Annual Report 2019 of the Institute for Nuclear and Energy Technologies

Annual Report 2019 of the Institute for Nuclear and Energy Technologies
Author: Tromm, Walter
Publisher: KIT Scientific Publishing
Total Pages: 90
Release: 2021-03-31
Genre: Technology & Engineering
ISBN: 3731510499

The annual report of the Institute for Nuclear and Energy Technologies of KIT summarizes its research activities and provides some highlights of each working group, like thermal-hydraulic analyses for fusion reactors, accident analyses for light water reactors, and research on innovative energy technologies: liquid metal technologies for energy conversion, hydrogen technologies and geothermal power plants. The institute has been engaged in education and training in energy technologies.

Annual Report 2020 of the Institute for Thermal Energy Technology and Safety

Annual Report 2020 of the Institute for Thermal Energy Technology and Safety
Author: Tromm, Walter
Publisher: KIT Scientific Publishing
Total Pages: 92
Release: 2022-06-03
Genre: Technology & Engineering
ISBN: 3731511533

The annual report of the Institute for Thermal Energy Technology and Safety of KIT summarizes its research activities and provides some highlights of each working group, like thermal-hydraulic analyses for fusion reactors, accident analyses for light water reactors, and research on innovative energy technologies: liquid metal technologies for energy conversion, hydrogen technologies and geothermal power plants. The institute has been engaged in education and training in energy technologies.

Game Engine Architecture

Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
Total Pages: 1042
Release: 2017-03-27
Genre: Computers
ISBN: 135160564X

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Analytics, Data Science, and Artificial Intelligence

Analytics, Data Science, and Artificial Intelligence
Author: Ramesh Sharda
Publisher:
Total Pages: 832
Release: 2020-03-06
Genre: Business intelligence
ISBN: 9781292341552

For courses in decision support systems, computerized decision-making tools, and management support systems. Market-leading guide to modern analytics, for better business decisionsAnalytics, Data Science, & Artificial Intelligence: Systems for Decision Support is the most comprehensive introduction to technologies collectively called analytics (or business analytics) and the fundamental methods, techniques, and software used to design and develop these systems. Students gain inspiration from examples of organisations that have employed analytics to make decisions, while leveraging the resources of a companion website. With six new chapters, the 11th edition marks a major reorganisation reflecting a new focus -- analytics and its enabling technologies, including AI, machine-learning, robotics, chatbots, and IoT.

The Humane Interface

The Humane Interface
Author: Jef Raskin
Publisher: Addison-Wesley Professional
Total Pages: 278
Release: 2000
Genre: Computers
ISBN: 9780201379372

Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.