Winning Secrets From The Game Show Guru
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Author | : Scott Hostetler |
Publisher | : |
Total Pages | : |
Release | : 2009-06-24 |
Genre | : |
ISBN | : 9780615299662 |
13 time Game Show Champion, Scott Hostetler, the Game Show Guru; shares his secrets of finding, auditioning and winning big money, wonderful vacations and fabulous prizes on your favorite Game Shows.
Author | : Hingori |
Publisher | : Hingori Sutras C/0 Pali Hills Tourist Hotel Pvt.Ltd. |
Total Pages | : 213 |
Release | : 2019-07-16 |
Genre | : Body, Mind & Spirit |
ISBN | : 8193895258 |
The Sanskrit word “Guru” means teacher or guide. To the Pandavas, “Guru” meant a man by the name of Dronacharya. To Eklavya, “Guru” meant a clay statue. Yet both of these are examples of a Guru-Disciple relationship. There are many applications of the concept of Guru. Guru Sutra explains the relationship between the Shishya (the Disciple) and a SiddhGuru (the Spiritual teacher). How can you identify the Guru in your life? And how can you as a disciple maximize the learning from your Guru? Find all the answers in the Guru Sutra.
Author | : Theslotguru |
Publisher | : Xlibris Us |
Total Pages | : 50 |
Release | : 2009-09-10 |
Genre | : |
ISBN | : 9781462855605 |
HOW DO I HONESTLY FEEL ABOUT MY JOB AS A PROFESSIONAL GAMBLER? I love it, it's exhilarating for me. Yes, I have bad days but the good ones far out weigh the bad ones... it's all about my mindset and how I am in my world, life is not just the casino!!!!!!! I don't go every night... when the time is right, I'm off to work!! I love being a gamer! As I walk in I never know how the night will end. I never know how much I may win. The thrill of the unknown is awesome, You have to love it or hate it? And if you want good Karma, you do not hate anything, right? Trust me.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1092 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780672323690 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author | : Hank Bordowitz |
Publisher | : Chicago Review Press |
Total Pages | : 353 |
Release | : 2007 |
Genre | : Business & Economics |
ISBN | : 1569763917 |
For disgruntled music fans wondering why music played on the radio is not only worse now than in the past but also not nearly as revelatory as it once was, this book presents a detailed discussion of how the record business fouled its own livelihood. This insightful dissection covers numerous aspects of the industry's failures and shortcomings, including why stockholders play an important role, how radio went from an art to a science and what was lost in that change, how the record companies alienated their core audience, why file sharing might not be the bogeyman that the record industry would have people think, technology's effects on what and how music is heard, and dozens of other reasons that add up to the record industry's current financial and artistic woes. With eye-opening observations culled from extensive interviews, this expose offers insights into how this multi-billion-dollar industry is run and why it's losing so much money.
Author | : André LaMothe |
Publisher | : Prentice Hall |
Total Pages | : 770 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9780672305078 |
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Author | : Marla Schram Schwartz |
Publisher | : Harmony |
Total Pages | : 164 |
Release | : 1988 |
Genre | : Games |
ISBN | : 9780517567753 |
Tells how to be selected as a TV game show contestant, discusses game-playing strategies and tactics, and gives advice concerning taxes and prizes
Author | : Bruce Craven |
Publisher | : Thomas Dunne Books |
Total Pages | : 288 |
Release | : 2019-03-19 |
Genre | : Business & Economics |
ISBN | : 1250301181 |
“When it comes to the most-anticipated business books of 2019, Win or Die: Leadership Secrets From Game of Thrones is the one to beat.”—Inc. A guide to leading without losing your head, inspired by the bestselling books and smash television series Game of Thrones. "When you play the game of thrones, you win or you die. There is no middle ground." —Cersei Lannister One of the great joys of Game of Thrones is strategizing what bold moves you'd make in this bloody, volatile world—from the comfort of your living room. And one of the great terrors of being a leader is knowing your real world can be just as brutal—and offices bring no comfort. Every day you're presented with opportunities and challenges, and must decide which roads to follow, which risks to confront, when to deny an opportunity and when to pursue the call to adventure. And you won't know whether you'll profit or fail while you're in the thick of it. In Win or Die: Leadership Secrets from Game of Thrones, Bruce Craven brilliantly analyzes the journeys of the best and worst leaders in Westeros, so that leaders can create their own narratives of success. Craven considers beloved characters such as Ned Stark, Jon Snow, Daenerys Targaryen, and Tyrion Lannister as they make terrible decisions and fatal mistakes, but also achieve incredible victories and surprising successes, learning and growing along their (often bloody) ways. Readers will learn how to face conflict and build resilience, develop contextual and emotional intelligence, develop their vision, and more. This entertaining and accessible guide will show readers how to turn danger into opportunity, even when dragons threaten.
Author | : Larry Bundy Jr |
Publisher | : Unbound Publishing |
Total Pages | : 309 |
Release | : 2020-02-06 |
Genre | : Games & Activities |
ISBN | : 1783528346 |
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
Author | : Fritz Holznagel |
Publisher | : |
Total Pages | : 61 |
Release | : 2015-09 |
Genre | : |
ISBN | : 9781076104977 |
A Jeopardy! Tournament of Champions winner shows you the secrets of quiz buzzing and how to improve your reaction time for winning speed. This book is for anyone who wants to buzz faster: on Jeopardy!, in college or pub quiz games, or on any TV game show or trivia competition. This second edition features a foreword by James Holzhauer, who won 32 episodes of Jeopardy! and $2.4 million and says, "Watch my episodes and you'll see me following Fritz's suggestions to the letter."