4dspace: Interactive Architecture

4dspace: Interactive Architecture
Author: Lucy Bullivant
Publisher: Academy Press
Total Pages: 0
Release: 2005-03-25
Genre: Architecture
ISBN: 9780470090923

In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but 'multi-mediated' interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces. Fast-changing social contexts are dominated by the blurring of boundaries between work and play, information retrieval and use. Pliable and responsive digital environments raise the haptic and intuitive threshold of public and private space by harnessing physical and mental responses. Will interactive architecture embrace a wider scope of functions and experiences – from sensing mechanisms, to the info-lounge, to the ambient home environment and the holistic hospital – through customisable design possibilities? Essays and interviews by international commentators Lucy Bullivant, guest editor of the issue, Ole Bouman, Antonino Saggio, Stefano Mirti and Walter Aprile and Mike Weinstock on the cultural issues raised by the emergence of interactive architecture will be complemented with features on acclaimed practitioners Christian Moller, Tobi Schneidler, Ron Arad and Jason Bruges. Benchmark interactive projects in this issue evolving new models of interdisciplinary teamwork include The Media House, led by Metapolis, IaaC and the MIT Media Lab and projects conceived at the Interactive Institute, Ivrea, Italy. New work is also featured by KDa/Toshio Iwai; realities: united, Usman Haque, Adam Somlai-Fischer, Ben Rubin and Mark Hansen, Lars Spuybroek and the Institute of Neuro-Informatics, ETH, Zurich, Kitchen Rogers Design; IDEO, and Tom Barker, b consultants/SmartSlab.

Architecture and Interaction

Architecture and Interaction
Author: Nicholas S. Dalton
Publisher: Springer
Total Pages: 345
Release: 2016-06-09
Genre: Computers
ISBN: 3319300288

Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.

Interactive Design

Interactive Design
Author: Behnaz Farahi
Publisher: Birkhäuser
Total Pages: 242
Release: 2023-11-20
Genre: Architecture
ISBN: 3035626898

Designers and forward thinkers in the field of interactive design share their reflections and show examples of different models of a responsive future environment. Interactive design has exploded in recent years with a number of inspiring projects that have opened up a new field of research and design. This book brings together some of the most prominent actors and thinkers in the field of interactive design, with theoretical articles highlighting different aspects of this work and describing them through current practices and projects. Supplemented with numerous illustrations, this book offers an overview of the emergence of interactive design and architecture based on the theory of cybernetics. At the same time, it introduces models of interactivity ranging from dynamic and shapechanging materials to wearables, architecture, and transdisciplinary and alternative design methods. History of the development of interactive design Overview of the state of the art and its possibilities Models of interactivity in theory and practice

4D Hyperlocal

4D Hyperlocal
Author: Lucy Bullivant
Publisher: John Wiley & Sons
Total Pages: 142
Release: 2017-03-23
Genre: Architecture
ISBN: 1119097118

4D Hyperlocal: A Cultural Tool Kit for the Open-source City The evolution of digital tools is revolutionising urban design, planning and community engagement. This is enabling a new ‘hyperlocal’ mode of design made possible by geolocation technologies and GPS-enabled mobile devices that support connectivity through open-source applications. Real-time analysis of environments and individuals’ input and feedback bring a new immediacy and responsiveness. Established linear design methods are being replaced by adaptable mapping processes, real-time data streams and experiential means, fostering more dynamic spatial analysis and public feedback. This shifts the emphasis in urban design from the creation of objects and spaces to collaboration with users, and from centralised to distributed participatory systems. Hyperlocal tools foster dynamic relational spatial analysis, making their deployment in urban and rural contexts challenged by transformation particularly significant. How can hyperlocal methods, solutions – including enterprise-driven uses of technology for bioclimatic design – and contexts influence each other and support the evolution of participatory architectural design? What issues, for example, arise from using real-time data to test scenarios and shape environments through 3D digital visualisation and simulation methods? What are the advantages of using GIS – with its integrative and visualising capacities and relational, flexible definition of scale – with GPS for multi-scalar mapping? Contributors: Saskia Beer, Moritz Behrens, John Bingham-Hall, Mark Burry, Will Gowland and Samantha Lee, Adam Greenfield, Usman Haque, Bess Krietemeyer, Laura Kurgan, Lev Manovich and Agustin Indaco, Claudia Pasquero and Marco Poletto, Raffaele Pe, José Luis de Vicente, Martijn de Waal, Michiel de Lange and Matthijs Bouw, Katharine Willis, and Alejandro Zaera-Polo. Featured architects and designers: AZPML, ecoLogicStudio, Foster + Partners, Interactive Design and Visualization Lab/Syracuse University Center of Excellence for Environmental Energy Systems, Software Studies Initiative/City University of New York (CUNY), Spatial Information Design Lab/Columbia University, Umbrellium, and Universal Assembly Unit.

