A Game To Play On The Tracks
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Author | : Lorna Mary Jackson |
Publisher | : The Porcupine's Quill |
Total Pages | : 252 |
Release | : 2003 |
Genre | : Fiction |
ISBN | : 9780889842311 |
"A Game to Play on the Tracks" is the story of booze-loose and too-smart singer, Arden, and her failed return to the life of country music and the British Columbia bar scene. She has a new baby, some unhealed hurts, and a husband, Nichol, who is stuck in boyhood and thinks and talks in bad poems. Arden doesn't survive the road, and the story belongs then to Nichol and Roy the Boy, those left behind to search the west coast for a good home, a good life, a meaningful history. Without Arden, Nichol tries a series of goofed-up love affairs and real estate blunders, and Roy grows up questioning a fallen pastoral world that isn't always kind to children, haunted by his long-gone mother and her big-city tunes.
Author | : Mary Sue Williams |
Publisher | : TherapyWorks, Inc. |
Total Pages | : 154 |
Release | : 1996 |
Genre | : Education |
ISBN | : 9780964304109 |
This leader's guide introduces the Alert Program (AP) to occupational therapists, parents, teachers, and other professionals. AP promotes awareness of how we regulate our arousal states and encourages the use of sensorimotor strategies to manage our levels of alertness. Knowledge of self-regulation and a repertoire of strategies enhance our abilities to learn, interact with others, and work or play within our environment in addition to building self-esteem, self-confidence, and self-monitoring skills. It presents a strong awareness of sensory integration.
Author | : Various |
Publisher | : Nelson Thornes |
Total Pages | : 32 |
Release | : 2002 |
Genre | : |
ISBN | : 1903142504 |
Number Track Games are big, bright and glossy. Each double-sided board has an illustrated unnumbered track on one side and a numbered track on the other. They provide young children with five different representations of the number system, helping them develop visual images and understanding of number
Author | : Jessica Petersen |
Publisher | : |
Total Pages | : 0 |
Release | : 2017 |
Genre | : JUVENILE FICTION |
ISBN | : 9781943147243 |
Trixie and Tracky are disappointed when the wooden train set they join is full of bossy trains and snoring train tracks.
Author | : Marcel George |
Publisher | : |
Total Pages | : 0 |
Release | : 2017-03-06 |
Genre | : Animal tracks |
ISBN | : 9781780679648 |
Show off your best animal-tracking skills in this brilliant matching game. The task is to match 25 tracks to their animal owners. Has an elephant just crossed your path or was it an echidna? Can you track down a coyote, make out the trail of a peacock and recognize the paw print of a panda? Beat your opponents by making as many matches as you can!
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Britt Allcroft |
Publisher | : |
Total Pages | : 10 |
Release | : 2000 |
Genre | : |
ISBN | : |
Author | : Sam Gorski |
Publisher | : Games You Can Play in Your Hea |
Total Pages | : 200 |
Release | : 2019-02-27 |
Genre | : Games & Activities |
ISBN | : 9780998379418 |
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Author | : William Albin Stecher |
Publisher | : |
Total Pages | : 52 |
Release | : 1912 |
Genre | : Track and field |
ISBN | : |
Author | : Benjamin Stokes |
Publisher | : MIT Press |
Total Pages | : 287 |
Release | : 2020-04-07 |
Genre | : Games & Activities |
ISBN | : 0262356937 |
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.