Xcode Tools Sensei First Edition
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Author | : Mark Szymczyk |
Publisher | : Black Apple Software Inc. |
Total Pages | : 450 |
Release | : 2011-11-23 |
Genre | : Computers |
ISBN | : 1467948276 |
Xcode Tools Sensei is a book about Apple's developer tools that are used to create Mac and iOS applications. This book doesn't stop with Xcode and Interface Builder. Xcode Tools Sensei covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments, write shaders with OpenGL Shader Builder, and uncover performance problems with OpenGL ES Performance Detective. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple's documentation, get a copy of Xcode Tools Sensei. This edition has been updated for Xcode 4.5 and iOS 6. Some of the new material in this edition includes auto layout for iOS applications, cherry picking commits, and creating base localizations to simplify application localization.
Author | : Mark Szymczyk |
Publisher | : Course Technology |
Total Pages | : 0 |
Release | : 2002 |
Genre | : Computer games |
ISBN | : 9781931841184 |
Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.
Author | : Michael E. Auer |
Publisher | : Springer |
Total Pages | : 414 |
Release | : 2019-04-17 |
Genre | : Technology & Engineering |
ISBN | : 3030114341 |
This book discusses and assesses the latest trends in the interactive mobile field, and presents the outcomes of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), which was held in Hamilton, Canada on October 11 and 12, 2018. Today, interactive mobile technologies are at the core of many – if not all – fields of society. Not only does the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions coming out practically every day are further strengthening this trend. Since its inception in 2006, the conference has been devoted to highlighting new approaches in interactive mobile technologies with a focus on learning. The IMCL conferences have since established themselves as a valuable forum for exchanging and discussing new research results and relevant trends, as well as practical experience and best-practice examples. This book contains papers in the fields of: Interactive Collaborative Mobile Learning Environments Mobile Health Care Training Game-based Learning Design of Internet of Things (IoT) Devices and Applications Assessment and Quality in Mobile Learning. Its potential readership includes policymakers, educators and researchers in pedagogy and learning theory, schoolteachers, the learning industry, further education lecturers, etc.
Author | : Alex González |
Publisher | : Packt Publishing Ltd |
Total Pages | : 449 |
Release | : 2018-01-25 |
Genre | : Computers |
ISBN | : 1788392922 |
Over 79 hands-on recipes for professional embedded Linux developers to optimize and boost their Yocto Project know-how Key Features Optimize your Yocto setup to speed up development and debug build issues Use what is quickly becoming the standard embedded Linux product builder framework—the Yocto Project Recipe-based implementation of best practices to optimize your Linux system Book Description The Yocto Project has become the de facto distribution build framework for reliable and robust embedded systems with a reduced time to market.You'll get started by working on a build system where you set up Yocto, create a build directory, and learn how to debug it. Then, you'll explore everything about the BSP layer, from creating a custom layer to debugging device tree issues. In addition to this, you’ll learn how to add a new software layer, packages, data, scripts, and configuration files to your system. You will then cover topics based on application development, such as using the Software Development Kit and how to use the Yocto project in various development environments. Toward the end, you will learn how to debug, trace, and profile a running system. This second edition has been updated to include new content based on the latest Yocto release. What you will learn Optimize your Yocto Project setup to speed up development and debug build issues Use Docker containers to build Yocto Project-based systems Take advantage of the user-friendly Toaster web interface to the Yocto Project build system Build and debug the Linux kernel and its device trees Customize your root filesystem with already-supported and new Yocto packages Optimize your production systems by reducing the size of both the Linux kernel and root filesystems Explore the mechanisms to increase the root filesystem security Understand the open source licensing requirements and how to comply with them when cohabiting with proprietary programs Create recipes, and build and run applications in C, C++, Python, Node.js, and Java Who this book is for If you are an embedded Linux developer with the basic knowledge of Yocto Project, this book is an ideal way to broaden your knowledge with recipes for embedded development.
