Zack Files 04: Zap! I'm a Mind Reader

Zack Files 04: Zap! I'm a Mind Reader
Author: Dan Greenburg
Publisher: Penguin
Total Pages: 68
Release: 1996-08-06
Genre: Juvenile Fiction
ISBN: 9780448412634

Who'd have thought mind reading could be such a pain? I mean, I expected to discover everyone's silly secrets. But someone is planning something very strange--and it's no joke!

Zap! I'm a Mind Reader

Zap! I'm a Mind Reader
Author: Dan Greenburg
Publisher: Perfection Learning
Total Pages: 0
Release: 1996-08
Genre: Extrasensory perception
ISBN: 9780780776814

The Zack Files #4.

A Ghost Named Wanda

A Ghost Named Wanda
Author: Dan Greenburg
Publisher: Perfection Learning
Total Pages: 0
Release: 1996-08
Genre: Paranormal fiction
ISBN: 9780780776326

The Zack Files #3.

Great-Grandpa's in the Litter Box

Great-Grandpa's in the Litter Box
Author: J Holub
Publisher: Turtleback Books
Total Pages: 0
Release: 1996-08-06
Genre: Cats
ISBN: 9780613051002

Zack takes home from the local animal shelter a scruffy tomcat who not only talks but claims to be the reincarnation of Zack's great-grandpa Julius

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

We the Media

We the Media
Author: Dan Gillmor
Publisher: "O'Reilly Media, Inc."
Total Pages: 336
Release: 2006-01-24
Genre: Computers
ISBN: 0596102275

Looks at the emerging phenomenon of online journalism, including Weblogs, Internet chat groups, and email, and how anyone can produce news.

American Accent Training

American Accent Training
Author: Ann Cook
Publisher: Barron's Educational Series, Incorporated
Total Pages: 162
Release: 2000
Genre: Language Arts & Disciplines
ISBN: 9780764173691

Directed to speakers of English as a second language, a multi-media guide to pronouncing American English uses a "pure-sound" approach to speaking to help imitate the fluid ways of American speech.

Chronicles of Wasted Time

Chronicles of Wasted Time
Author: Malcolm Muggeridge
Publisher: London : Collins
Total Pages: 296
Release: 1972
Genre: Biography & Autobiography
ISBN:

This first volume of the autobiography of an inveterate journalist and communicator ends in 1933 when the author was 30.