreen smartphone required Android 4.2 or iPhone iOS 7 or above recommended Maximum device size 3” x 6” For the full list of phones compatible with the Google Cardboard app, visit http://g.co/cardboard. For viewer assembly instructions, visit http://www.dodocase.com/pages/vrkit1. Portions of this guide are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License at https://creativecommons.org/licenses/by/3.0/us/.

Openscenegraph 3.0

Openscenegraph 3.0
Author: Rui Wang
Publisher: Packt Publishing Ltd
Total Pages: 664
Release: 2010-12-14
Genre: Computers
ISBN: 1849512833

Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

Oculus Rift

Oculus Rift
Author: Scott Casterson
Publisher: Createspace Independent Publishing Platform
Total Pages: 30
Release: 2016-02-18
Genre: Computer input-output equipment
ISBN: 9781530131648

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Project Management Absolute Beginner's Guide

Project Management Absolute Beginner's Guide
Author: Greg Horine
Publisher: Que Publishing
Total Pages: 613
Release: 2017-02-09
Genre: Business & Economics
ISBN: 013465398X

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Succeed as a project manager, even if you’ve never run a project before! This book is the fastest way to master every project management task, from upfront budgeting and scheduling through execution, managing teams through closing projects, and learning from experience. Updated with more insights from the front lines, including agile approaches, dealing with security and privacy priorities, and leading remote/virtual teams, along with the latest on Microsoft Project and PMI standards and certifications and a special bonus chapter on preparing for the PMP certification. This book will show you exactly how to get the job done, one incredibly clear and easy step at a time. Project management has never, ever been this simple! Who knew how simple project management could be? This is today’s best beginner’s guide to modern project management... simple, practical instructions for succeeding with every task you’ll need to perform! Here’s a small sample of what you’ll learn: • Master the key skills and qualities every project manager needs • Lead projects, don’t just “manage” them • Avoid 15 most common mistakes new project managers make • Learn from troubled, successful, and “recovered” projects • Set the stage for success by effectively defining your project • Build a usable project plan and an accurate work breakdown structure (WBS) • Create budgets and schedules that help you manage risk • Use powerful control and reporting techniques, including earned value management • Smoothly manage project changes, issues, risks, deliverables, and quality • Manage project communications and stakeholder expectations • Organize and lead high-performance project teams • Manage cross-functional, cross-cultural, and virtual projects • Work successfully with vendors and Project Management Offices • Make the most of Microsoft Project and new web-based alternatives • Get started with agile and “critical chain” project management • Gain key insights that will accelerate your learning curve • Know how to respond to real-life situations, not just what they teach you in school

Oculus Rift: A Beginner’s Guide

Oculus Rift: A Beginner’s Guide
Author: Scott Casterson
Publisher: Conceptual Kings
Total Pages: 15
Release: 2016-02-18
Genre: Computers
ISBN:

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Virtual Reality for Main Street: A Beginner's Guide to Unleashing Human Connections

Virtual Reality for Main Street: A Beginner's Guide to Unleashing Human Connections
Author: Todd Brinkman
Publisher: Aviva Publishing
Total Pages: 292
Release: 2020-08-05
Genre: Computers
ISBN: 9781944335274

Are you ready to thrive in the new era of Human Connection?Welcome to "Virtual Reality for Main Street," a groundbreaking book to help you, your loved ones, and your community succeed in our new industrial era. In this book, you will discover how to apply virtual reality to help others feel loved, empowered, and connected. With virtual reality, it's possible to...Help a hospital patient virtually pray from their place of worship before treatment. Create Virtual Reality Vision Boards from your children's future to help them believe they can achieve their dreams. Create deeper connections with your public relations and advertising campaigns. This book is your ticket to travel into the new and exciting world of Virtual Reality.

A Beginner's Guide to Second Life

A Beginner's Guide to Second Life
Author: V3image
Publisher: Second Life Beginner's Guide
Total Pages: 204
Release: 2007
Genre: Entertainment computing
ISBN: 1595071903

Millions and millions of people from all over the world have discovered the new virtual universe of Second Life. There you can meet new people, make friends, conduct business, build empires, whatever your imagination can conjure. This easy to use Beginner's Guide takes you step-by-step through the process of going from embarrassingly unprepared "Newbie" to a seasoned resident in no time. Learn how to design an Avatar for your new appearance. You can look like anyone or anything you desire. Buy land, build a house, a fortress, or even an entire city. Buy and island. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.