52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 0
Release: 2020-03-23
Genre: Language Arts & Disciplines
ISBN: 9780838947340

The engaging programs in this book will have people flocking to your library—it's all in the game.

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 216
Release: 2021-06-18
Genre: Language Arts & Disciplines
ISBN: 9780838949481

Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 0
Release: 2017-02-24
Genre: Language Arts & Disciplines
ISBN: 9780838915042

As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.

Disaster Response and Planning for Libraries

Disaster Response and Planning for Libraries
Author: Miriam B. Kahn
Publisher: American Library Association
Total Pages: 172
Release: 2003
Genre: Language Arts & Disciplines
ISBN: 9780838908372

Offers instructions on writing and implementing disaster plans for libraries.

The Whole Library Handbook

The Whole Library Handbook
Author: Heather Booth
Publisher: ALA Editions
Total Pages: 0
Release: 2014-05-23
Genre: Language Arts & Disciplines
ISBN: 9780838912249

ALA's popular and respected Whole Library Handbook series continues with a volume specifically geared towards those who serve young adults, gathering stellar articles and commentary from some of the country's most innovative and successful teen services librarians.

Games in Libraries

Games in Libraries
Author: Breanne A. Kirsch
Publisher: McFarland
Total Pages: 247
Release: 2014-02-11
Genre: Language Arts & Disciplines
ISBN: 0786474912

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

The Tech Set

The Tech Set
Author: Ellyssa Kroski
Publisher:
Total Pages: 1280
Release: 2012-06-01
Genre:
ISBN: 9781856048590

Now TECH SET series editor Ellyssa Kroski brings you the field’s hottest tech gurus as they provide practical instructions and advice on everything from planning and development to marketing and metrics. Each title in the series is a one-stop passport to an emerging technology. If you’re ready to start creating, collaborating, connecting, and communicating through cutting-edge tools and techniques, you’ll want to get primed by the next ten books in the TECH SET. New tech skills for you spell new services for your users: - Use the latest, cutting-edge technologies- Plan new library services for these popular applications- Navigate the social mechanics involved with gaining buy-in for these forward-thinking initiatives- Utilise the social marketing techniques used by information professionals- Assess the benefits of these new technologies to maintain your success- Follow best practices already established by innovators and libraries using these technologies.

The Library as Playground

The Library as Playground
Author: Dale Leorke
Publisher: Rowman & Littlefield
Total Pages: 165
Release: 2022-04-13
Genre: Language Arts & Disciplines
ISBN: 1538164329

Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.

Library Services for Multicultural Patrons

Library Services for Multicultural Patrons
Author: Carol Smallwood
Publisher: Rowman & Littlefield
Total Pages: 354
Release: 2013
Genre: Language Arts & Disciplines
ISBN: 0810887223

Increasingly, libraries are struggling to deal with a growing diversity in the cultural background of their patrons. Problems arising from this cultural diversity afflict all library types--school, public and academic. Library Services for Multicultural Patrons is by and for all libraries that are striving to provide multicultural services to match the growing diversity in the cultural background of patrons. The book is designed to offer helpful tips and practical advice to academic, public, and school librarians who want to better serve the multicultural groups in their communities. The contributors to the book are themselves practicing librarians and they share creative ideas for welcoming multicultural patrons into libraries and strategies for serving them more effectively. Librarians will find in these chapters tried and true tips and techniques for marketing and promotion, improving reference services for speakers of English as a second language, and enhancing programming that they can easily implement in their own libraries and communities. The chapters are divided into the following categories for ease of access: 1) Getting Organized and Finding Partners, 2) Reaching Students, 3) Community Connections, 4) Applying Technology, 6) Outreach Initiatives, 6) Programming and Events, and 7) Reference Services. Librarians of all types will be pleased to discover easy-to-implement suggestions for collaborative efforts, many rich and diverse programming ideas, strategies for improving reference services and library instruction to speakers of English as a second language, marketing and promotional tips designed to welcome multicultural patrons into the library, and much more.

Programming Game AI by Example

Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2005
Genre: Computers
ISBN: 9781556220784

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.