Architecture and Adaptation

Architecture and Adaptation
Author: Socrates Yiannoudes
Publisher: Routledge
Total Pages: 247
Release: 2016-01-29
Genre: Architecture
ISBN: 131755101X

Architecture and Adaptation discusses architectural projects that use computational technology to adapt to changing conditions and human needs. Topics include kinetic and transformable structures, digitally driven building parts, interactive installations, intelligent environments, early precedents and their historical context, socio-cultural aspects of adaptive architecture, the history and theory of artificial life, the theory of human-computer interaction, tangible computing, and the social studies of technology. Author Socrates Yiannoudes proposes tools and frameworks for researchers to evaluate examples and tendencies in adaptive architecture. Illustrated with more than 50 black and white images.

Programming Interactivity

Programming Interactivity
Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
Total Pages: 729
Release: 2012-01-23
Genre: Computers
ISBN: 144931144X

Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.

The Architecture of Information

The Architecture of Information
Author: Martyn Dade-Robertson
Publisher: Routledge
Total Pages: 185
Release: 2011-06-02
Genre: Architecture
ISBN: 1136807950

This book looks at the relationship between information and its representation. The organization of digital information has relied on metaphors from a pre-digital era – architectural ideas in particular, from the urbanisation of cyberspace in science fiction, through to the adoption of spatial visualizations in the design of graphical user interfaces. This book encourages creative thinking around this subject and will be of interest to all studying design theory.

Responsive Environments

Responsive Environments
Author: Lucy Bullivant
Publisher: Victoria & Albert Museum
Total Pages: 132
Release: 2006-09
Genre: Architecture
ISBN:

The latest title in the V&A Contemporary series looks at groundbreaking interior design, art, and architecture. Responsive environments—spaces that interact with people who use or pass through them—have become ubiquitous lately. Lucy Bullivant provides an intriguing look at these cutting-edge spaces, from an installation in a shopping center that registers passers-by with patterns of colored light and sound, to an interactive artwork in the boardroom of a British TV network. With insights drawn from the author's interviews with many of the designers featured, Responsive Environments will appeal to designers, students, and creative professionals, as well as anyone interested in interior design, architecture, and technology.

Installations by Architects

Installations by Architects
Author: Sarah Bonnemaison
Publisher: Princeton Architectural Press
Total Pages: 194
Release: 2009-08-12
Genre: Architecture
ISBN: 9781568988504

Over the last few decades, a rich and increasingly diverse practice has emerged in the art world that invites the public to touch, enter, and experience the work, whether it is in a gallery, on city streets, or in the landscape. Like architecture, many of these temporary artworks aspire to alter viewers' experience of the environment. An installation is usually the end product for an artist, but for architects it can also be a preliminary step in an ongoing design process. Like paper projects designed in the absence of "real" architecture, installations offer architects another way to engage in issues critical to their practice. Direct experimentation with architecture's material and social dimensions engages the public around issues in the built environment that concern them and expands the ways that architecture can participate in and impact people's everyday lives. The first survey of its kind, Installations by Architects features fifty of the most significant projects from the last twenty-five years by today's most exciting architects, including Anderson Anderson, Philip Beesley, Diller + Scofidio, John Hejduk, Dan Hoffman, and Kuth/Ranieri Architects. Projects are grouped in critical areas of discussion under the themes of tectonics, body, nature, memory, and public space. Each project is supplemented by interviews with the project architects and the discussions of critics and theorists situated within a larger intellectual context. There is no doubt that installations will continue to play a critical role in the practice of architecture. Installations by Architects aims to contribute to the role of installations in sharpening our understanding of the built environment.