3D for the Web

3D for the Web
Author: Carol MacGillivray
Publisher: Taylor & Francis
Total Pages: 323
Release: 2004-09-27
Genre: Art
ISBN: 1136132457

Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications. Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use. Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games. Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package. For extra tips, information and help visit www.3dfortheweb.info

3D Game Engine Design

3D Game Engine Design
Author: David Eberly
Publisher: CRC Press
Total Pages: 1008
Release: 2006-11-03
Genre: Art
ISBN: 1482267306

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 1568817231

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes
Author: Patrick Cozzi
Publisher: CRC Press
Total Pages: 522
Release: 2011-06-24
Genre: Computers
ISBN: 1568817118

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

3D Studio MAX Design Guide

3D Studio MAX Design Guide
Author: Anthony Potts
Publisher:
Total Pages: 452
Release: 1996
Genre: Computers
ISBN: 9781883577834

One of the world's leading animation software, 3D Studio brought high-level, professional animation to the world of DOS. Now, the the new 3D Studio Max brings this power to Windows developers. Leaving all those boring manuals behind, this guide gives designers easy-to-use tips, tricks, and techniques for making great animation and designs. The CD-ROM is packed with samples, projects, and more.

New Masters of Flash

New Masters of Flash
Author: Claude Baumann
Publisher: Apress
Total Pages: 543
Release: 2013-12-11
Genre: Computers
ISBN: 143025145X

New Masters of Flash is both a global showcase and practical tutorial. Nineteen of the planet's most awe-inspiring Flash designers share their influences, ideas and objectives in individual introductory essays. They then take the reader through a step-by-step tutorial explaining in detail how to create in Flash 5 the interfaces, applications and effects that they have made famous. The author-designers are some of the most legendary Flash innovators currently working—from the U.S. to Japan, Europe to South Africa: Yugo Nakamura, Joshua Davis, Manuel Clement, Irene Chan and Tomato Interactive's Joel Baumann, together with 14 other leading Flash practitioners. These are the designers who are expanding the horizons of interactive interface design with Flash. Join them! With the book is a CD-ROM containing animated movie versions of the tutorials from the book, together with the finished interactive effects. If you're in a real hurry, you can download the source-code FLAs for many of the tutorials, in both Flash 5 and Flash 4 versions, from the CD-ROM New Masters folder. Also on the CD-ROM are video QuickTime interviews with the designers from the book.

Advances in Web-based GIS, Mapping Services and Applications

Advances in Web-based GIS, Mapping Services and Applications
Author: Songnian Li
Publisher: CRC Press
Total Pages: 398
Release: 2011-05-09
Genre: Technology & Engineering
ISBN: 0415890810

Advances in Web-based GIS, Mapping Services and Applications is published as part of ISPRS WG IV/5 effort, and aims at presenting (1) Recent technological advancements, e.g., new developments under Web 2.0, map mashups, neogeography and the like; (2) Balanced theoretical discussions and technical implementations; (3) Commentary on the current stage

Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems
Author: Jonas de Miranda Gomes
Publisher: CRC Press
Total Pages: 353
Release: 2012-08-08
Genre: Computers
ISBN: 1466571217

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Confident Web Design

Confident Web Design
Author: Kenny Wood
Publisher: Kogan Page Publishers
Total Pages: 273
Release: 2018-01-03
Genre: Business & Economics
ISBN: 0749481013

This is your ultimate beginner's guide to the skills of web design. Confident Web Design takes you on a practical journey during which you will discover the techniques to allow you to publish a basic website from scratch. Whether you want to develop web design skills to set yourself apart in a competitive job market, power your entrepreneurial pursuits by creating a new website to showcase your product or business idea, or simply boost your professional performance in your current job, Confident Web Design is the perfect beginner's resource. In Confident Web Design, each chapter is supported by exclusive online exercises to allow you to put your knowledge into practice and perfect the techniques. The book's structure is designed to break down each skill into manageable chunks, aided by helpful examples, technical term glossaries, tables and images to support you as you learn. Written in accessible and engaging language, author Kenny Wood shares his passion and enthusiasm for modern web design through this essential guide. Online Resources include practical exercises for readers to test out their new skills and consolidate their learning.

Guide to Graphics Software Tools

Guide to Graphics Software Tools
Author: Jim X. Chen
Publisher: Springer Science & Business Media
Total Pages: 585
Release: 2008-12-17
Genre: Computers
ISBN: 1848009011

The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.