Xna 30 Game Programming Recipes
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Author | : Riemer Grootjans |
Publisher | : Apress |
Total Pages | : 663 |
Release | : 2009-05-26 |
Genre | : Computers |
ISBN | : 1430218568 |
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
Author | : Riemer Grootjans |
Publisher | : Apress |
Total Pages | : 638 |
Release | : 2008-09-20 |
Genre | : Computers |
ISBN | : 1430205148 |
In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.
Author | : Bruno Evangelista |
Publisher | : Apress |
Total Pages | : 437 |
Release | : 2009-05-31 |
Genre | : Computers |
ISBN | : 1430218185 |
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Author | : Luke Drumm |
Publisher | : Packt Publishing Ltd |
Total Pages | : 522 |
Release | : 2012-06-25 |
Genre | : Computers |
ISBN | : 1849691991 |
Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.
Author | : Zheng Yang |
Publisher | : Packt Publishing Ltd |
Total Pages | : 656 |
Release | : 2012-02-16 |
Genre | : Computers |
ISBN | : 1849691215 |
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects
Author | : Fabio Claudio Ferracchiati |
Publisher | : Apress |
Total Pages | : 364 |
Release | : 2011-07-21 |
Genre | : Computers |
ISBN | : 1430233729 |
Developers are racing to discover how to develop for Windows Phone 7—and there is no quicker resource to help you get up to speed than Windows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. You'll find recipes that unlock advanced user interface development, data storage and retrieval, integration with cloud services, adding media and location-based services, and working with Silverlight and Expression Blend. Learn to use sensors such as the camera, GPS, and accelerometer to build cutting-edge applications. Manage the new way to interact with applications using the gestures library both from the XNA Framework library and the Silverlight Windows Phone Toolkit library.
Author | : Ralf Dörner |
Publisher | : Springer |
Total Pages | : 549 |
Release | : 2016-10-05 |
Genre | : Computers |
ISBN | : 3319461524 |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Author | : Fabio Claudio Ferracchiati |
Publisher | : Apress |
Total Pages | : 485 |
Release | : 2012-02-02 |
Genre | : Computers |
ISBN | : 1430241381 |
Windows Phone 7.5 (code-named Mango) marks a significant upgrade to Microsoft’s smartphone products. Packed with sophisticated new features and functionality, the device is a .NET developer’s dream, easily programmable using Silverlight, XNA and C#. Windows Phone Recipes utilizes a proven problem-solution approach, providing a concise guide to all the phone’s features in recipe book format. First, the problem you're facing is identified. Then, a clear explanation of the solution is given, supported by a fully-worked code sample that demonstrates the feature in action. All aspects of development, configuration, testing, and distribution are covered. You'll find recipes that unlock advanced user interface features, deal with data storage, integrate with cloud services, add media and location services, and much more. It's everything you'll need to put a professional polish on your Windows Phone 7.5 applications!
Author | : Jason Gregory |
Publisher | : CRC Press |
Total Pages | : 1042 |
Release | : 2017-03-27 |
Genre | : Computers |
ISBN | : 135160564X |
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Author | : Simon Jackson |
Publisher | : Packt Publishing Ltd |
Total Pages | : 693 |
Release | : 2014-08-26 |
Genre | : Computers |
ISBN | : 1849697353 |
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.