A Dragons Guide To Making Your Human Smarter
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Author | : Laurence Yep |
Publisher | : Yearling |
Total Pages | : 322 |
Release | : 2017-02-14 |
Genre | : Juvenile Fiction |
ISBN | : 0385392354 |
For fans of How to Train Your Dragon comes a new tale about dragon Miss Drake and her human pet Winnie, by a two-time Newbery Honor winner, featuring illustrations by Caldecott Honor winner Mary GrandPré. Three-thousand-year-old Miss Drake has arranged to send her dear pet Winnie to The Spriggs Academy, an extraordinary school for humans and magicals alike. Winnie is particularly excited about magic class and having Sir Isaac Newton for science. She’s also making new friends—and frenemies. . . . When a plot to snatch Winnie from her San Francisco home is uncovered, Miss Drake is ready to use all her cunning and magic to thwart it. Not that feisty Winnie needs the help. . . . As a team, the intrepid duo you first met in A Dragon’s Guide to the Care and Feeding of Humans is unstoppable! With equal doses of whimsy and humor, Laurence Yep and Joanne Ryder have crafted an enchanting story about true friendship. Praise for A Dragon’s Guide to Making Your Human Smarter • "Yep and Ryder keep the magic coming with their whimsical fantasy, enhanced by Grandpré's sweet drawings. The story positively vibrates with fun." —Kirkus Reviews • " Lighthearted episodes of unusual school lessons and field trips, illustrated by GrandPré’s winsome spot art, are grounded by Miss Drake’s more serious encounters with the goons...a gratifying development as this buoyant, fantastical series continues."—The Horn Book Review Praise for A Dragon’s Guide to the Care and Feeding of Humans • *“Warm humor, magical mishaps, and the main characters’ budding mutual respect and affection combine to give this opener for a planned series a special shine that will draw readers and leave them impatient for sequels.” —Booklist, Starred • “The tale is alternately comical, suspenseful and sometimes sweetly emotional.” —Kirkus Reviews • “Miss Drake’s arch narration and the sharp back-and-forth between the characters create an enchanting story, accented by GrandPré’s whimsical black-and-white spot illustrations.” —Publishers Weekly • “With a black-and-white spot illustration opening most chapters, an engaging narrator, and a consistently fluid writing style, this title makes a fine dragon choice for readers.” —School Library Journal
Author | : Laurence Yep |
Publisher | : Crown Books For Young Readers |
Total Pages | : 162 |
Release | : 2015 |
Genre | : FICTION |
ISBN | : 0385392281 |
Crusty dragon Miss Drake's new pet human, precocious ten-year-old Winnie, not only thinks Miss Drake is her pet, she accidentally brings to life her "sketchlings" of mysterious and fantastic creatures hidden in San Francisco, causing mayhem among its residents.
Author | : Laurence Yep |
Publisher | : Crown Books for Young Readers |
Total Pages | : 242 |
Release | : 2017-03-14 |
Genre | : Juvenile Fiction |
ISBN | : 0385392389 |
For fans of How to Train Your Dragon comes the final adventure in the Dragon’s Guide series by two-time Newbery Honor winner Laurence Yep and Joanna Ryder, featuring enchanting artwork by Caldecott Honor winner and Harry Potter illustrator Mary GrandPré. Plucky pair Winnie and Miss Drake are traveling back in time to the 1915 San Francisco World’s Fair. Waiting in the past are Winnie’s great-grandfather Caleb, Laura Ingalls Wilder, and a centuries-old mystery: Who stole the Heart of Kubera necklace? Despite the excitement, Winnie’s only wish is to lose Rowan, an unusual boy who has the annoying habit of showing up at inconvenient times. But the wise Miss Drake knows her pet Winnie should be careful what she wishes for—especially when her wish-granting souvenirs follow them home. “Yep and Ryder keep the magic coming with their whimsical fantasy, enhanced by GrandPré’s sweet drawings. The story positively vibrates with fun.” —Kirkus Reviews “Warm humor, magical mishaps, and the main characters’ budding mutual respect and affection combine to give this opener for a planned series a special shine that will draw readers and leave them impatient for sequels.” —Booklist, Starred
Author | : Patrick M. Lencioni |
Publisher | : John Wiley & Sons |
Total Pages | : 195 |
Release | : 2016-04-25 |
Genre | : Business & Economics |
ISBN | : 1119209617 |
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Author | : Laurence Yep |
Publisher | : Harper Collins |
Total Pages | : 148 |
Release | : 2008-03-25 |
Genre | : Juvenile Fiction |
ISBN | : 0060276924 |
Did you want to go to America? Pop: Sure. I didn't have a choice. My father said I had to go. So I went. Were you sad when you left your village? Pop: Maybe a little . . . well, maybe a lot. Ten-year-old Gim Lew Yep knows that he must leave his home in China and travel to America with the father who is a stranger to him. Gim Lew doesn't want to leave behind everything that he's ever known. But he is even more scared of disappointing his father. He uses his left hand, rather than the "correct" right hand; he stutters; and most of all, he worries about not passing the strict immigration test administered at Angel Island. The Dragon's Child is a touching portrait of a father and son and their unforgettable journey from China to the land of the Golden Mountain. It is based on actual conversations between two-time Newbery Honor author Laurence Yep and his father and on research on his family's immigration history by his niece, Dr. Kathleen S. Yep.
