18395 Cribbage Discards
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Author | : Anthony Myers |
Publisher | : Blurb |
Total Pages | : 428 |
Release | : 2020-04-26 |
Genre | : Crafts & Hobbies |
ISBN | : 9781714762309 |
"This book is to cribbage players what scrabble and crossword dictionaries are to word puzzlers - essential." Winning at the game of cribbage - is it skill, or is it luck? In cribbage, the statistical advantage goes to the player who understands and applies sound strategy, and the first opportunity to apply strategy - before any cards are played out - is at the discard. With over 400 pages and over 275,000 discard options analyzed, this book offers a complete list of every possible cribbage hand - 18,395 hands in total - and the mathematically best discard option for each, for both dealer and non-dealer. Spanning the entire range of hands from A-A-A-A-2-2 to Q-Q-K-K-K-K, this book presents every hand in order for ease of look-up. Simply put your six cards in order of card value, from smallest to largest, and flip to the page of the book that shows your hand. Next to each hand, the recommended best discard option for dealer and non-dealer ("pone" in cribbage lingo) is shown. Holding 5-5-6-6-9-9 and unsure which cards to toss to your opponent's crib? Look up this hand (pg. 314, hand #15,651) or any other six-card combination, and quickly discover which two cards represent the best discard. Keep this easy-to-use book next to the crib board to help remove the guesswork and make those tricky in-game choices easier, use the book as a learning tool, or as a fun guide to see how your discarding instincts align with the math. (You may be surprised!)
Author | : DeLynn C. Colvert |
Publisher | : |
Total Pages | : 154 |
Release | : 1997-01-01 |
Genre | : Cribbage |
ISBN | : 9780961254803 |
Author | : Jonathan Schaeffer |
Publisher | : Springer Science & Business Media |
Total Pages | : 442 |
Release | : 2003-11-12 |
Genre | : Computers |
ISBN | : 3540205454 |
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).
Author | : Frank Buttler |
Publisher | : Peter Crawley |
Total Pages | : 0 |
Release | : 2017-09-01 |
Genre | : Games & Activities |
ISBN | : 9780297871132 |
Thought to have been invented in the 17th century, cribbage remains one of the oldest and most popular card games for two or more players. The book is in two parts, the first introducing the game to those who have never played it before, and the second, much larger, part explaining the intricacies of the game to more experienced players and giving guidance to improve the chances of winning. Both the original five-card game and the more modern six-card variety are described in detail, and the authors demonstrate how to gain the maximum advantage from any of the countless card combinations possible during play. Numerous examples are included to illustrate the subtleties of each stage of the game, written in easily understood tabular form and checked by computer programs.
Author | : |
Publisher | : |
Total Pages | : 460 |
Release | : 2002 |
Genre | : Microcomputers |
ISBN | : |
Author | : Seth Brown |
Publisher | : Simon and Schuster |
Total Pages | : 134 |
Release | : 2018-06-26 |
Genre | : Games & Activities |
ISBN | : 1507207409 |
Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong—while improving focus, creativity and stimulating memory—with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it’s experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you’ll become a mahjong master in no time.
Author | : William Clauson-Thue |
Publisher | : |
Total Pages | : 240 |
Release | : 1874 |
Genre | : Cipher and telegraph codes |
ISBN | : |
Author | : Norris Paul |
Publisher | : |
Total Pages | : 472 |
Release | : 1890 |
Genre | : |
ISBN | : |
Author | : Chad Bomberger |
Publisher | : CRB Publishing |
Total Pages | : 29 |
Release | : 2017-09-25 |
Genre | : Games & Activities |
ISBN | : 1537838180 |
Master Cribbage and Impress Your Friends! Inside How to Play Cribbage, you’ll discover everything you need to know to have fun with this fascinating game: Basic beginner strategies for quick success and more wins Tactics for making smart choices on the discard How to take the lead – and reply to your opponent’s lead Tips for playing cribbage with 3 to 6 players Originally invented in the 1600s, cribbage became very popular with sailors (especially in the mid-1900s). During World War II, American submarine crews on long voyages became avid cribbage players. Admiral Richard O’Kane was once dealt a perfect hand in a cribbage game – and his lucky cribbage board has been passed down by generations of submarine captains. You can embrace the modern tradition of cribbage by learning the simple and compelling rules of the game. All you need to play is a friend (or a group of friends), a deck of cards, and a cribbage board (a board with 121 holes and pegs for each player). With this easy-to-understand guidebook, you can quickly pick up the basics of the game, including pegging, counting, and “quick counting.” You’ll learn about the “perfect 29,” how to win with 121 points, and how to “skunk” your opponents. You’ll find out how to use the “crib” (the namesake of the game) to your advantage – both as the dealer and a non-dealer. This book even offers sneaky tactics for experienced players, such as using “muggins” to keep your opponents honest and earn more points! When you read How to Play Cribbage, you’ll discover a special bonus chapter which describes Captain's Cribbage, a variant of 3-person cribbage. In three successive rounds, players take turns teaming up together and acting alone as the “captain.” This blend of teamwork and competition creates a fun and challenging twist on this classic game! Don’t wait another minute to start learning this exciting and social game – get your copy of How to Play Cribbage right away!
Author | : David B. Fogel |
Publisher | : Morgan Kaufmann |
Total Pages | : 430 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9781558607835 |
This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.