200 Sudoku Puzzles Book For Smart Kids Vol7
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The Theory and Practice of Online Learning
Author | : Terry Anderson |
Publisher | : Athabasca University Press |
Total Pages | : 485 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 1897425082 |
"Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.
Proceedings of the International Conference on Paradigms of Computing, Communication and Data Sciences
Author | : Mayank Dave |
Publisher | : Springer Nature |
Total Pages | : 1001 |
Release | : 2021-02-19 |
Genre | : Technology & Engineering |
ISBN | : 9811575339 |
This book presents best selected papers presented at the International Conference on Paradigms of Computing, Communication and Data Sciences (PCCDS 2020), organized by National Institute of Technology, Kurukshetra, India, during 1–3 May 2020. It discusses high-quality and cutting-edge research in the areas of advanced computing, communications and data science techniques. The book is a collection of latest research articles in computation algorithm, communication and data sciences, intertwined with each other for efficiency.
MATHKNOW
Author | : Alfio Quarteroni |
Publisher | : Springer Science & Business Media |
Total Pages | : 263 |
Release | : 2009-12-24 |
Genre | : Mathematics |
ISBN | : 8847011221 |
Mathematics forms bridges between knowledge, tradition, and contemporary life. The continuous development and growth of its many branches, both classical and modern, permeates and fertilizes all aspects of applied science and technology, and so has a vital impact on our modern society. The book will focus on these aspects and will benefit from the contribution of several world-famous scientists from mathematics and related sciences, such as: Ralph Abraham, Andrew Crumey, Peter Markowich, Claudio Procesi, Clive Ruggles, Ismail Serageldin, Amin Shokrollahi, Tobias Wallisser.
Operating System Concepts Essentials
Author | : Abraham Silberschatz |
Publisher | : Wiley Global Education |
Total Pages | : 783 |
Release | : 2013-11-21 |
Genre | : Computers |
ISBN | : 1118844009 |
By staying current, remaining relevant, and adapting to emerging course needs, Operating System Concepts by Abraham Silberschatz, Peter Baer Galvin and Greg Gagne has defined the operating systems course through nine editions. This second edition of the Essentials version is based on the recent ninth edition of the original text. Operating System Concepts Essentials comprises a subset of chapters of the ninth edition for professors who want a shorter text and do not cover all the topics in the ninth edition. The new second edition of Essentials will be available as an ebook at a very attractive price for students. The ebook will have live links for the bibliography, cross-references between sections and chapters where appropriate, and new chapter review questions. A two-color printed version is also available.
Brain Games - Word Fill-In Puzzles
Author | : Publications International Ltd. |
Publisher | : |
Total Pages | : 192 |
Release | : 2020-09-29 |
Genre | : |
ISBN | : 9781645581529 |
Challenge your brain with engaging word puzzles. This book filled with word fill-ins puzzles: Each puzzle will have words, phrases, and acronyms to use to complete the clueless crossword grid. All the fun and mental dexterity of crosswords, without needing to know sports, history, or TV. There are over 70 word fill-ins inside the book. 192 pages.
The Telegraph Puzzle Collection Volume 1
Author | : TELEGRAPH MEDIA GROUP LTD. |
Publisher | : Hamlyn |
Total Pages | : 464 |
Release | : 2020-05-07 |
Genre | : |
ISBN | : 9780600636670 |
Can't get enough of puzzles? Try out The Telegraph Puzzle Collection Volume 1, the first bumper collection of miscellaneous puzzles in a brand new series. With over 150 addictive puzzles, from cryptic crosswords and general knowledge to Sudoku, there's everything you need to test your number and logic skills. With such a huge variety of puzzle types and ability levels, this bumper book has all the puzzling you could ever want!
Algorithmic Puzzles
Author | : Anany Levitin |
Publisher | : OUP USA |
Total Pages | : 280 |
Release | : 2011-10-14 |
Genre | : Computers |
ISBN | : 0199740445 |
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Learning to Play
Author | : Aske Plaat |
Publisher | : Springer Nature |
Total Pages | : 330 |
Release | : 2020-12-23 |
Genre | : Computers |
ISBN | : 3030592383 |
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Bitcoin and Blockchain Security
Author | : Ghassan O. Karame |
Publisher | : Artech House |
Total Pages | : 233 |
Release | : 2016-09-30 |
Genre | : Computers |
ISBN | : 1630814334 |
There is a lot of buzz about Bitcoin and Blockchain lately, our expert authors will help to answer some imperative questions about the security involved in this new digital asset and ledger. This comprehensive new resource presents a thorough overview and analysis of the security and privacy provisions of Bitcoin and its underlying blockchain clients. This book goes beyond the analysis of reported vulnerabilities of Bitcoin, evaluating a number of countermeasures to deter threats on the system. Readers are given concrete solutions and recommendations on the best practices to use when relying on Bitcoin as a payment method. This resource provides a clear explanation of assumptions governing the security of Bitcoin, including the scalability measures adopted in Bitcoin, privacy for clients, and the proper means of securing Bitcoin wallets. Readers learn how the security and privacy provisions of other blockchain technologies compare to Bitcoin and the security lessons learned after extensive research of Bitcoin since the inception of the currency.