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 560 |
Release | : 2019-10-29 |
Genre | : Games & Activities |
ISBN | : 1982122684 |
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author | : Julian Togelius |
Publisher | : MIT Press |
Total Pages | : 188 |
Release | : 2019-01-15 |
Genre | : Games & Activities |
ISBN | : 0262350157 |
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Author | : Elizabeth R. Ricker |
Publisher | : Little, Brown Spark |
Total Pages | : 352 |
Release | : 2021-08-17 |
Genre | : Psychology |
ISBN | : 0316535087 |
What if you could upgrade your brain in 15 minutes a day? Let Elizabeth Ricker, an MIT and Harvard-trained brain researcher turned Silicon Valley technologist, show you how. Join Ricker on a wild and edifying romp through the cutting-edge world of neuroscience and biohacking. You'll encounter Olympic athletes, a game show contestant, a memory marvel, a famous CEO, and scientists galore. From Ricker’s decade-long quest, you will learn: ● The brain-based reason so many self-improvement projects fail . . . But how a little-known secret of Nobel Prize winning scientists could finally unlock success ● Which four abilities—both cognitive and emotional—can predict success in work and relationships . . . and a new system for improving all four ● Which seven research-tested tools can supercharge mental performance. They range from low-tech (a surprising new mindset) to downright futuristic (an electrical device for at-home brain stimulation) Best of all, you will learn to upgrade your brain with Ricker’s 20 customizable self-experiments and a sample, 12-week schedule. Ricker distills insights from dozens of interviews and hundreds of research studies from around the world. She tests almost everything on herself, whether it’s nicotine, video games, meditation, or a little-known beverage from the Pacific islands. Some experiments fail hilariously—but others transform her cognition. She is able to sharpen her memory, increase her attention span, boost her mood, and clear her brain fog. By following Ricker’s system, you’ll uncover your own boosts to mental performance, too. Join a growing, global movement of neurohackers revolutionizing their careers and relationships. Let this book change 15 minutes of your day, and it may just change the rest of your life!
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 1021 |
Release | : 2021-07-27 |
Genre | : Computers |
ISBN | : 0990582949 |
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Author | : Laurence Yep |
Publisher | : HarperCollins |
Total Pages | : 288 |
Release | : 1993-11-19 |
Genre | : Juvenile Fiction |
ISBN | : 9780060229719 |
‘In rural China in 1865, 14-year-old Otter eagerly sails to California to join his father and legendary uncle on the transcontinental railroad. On a freezing, snow-filled mountain in the Sierras, Otter begins his harrowing journey toward self-knowledge. An engaging survival-adventure story, a social history, a heroic quest.’—BL. ‘Told with humanity and compassion… a tribute to the survival and courage of these immigrants.’—1994 Newbery Committee. 1994 Newbery Honor Book Notable Children's Books of 1994 (ALA) 1994 Books for the Teen Age (NY Public Library) 1993 "Pick of the Lists" (ABA) 1994 John and Patricia Beatty Award (California Library Association) 1994 Silver Medal for Literature (Commonwealth Club of America)