Aberrant Players Guide

Aberrant Players Guide
Author: Andrea Bates
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2000-12
Genre: Aberrant (Game)
ISBN: 9781565046870

Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.

Trinity Player's Guide

Trinity Player's Guide
Author: Bryant Durrell
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1998-12
Genre:
ISBN: 9781565047686

The Trinity Players Guide broadens the scope of the Trinity Universe "TM" while simultaneously filling in key details. You not only learn the extent of influence that organizations like the Aeon Trinity and United Nations have upon society, you see how the man on the street copes with matters of galactic significance. Plus, you get juicy character information, including Merits and Flaws, and an optional new Aptitude system. An absolute must-have for all Trinity "TM" fans.

The Vampire Players Guide

The Vampire Players Guide
Author: Andrew Greenberg
Publisher: White Wolf Pub
Total Pages: 207
Release: 1993
Genre: Vampire (Game)
ISBN: 9781565040533

This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. Finally, all-new essays on roleplaying round out this invaluable players aid.

Aberrant

Aberrant
Author: Jim Moore
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1999-11
Genre:
ISBN: 9781565046290

Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. This sourcebook details the Aberrant world as it stands in the year 2008.

Player's Guide to Eberron

Player's Guide to Eberron
Author: James Wyatt
Publisher:
Total Pages: 0
Release: 2006
Genre: Dungeons and Dragons (Game)
ISBN: 9780786939121

Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.

Shadow Players Guide

Shadow Players Guide
Author: Tim Akers
Publisher: White Wolf Pub
Total Pages: 144
Release: 1997-02-01
Genre:
ISBN: 9781565046023

Every wraith has his own personal whisperer in darkness, telling him that it's a very good thing to be bad. They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion. This Shadow will urge the wraith to untold acts of depravity and evil until he is lost forever to the Void.

Aberrant

Aberrant
Author: White Wolf Games Studio
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1999-07
Genre: Aberrant (Game)
ISBN: 9781565046269

Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect. Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Freak Legion

Freak Legion
Author: Silhouette
Publisher: White Wolf Pub
Total Pages: 110
Release: 1995-10-01
Genre: Games
ISBN: 9781565043503

Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Now you can play a fomor, courtesy of Pentex, Black Dog Game Factory and the Wyrm! For adults only.

World of Darkness Outcasts

World of Darkness Outcasts
Author: James Moore
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1999
Genre: Fantasy games
ISBN: 9781565043121

"A World of Darkness clan/tribe/Tradition book in one! Includes complete details on the vampire Caitiff, the Garou Ronin and the mage Hollow Ones. For players and Storytellers."--Back cover.