Writing through the Visual and Virtual

Writing through the Visual and Virtual
Author: Renée Larrier
Publisher: Lexington Books
Total Pages: 427
Release: 2015-11-12
Genre: Literary Criticism
ISBN: 1498501648

Writing Through the Visual and Virtual: Inscribing Language, Literature, and Culture in Francophone Africa and the Caribbean interrogates conventional notions of writing. The contributors—whose disciplines include anthropology, art history, education, film, history, linguistics, literature, performance studies, philosophy, sociology, translation, and visual arts—examine the complex interplay between language/literature/arts and the visual and virtual domains of expressive culture. The twenty-five essays explore various patterns of writing practices arising from contemporary and historical forces that have impacted the literatures and cultures of Benin, Cameroon, Côte d’Ivoire, Egypt, Guadeloupe, Haiti, Martinique, Morocco, Niger, Reunion Island, and Senegal. Special attention is paid to how scripts, though appearing to be merely decorative in function, are often used by artists and performers in the production of material and non-material culture to tell “stories” of great significance, co-mingling words and images in a way that leads to a creative synthesis that links the local and the global, the “classical” and the “popular” in new ways

Looking to Write

Looking to Write
Author: Mary Ehrenworth
Publisher: Heinemann Educational Books
Total Pages: 0
Release: 2003
Genre: Education
ISBN: 9780325004631

The author describes ways to employ the visual arts in the writing workshop with reasons to do it, guides for trying it, images, and worksheets.

Save the Cat! Writes a Novel

Save the Cat! Writes a Novel
Author: Jessica Brody
Publisher: Ten Speed Press
Total Pages: 322
Release: 2018-10-09
Genre: Language Arts & Disciplines
ISBN: 0399579753

The first novel-writing guide from the best-selling Save the Cat! story-structure series, which reveals the 15 essential plot points needed to make any novel a success. Novelist Jessica Brody presents a comprehensive story-structure guide for novelists that applies the famed Save the Cat! screenwriting methodology to the world of novel writing. Revealing the 15 "beats" (plot points) that comprise a successful story--from the opening image to the finale--this book lays out the Ten Story Genres (Monster in the House; Whydunit; Dude with a Problem) alongside quirky, original insights (Save the Cat; Shard of Glass) to help novelists craft a plot that will captivate--and a novel that will sell.

The Design of Virtual Environments

The Design of Virtual Environments
Author: Rory Stuart
Publisher: McGraw-Hill Companies
Total Pages: 328
Release: 1996
Genre: Computers
ISBN:

This book offers a practical methodology for the design of virtual environments for an audience of engineers and researchers who need a more serious technical treatment of the subject than now exists. Each stage of the design process is described in detail. This book draws together vital information from all fields, providing both the theoretical and the practical knowledge needed to design VR systems that will solve real-world problems.

Theorizing Visual Studies

Theorizing Visual Studies
Author: James Elkins
Publisher: Routledge
Total Pages: 322
Release: 2013
Genre: Art
ISBN: 0415877938

This forward-thinking collection brings together over sixty essays that invoke images to summon, interpret, and argue with visual studies and its neighboring fields such as art history, media studies, visual anthropology, critical theory, cultural studies, and aesthetics. The product of a multi-year collaboration between graduate students from around the world, spearheaded by James Elkins, this one-of-a-kind anthology is a truly international, interdisciplinary point of entry into cutting-edge visual studies research. The book is fluid in relation to disciplines; it is frequently inventive in relation to guiding theories; it is unpredictable in its allegiance and interest in the past of the discipline--reflecting the ongoing growth of visual studies.

The Writing Rope

The Writing Rope
Author: Joan Sedita
Publisher: Brookes Publishing Company
Total Pages: 0
Release: 2022
Genre: LANGUAGE ARTS & DISCIPLINES
ISBN: 9781681255903

Writing is a complex task--and today's students must learn to write proficiently and write to learn in different content areas. The Writing Rope: A Framework for Explicit Writing Instruction in All Subjects clearly explains the intertwined skills and processes involved in writing well: transcription, writing craft, critical thinking, syntax, and text structure. Steeped in writing research and packed with reproducible handouts and templates, this book provides the knowledge and resources educators need to help students master writing.

Creative Writing and Art History

Creative Writing and Art History
Author: Catherine Grant
Publisher: John Wiley & Sons
Total Pages: 209
Release: 2012-03-19
Genre: Art
ISBN: 1444350390

Creative Writing and Art History considers the ways in which the writing of art history intersects with creative writing. Essays range from the analysis of historical examples of art historical writing that have a creative element to examinations of contemporary modes of creative writing about art. Considers the ways in which the writing of art history intersects with creative writing Covers a diverse subject matter, from late Neolithic stone circles to the writing of a sentence by Flaubert The collection both contains essays that survey the topic as well as more specialist articles Brings together specialist contributors from both sides of the Atlantic

Visualization, Visual Analytics and Virtual Reality in Medicine

Visualization, Visual Analytics and Virtual Reality in Medicine
Author: Bernhard Preim
Publisher: Elsevier
Total Pages: 570
Release: 2023-05-15
Genre: Computers
ISBN: 0128231068

Visualization, Visual Analytics and Virtual Reality in Medicine: State-of-the-art Techniques and Applications describes important techniques and applications that show an understanding of actual user needs as well as technological possibilities. The book includes user research, for example, task and requirement analysis, visualization design and algorithmic ideas without going into the details of implementation. This reference will be suitable for researchers and students in visualization and visual analytics in medicine and healthcare, medical image analysis scientists and biomedical engineers in general. Visualization and visual analytics have become prevalent in public health and clinical medicine, medical flow visualization, multimodal medical visualization and virtual reality in medical education and rehabilitation. Relevant applications now include digital pathology, virtual anatomy and computer-assisted radiation treatment planning. - Combines visualization, virtual reality and analytics - Written by leading researchers in the field - Gives the latest state-of-the-art techniques and applications

Virtual Art

Virtual Art
Author: Oliver Grau
Publisher: Mit Press
Total Pages: 416
Release: 2003
Genre: Art
ISBN: 9780262072410

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.

Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies

Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies
Author: Hai-Jew, Shalin
Publisher: IGI Global
Total Pages: 308
Release: 2011-11-30
Genre: Education
ISBN: 1613503210

As an increasing amount of information is made available online, the assumption is that people who visit Web sites will be able to strategize their learning to optimize access to this information. Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies raises awareness of the strategies supporting self-driven learner efficacy on a number of site types. This book reflects on existing literature about self-discovery learning and what learners need in terms of scaffolding to help them make the right decisions, assess their own level of learning, vet information strategically, collaborate with other learners, and build their own skill sets.