The Ideal Team Player

The Ideal Team Player
Author: Patrick M. Lencioni
Publisher: John Wiley & Sons
Total Pages: 195
Release: 2016-04-25
Genre: Business & Economics
ISBN: 1119209617

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.

Playing the Player

Playing the Player
Author: Ed Miller
Publisher: CreateSpace
Total Pages: 0
Release: 2012-05
Genre: Poker
ISBN: 9781477473085

Ask any poker player with a little bit of experience, and they'll tell you poker is a game of people, not of cards. They're absolutely right. But nine times out of ten, these same players get the people part all wrong. They look for the wrong things. They make the wrong adjustments. And they end up paying for it. In Playing the Player, best-selling author Ed Miller shows you how to make the right reads and the devastating adjustments that top pros use to crush their opponents, including: How to get the nits and rocks to let you win pot after pot after pot How to gain the upper hand against tight-aggressive regulars How to use loose players' aggression against them How to systematically profile opponents, spot their weaknesses, and attack Playing The Player will have you thinking about and playing poker in a whole new way. You always knew poker was a people game. Now learn exactly how to play it.

Playing to Win

Playing to Win
Author: David Sirlin
Publisher: Lulu.com
Total Pages: 144
Release: 2006-04-01
Genre: Games & Activities
ISBN: 1411666798

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Every Moment Matters

Every Moment Matters
Author: John O'Sullivan
Publisher:
Total Pages: 354
Release: 2019-12-08
Genre: Sports & Recreation
ISBN: 9781734342604

How do the world's best coaches get the best from their athletes? How do top coaches design practices, inspire their players, and build teams that sustain their excellence season after season? Is there a difference between coaching men and women? What about coaching your own child? Most importantly, are these secrets available to the rest of us coaching youth, high school, and college teams? In Every Moment Matters, renowned coach educator John O'Sullivan has collected hundreds of interviews with top coaches, sport scientists, psychologists, and athletes and distilled them into a blueprint for becoming a more effective and inspiring leader. It will reshape your coaching journey by helping you answer four simple questions: Why do I coach?How do I coach?How does it feel to be coached by me?How do I define success? Great coaches realize something that others do not: every moment matters! You must be intentional about everything you do. Whether you are coaching your local youth soccer team, leading your high school football program, or competing for an NCAA Championship, Every Moment Matters will give you the tools and strategies to become the coach you always wished you had, and the coach today's athletes are craving. Get ready to have your best season ever!

Writing for Video Game Genres

Writing for Video Game Genres
Author: Wendy Despain
Publisher: CRC Press
Total Pages: 282
Release: 2009-02-26
Genre: Computers
ISBN: 1040053580

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Diary of a Player

Diary of a Player
Author: Brad Paisley
Publisher: Simon and Schuster
Total Pages: 258
Release: 2012-06-05
Genre: Biography & Autobiography
ISBN: 145167435X

The country music superstar shares what the guitar has meant to him as a means of finding his own voice, who inspired his love of music, and memorable stories about the great guitar players he has encountered over the years.

Game Time

Game Time
Author: Christopher Hanson
Publisher: Indiana University Press
Total Pages: 248
Release: 2018-03-08
Genre: Games & Activities
ISBN: 0253032822

More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies

The Player King

The Player King
Author: Avi
Publisher: Simon and Schuster
Total Pages: 134
Release: 2017-10-17
Genre: Juvenile Fiction
ISBN: 1481437704

“Swiftly moving and utterly engrossing.” —Shelf Awareness Parents’ Choice Recommended From Newbery Award–winning author Avi comes the gripping and amazingly true tale of a boy plucked from the gutter to become the King of England. England, 1486. King Henry VII has recently snatched the English Crown and now sits on the throne, while young Prince Edward, who has a truer claim, has apparently disappeared. Meanwhile, a penniless kitchen boy named Lambert Simnel is slaving away at a tavern in Oxford—until a mysterious friar, Brother Simonds, buys Lambert from the tavern keeper and whisks him away in the dead of night. But this is nothing compared to the secret that the friar reveals: You, Lambert, are actually Prince Edward, the true King of England! With the aid of the deceitful Earl of Lincoln, Brother Simonds sets out to teach the boy how to become the rightful English king. Lambert has everything to gain and nothing to lose, or so he thinks. Yet in this dangerous battle for the throne, Lambert is not prepared for what’s to come—or for what it really means to play at being a king.

Hey! Listen!

Hey! Listen!
Author: Andrew S. Latham
Publisher: McFarland
Total Pages: 200
Release: 2024-01-18
Genre: Games & Activities
ISBN: 1476651795

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.