Author | : Jeff Langr |
Publisher | : Pragmatic Bookshelf |
Total Pages | : 565 |
Release | : 2013-10-10 |
Genre | : Computers |
ISBN | : 1680504029 |
If you program in C++ you've been neglected. Test-driven development (TDD) is a modern software development practice that can dramatically reduce the number of defects in systems, produce more maintainable code, and give you the confidence to change your software to meet changing needs. But C++ programmers have been ignored by those promoting TDD--until now. In this book, Jeff Langr gives you hands-on lessons in the challenges and rewards of doing TDD in C++. Modern C++ Programming With Test-Driven Development, the only comprehensive treatment on TDD in C++ provides you with everything you need to know about TDD, and the challenges and benefits of implementing it in your C++ systems. Its many detailed code examples take you step-by-step from TDD basics to advanced concepts. As a veteran C++ programmer, you're already writing high-quality code, and you work hard to maintain code quality. It doesn't have to be that hard. In this book, you'll learn: how to use TDD to improve legacy C++ systems how to identify and deal with troublesome system dependencies how to do dependency injection, which is particularly tricky in C++ how to use testing tools for C++ that aid TDD new C++11 features that facilitate TDD As you grow in TDD mastery, you'll discover how to keep a massive C++ system from becoming a design mess over time, as well as particular C++ trouble spots to avoid. You'll find out how to prevent your tests from being a maintenance burden and how to think in TDD without giving up your hard-won C++ skills. Finally, you'll see how to grow and sustain TDD in your team. Whether you're a complete unit-testing novice or an experienced tester, this book will lead you to mastery of test-driven development in C++. What You Need A C++ compiler running under Windows or Linux, preferably one that supports C++11. Examples presented in the book were built under gcc 4.7.2. Google Mock 1.6 (downloadable for free; it contains Google Test as well) or an alternate C++ unit testing tool. Most examples in the book are written for Google Mock, but it isn't difficult to translate them to your tool of choice. A good programmer's editor or IDE. cmake, preferably. Of course, you can use your own preferred make too. CMakeLists.txt files are provided for each project. Examples provided were built using cmake version 2.8.9. Various freely-available third-party libraries are used as the basis for examples in the book. These include: cURL JsonCpp Boost (filesystem, date_time/gregorian, algorithm, assign) Several examples use the boost headers/libraries. Only one example uses cURL and JsonCpp.
Author | : Stoyan Stefanov |
Publisher | : Packt Publishing Ltd |
Total Pages | : 529 |
Release | : 2008-07-23 |
Genre | : Computers |
ISBN | : 184719415X |
Create scalable, reusable high-quality JavaScript applications and libraries
Author | : David Allen |
Publisher | : Penguin |
Total Pages | : 354 |
Release | : 2015-03-17 |
Genre | : Business & Economics |
ISBN | : 0698161866 |
The book Lifehack calls "The Bible of business and personal productivity." "A completely revised and updated edition of the blockbuster bestseller from 'the personal productivity guru'"—Fast Company Since it was first published almost fifteen years ago, David Allen’s Getting Things Done has become one of the most influential business books of its era, and the ultimate book on personal organization. “GTD” is now shorthand for an entire way of approaching professional and personal tasks, and has spawned an entire culture of websites, organizational tools, seminars, and offshoots. Allen has rewritten the book from start to finish, tweaking his classic text with important perspectives on the new workplace, and adding material that will make the book fresh and relevant for years to come. This new edition of Getting Things Done will be welcomed not only by its hundreds of thousands of existing fans but also by a whole new generation eager to adopt its proven principles.
Author | : Gerry Bailey |
Publisher | : Capstone |
Total Pages | : 56 |
Release | : 2005 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781404810488 |
Describes products used to make weapons and explains how they were developed.
Author | : Melvin Fitting |
Publisher | : Springer Science & Business Media |
Total Pages | : 258 |
Release | : 2012-12-06 |
Genre | : Mathematics |
ISBN | : 1468403575 |
There are many kinds of books on formal logic. Some have philosophers as their intended audience, some mathematicians, some computer scientists. Although there is a common core to all such books they will be very dif ferent in emphasis, methods, and even appearance. This book is intended for computer scientists. But even this is not precise. Within computer sci ence formal logic turns up in a number of areas, from program verification to logic programming to artificial intelligence. This book is intended for computer scientists interested in automated theorem proving in classical logic. To be more precise yet, it is essentially a theoretical treatment, not a how-to book, although how-to issues are not neglected. This does not mean, of course, that the book will be of no interest to philosophers or mathematicians. It does contain a thorough presentation of formal logic and many proof techniques, and as such it contains all the material one would expect to find in a course in formal logic covering completeness but not incompleteness issues. The first item to be addressed is, what are we talking about and why are we interested in it. We are primarily talking about truth as used in mathematical discourse, and our interest in it is, or should be, self-evident. Truth is a semantic concept, so we begin with models and their properties. These are used to define our subject.
Author | : Leo Brodie |
Publisher | : Punchy Publishing |
Total Pages | : 313 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 0976458705 |
Thinking Forth applies a philosophy of problem solving and programming style to the unique programming language Forth. Published first in 1984, it could be among the timeless classics of computer books, such as Fred Brooks' The Mythical Man-Month and Donald Knuth's The Art of Computer Programming. Many software engineering principles discussed here have been rediscovered in eXtreme Programming, including (re)factoring, modularity, bottom-up and incremental design. Here you'll find all of those and more, such as the value of analysis and design, described in Leo Brodie's down-to-earth, humorous style, with illustrations, code examples, practical real life applications, illustrative cartoons, and interviews with Forth's inventor, Charles H. Moore as well as other Forth thinkers.