The Game of Humor

The Game of Humor
Author: Charles R. Gruner
Publisher: Routledge
Total Pages: 212
Release: 2017-07-05
Genre: Social Science
ISBN: 1351482378

Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.

Gork, the Teenage Dragon

Gork, the Teenage Dragon
Author: Gabe Hudson
Publisher: Vintage
Total Pages: 417
Release: 2018-06-26
Genre: Fiction
ISBN: 0375713417

A TODAY Show Summer Pick “Hilarious. . . . Gork is less Game of Thrones and more The Hitchhiker’s Guide to the Galaxy.” —Rolling Stone Gork is the nerdiest dragon at WarWings Military Academy. He has a giant heart and tiny horns. His nickname is Weak Sauce. Today before his high school graduation, he must ask a female dragon to be his queen. The result is a rollicking quest for true love on the most madcap day ever known to a high school senior – dragon or otherwise. Along the way, Gork gets help from his best friend Fribby, a fierce female robot dragon who is brilliant, snarky, and totally obsessed with death; and Athenos II, his sentient spaceship who carries a shocking secret from his childhood. Ultimately, Gork will have to lock horns with his evil grandfather, Dr. Terrible. Can a quest for true love make a hero out of a dragon?

Video Games and Comedy

Video Games and Comedy
Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
Total Pages: 371
Release: 2022-03-26
Genre: Performing Arts
ISBN: 3030883388

Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Flame Game

The Flame Game
Author: R.J. Blain
Publisher: Pen & Page Publishing
Total Pages: 361
Release: 2020-11-24
Genre: Fiction
ISBN:

Bailey and Quinn are back for one last action-filled adventure! A corrupt police chief is on the loose, and it falls to Bailey and Quinn to put an end to him before he finds some way to weaponize the spreading rabies virus, create yet another batch of potent gorgon dust, and otherwise wreck Bailey’s happily ever after. With a pair of orphaned gorgon whelps to care for, more animals she can shake a stick at, and her husband’s determination to make the world a perfect place for her, Bailey has her hands full. To protect everyone she loves, she must embrace her dubious role as the Calamity Queen and rain hell down on those who stand in her way. The Flame Game is on. Warning: this novel contains two fire-breathing unicorns on a napalm bender, action, adventure, chaos, mayhem, humor, and bodies. Proceed with caution.

101 Comedy Games for Children and Grown-Ups

101 Comedy Games for Children and Grown-Ups
Author: Leigh Anne Jasheway
Publisher: Turner Publishing Company
Total Pages: 245
Release: 2014-03-17
Genre: Juvenile Nonfiction
ISBN: 0897937031

Award-winning comedian Leigh Anne Jasheway has written 101 Comedy Games for Children and Grown-Ups specifically to make readers laugh. Laughter provides great health benefits, reducing tension and improving overall mood. Jasheway’s book connects readers of all ages with their inner five-year-old, providing 101 games and activities to increase their laugh quota and decrease the pressure in their stress-o-meters. With Jasheway’s help, readers can improve their emotional health and have a great time doing it. 101 Comedy Games for Children and Grown-Ups includes eight different sections, each geared toward a different genre of comedy. The first section concentrates on introductory games for getting to know fellow participants and familiarizing oneself with the basic rules of comedy. Later chapters introduce games geared toward a specific type of comedy. Each section includes numerous games, which are presented with a general description of the activity, the purpose behind it, a list of supplies (if necessary), helpful hints, and rule variations. Jasheway also provides a key to indicate the target ages for each activity, making it easier to pick the best games for the participating group. Jasheway’s book promises to provide fun times and lots of laughs for anyone that picks it up!

Game Writing

Game Writing
Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
Total Pages: 457
Release: 2021-01-28
Genre: Games & Activities
ISBN: 1501348973

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

The Game of Humor

The Game of Humor
Author: Charles R. Gruner
Publisher: Transaction Publishers
Total Pages: 212
Release: 1997
Genre: Language Arts & Disciplines
ISBN: 9780765806598

Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"--that humor arises from mischances, infirmities, and indecencies, where there is no wit at all--applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears. Gruner's proposed superiority theory of humor is all-encompassing. In "The Game of Humor, "he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score--winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature. "The Game of Humor "makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.